My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Knight Prince Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Prince Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Minions Prince
Giant Snowball
Bomber Archers Minions Barbarians Princess
Zap
Bomber Archers Minions Prince Princess
Barbarian Barrel
Bomber Archers Knight Barbarians Princess
The Log
Bomber Archers Barbarians Prince Princess
Earthquake
Bomber Archers Barbarians
Arrows
Bomber Archers Minions Princess
Royal Delivery
Bomber Archers Knight Minions Barbarians Prince Princess
Fireball
Bomber Archers Minions Barbarians Princess
Poison
Bomber Archers Minions Barbarians Princess
Lightning
Knight Prince
Rocket
Barbarians Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Archers Knight Minions Princess Barbarians Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Archers Knight

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Knight Minions Prince
Zap
Prince Bomber Archers Knight Minions Princess
Archers
Knight Zap Prince
Knight
Archers Minions Princess Bomber Zap Prince
Minions
Knight Bomber Zap Prince
Barbarians
Prince
Zap Bomber Archers Knight Minions Princess
Princess
Knight Zap Prince

Defense Synergies 4 9

Bomber
Knight Zap
Zap
Bomber Archers Knight Minions Barbarians Prince Princess
Archers
Knight Zap Minions
Knight
Bomber Archers Minions Princess Zap
Minions
Knight Zap Archers Prince
Barbarians
Zap
Prince
Zap Minions
Princess
Knight Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Minions
Barbarians Zap Knight Minions Prince
Barbarians Prince Bomber Archers Knight Minions
Barbarians Prince Knight Minions
Bomber Barbarians Prince Princess
Bomber Zap Archers Minions
Minions Zap Archers Princess
Zap Barbarians
Barbarians Minions Prince Princess
Knight Bomber Archers Barbarians Prince
Archers Minions Barbarians Bomber Zap Knight Princess
Minions Zap Archers Princess
Barbarians Prince Bomber Zap Knight Minions
Bomber Zap Minions Barbarians Prince Princess
Barbarians Knight Prince
Barbarians Zap Prince
Barbarians Bomber Knight Minions Prince
Bomber Zap Archers Knight Minions Barbarians Prince
Zap Bomber Archers Knight Minions Barbarians Princess
Barbarians Prince
Bomber Archers Knight Minions Barbarians Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Zap Archers Prince
Bomber Zap Archers Knight Prince
Barbarians Zap Knight Minions Prince
Prince Zap Knight Barbarians
Barbarians Knight Prince
Zap Archers Minions Princess
Prince Archers Knight Minions Barbarians
Knight Barbarians Prince
Zap Knight Minions Barbarians Prince
Barbarians
Knight Minions Barbarians Prince
Zap Barbarians Prince
Barbarians Prince Knight
Bomber Archers Barbarians Princess
Barbarians Bomber Zap Archers Knight Minions Prince
Minions Bomber Zap Archers Barbarians Princess
Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight
Zap Princess
Knight Barbarians Prince
Bomber Zap
Zap Minions Princess
Bomber Archers Princess
Zap Princess
Zap
Minions Prince
Zap Knight Prince Princess
Zap Archers Princess
Knight Princess
Minions Princess
Princess Zap Prince
Bomber Zap Princess
Princess
Bomber Minions
Bomber Zap Archers Prince Princess
Bomber Zap Princess
Minions Prince
Princess
Prince
Zap Barbarians
Zap Bomber Princess
Zap Princess
Zap Prince Princess
Zap
Zap Archers Princess
Zap Minions
Bomber Zap
Zap Princess
Prince
Princess
Zap Archers Minions Barbarians Prince Princess
Zap Archers Princess
Knight Prince Princess
Bomber Zap Princess
Zap
Prince
Zap Minions Princess
Zap Princess
Zap Prince Princess
Prince

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