My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Knight Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Minions Hog Rider Skeleton Army
Giant Snowball
Bomber Archers Minions Musketeer Hog Rider Skeleton Army
Zap
Bomber Archers Minions Skeleton Army
Barbarian Barrel
Bomber Archers Knight Musketeer Skeleton Army
The Log
Bomber Archers Musketeer Hog Rider Skeleton Army
Earthquake
Bomber Archers Hog Rider Skeleton Army
Arrows
Bomber Archers Minions Skeleton Army
Royal Delivery
Bomber Archers Knight Minions Musketeer Hog Rider Skeleton Army
Fireball
Bomber Archers Minions Musketeer Hog Rider Skeleton Army
Poison
Bomber Archers Minions Musketeer Skeleton Army
Lightning
Knight Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Archers Knight Minions Skeleton Army Musketeer Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Archers Knight

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Knight Minions Hog Rider
Zap
Hog Rider Bomber Archers Knight Minions Musketeer
Archers
Knight Zap Hog Rider
Knight
Archers Minions Musketeer Hog Rider Bomber Zap
Minions
Knight Hog Rider Bomber Zap
Musketeer
Knight Hog Rider Zap
Hog Rider
Zap Knight Minions Musketeer Bomber Archers
Skeleton Army

Defense Synergies 4 11

Bomber
Knight Zap
Zap
Bomber Archers Knight Minions Musketeer Skeleton Army
Archers
Knight Zap Minions Skeleton Army
Knight
Bomber Archers Minions Musketeer Zap Skeleton Army
Minions
Knight Zap Archers Musketeer
Musketeer
Knight Zap Minions Skeleton Army
Hog Rider
Skeleton Army
Zap Archers Knight Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Minions Musketeer
Skeleton Army Zap Knight Minions Musketeer
Skeleton Army Bomber Archers Knight Minions Musketeer
Skeleton Army Knight Minions Musketeer
Bomber Skeleton Army
Skeleton Army Bomber Zap Archers Minions Musketeer
Minions Musketeer Zap Archers
Zap Musketeer
Minions Musketeer Skeleton Army
Knight Skeleton Army Bomber Archers Musketeer
Archers Minions Skeleton Army Bomber Zap Knight Musketeer
Minions Musketeer Zap Archers
Skeleton Army Bomber Zap Knight Minions Musketeer
Bomber Skeleton Army Zap Minions
Skeleton Army Knight
Skeleton Army Zap
Bomber Knight Minions Musketeer Skeleton Army
Bomber Zap Archers Knight Minions Musketeer Skeleton Army
Zap Bomber Archers Knight Minions Musketeer
Musketeer
Bomber Skeleton Army Archers Knight Minions Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Zap Archers
Bomber Zap Archers Knight Musketeer
Skeleton Army Zap Knight Minions Musketeer
Skeleton Army Zap Knight Musketeer
Knight Musketeer Skeleton Army
Zap Archers Minions Musketeer
Skeleton Army Archers Knight Minions Musketeer
Knight Skeleton Army
Zap Knight Minions Skeleton Army
Musketeer Skeleton Army
Knight Minions Musketeer
Skeleton Army Zap
Skeleton Army Knight
Bomber Archers Musketeer Skeleton Army
Skeleton Army Bomber Zap Archers Knight Minions Musketeer
Minions Bomber Zap Archers Musketeer
Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer
Zap Musketeer
Knight Musketeer
Bomber Zap
Zap Minions Musketeer
Bomber Archers Musketeer
Zap
Zap
Minions Musketeer
Zap Knight Musketeer
Zap Archers Musketeer
Knight Musketeer
Minions Musketeer
Zap Musketeer
Bomber Zap Musketeer
Musketeer
Bomber Minions
Bomber Zap Archers Musketeer
Bomber Zap
Minions Musketeer
Musketeer
Zap Musketeer
Zap Bomber
Zap Musketeer
Zap Musketeer
Zap Musketeer
Zap Archers Musketeer
Zap Minions Musketeer
Bomber Zap Musketeer
Zap
Zap Archers Minions Musketeer Skeleton Army
Zap Archers Musketeer
Knight Musketeer
Bomber Zap Musketeer
Zap
Musketeer
Zap Minions Musketeer
Zap Musketeer
Zap Musketeer

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