My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Baby Dragon Electro Wizard Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Skeleton Army Skeleton King
Giant Snowball
Bomber Archers Skeleton Army Baby Dragon Skeleton King
Zap
Bomber Archers Skeleton Army Skeleton King
Barbarian Barrel
Bomber Archers Skeleton Army Electro Wizard Skeleton King
The Log
Bomber Archers Mini P.E.K.K.A Skeleton Army Skeleton King
Earthquake
Bomber Archers Skeleton Army Skeleton King
Arrows
Bomber Archers Skeleton Army Skeleton King
Royal Delivery
Bomber Archers Mini P.E.K.K.A Skeleton Army Baby Dragon Electro Wizard Skeleton King
Fireball
Bomber Archers Skeleton Army Baby Dragon Electro Wizard Skeleton King
Poison
Bomber Archers Skeleton Army Electro Wizard Skeleton King
Lightning
Mini P.E.K.K.A Baby Dragon Electro Wizard Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Baby Dragon Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Archers Skeleton Army Mini P.E.K.K.A Baby Dragon Electro Wizard Skeleton King

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Archers Skeleton Army

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Mini P.E.K.K.A Baby Dragon
Zap
Electro Wizard Bomber Archers Mini P.E.K.K.A Baby Dragon
Archers
Zap Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A
Bomber Zap Archers Baby Dragon Electro Wizard
Skeleton Army
Skeleton King
Baby Dragon
Bomber Zap Archers Mini P.E.K.K.A Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Baby Dragon
Skeleton King
Skeleton Army

Defense Synergies 3 16

Bomber
Zap Mini P.E.K.K.A Electro Wizard
Zap
Mini P.E.K.K.A Electro Wizard Bomber Archers Skeleton Army Baby Dragon
Archers
Zap Mini P.E.K.K.A Skeleton Army Baby Dragon Electro Wizard Skeleton King
Mini P.E.K.K.A
Zap Electro Wizard Bomber Archers Skeleton Army Baby Dragon
Skeleton Army
Zap Archers Mini P.E.K.K.A Electro Wizard Skeleton King
Baby Dragon
Zap Archers Mini P.E.K.K.A Skeleton King
Electro Wizard
Zap Mini P.E.K.K.A Bomber Archers Skeleton Army
Skeleton King
Archers Skeleton Army Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Baby Dragon Electro Wizard
Mini P.E.K.K.A Skeleton Army Zap Electro Wizard
Mini P.E.K.K.A Skeleton Army Bomber Archers Electro Wizard
Mini P.E.K.K.A Skeleton Army Electro Wizard Skeleton King
Bomber Mini P.E.K.K.A Skeleton Army
Skeleton Army Bomber Zap Archers Baby Dragon Electro Wizard
Electro Wizard Zap Archers Baby Dragon
Zap Baby Dragon Electro Wizard
Mini P.E.K.K.A Skeleton Army Skeleton King
Skeleton Army Bomber Archers Mini P.E.K.K.A Electro Wizard
Archers Skeleton Army Electro Wizard Bomber Zap Baby Dragon Skeleton King
Zap Archers Baby Dragon Electro Wizard
Mini P.E.K.K.A Skeleton Army Bomber Zap Electro Wizard
Bomber Skeleton Army Zap Mini P.E.K.K.A Baby Dragon Electro Wizard Skeleton King
Mini P.E.K.K.A Skeleton Army Electro Wizard Skeleton King
Skeleton Army Zap Mini P.E.K.K.A Electro Wizard
Bomber Mini P.E.K.K.A Skeleton Army Electro Wizard
Bomber Zap Archers Skeleton Army Baby Dragon Electro Wizard
Zap Baby Dragon Bomber Archers Electro Wizard
Mini P.E.K.K.A Electro Wizard
Bomber Skeleton Army Archers Mini P.E.K.K.A Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap Archers Electro Wizard
Electro Wizard Bomber Zap Archers Mini P.E.K.K.A Baby Dragon
Skeleton Army Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Skeleton Army Zap Electro Wizard
Mini P.E.K.K.A Skeleton Army
Zap Archers Baby Dragon Electro Wizard
Mini P.E.K.K.A Skeleton Army Archers Electro Wizard
Mini P.E.K.K.A Skeleton Army
Zap Electro Wizard Mini P.E.K.K.A Skeleton Army Baby Dragon
Skeleton Army
Mini P.E.K.K.A
Skeleton Army Zap Electro Wizard
Mini P.E.K.K.A Skeleton Army Skeleton King
Bomber Archers Skeleton Army Baby Dragon
Skeleton Army Electro Wizard Bomber Zap Archers Mini P.E.K.K.A Baby Dragon Skeleton King
Bomber Zap Archers Mini P.E.K.K.A Baby Dragon Electro Wizard Skeleton King
Bomber Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Baby Dragon Electro Wizard
Baby Dragon
Bomber Zap Baby Dragon
Zap Baby Dragon
Bomber Archers Baby Dragon
Zap Baby Dragon
Zap
Mini P.E.K.K.A Electro Wizard
Zap Electro Wizard
Zap Archers Baby Dragon
Baby Dragon
Baby Dragon
Zap Baby Dragon
Bomber Zap Baby Dragon
Baby Dragon
Bomber Mini P.E.K.K.A
Bomber Zap Archers Mini P.E.K.K.A Baby Dragon Electro Wizard
Bomber Zap Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Bomber Baby Dragon
Zap Baby Dragon Electro Wizard
Zap Baby Dragon
Zap Baby Dragon
Zap Archers Baby Dragon Electro Wizard
Zap Electro Wizard
Mini P.E.K.K.A
Bomber Zap
Zap Electro Wizard
Zap Electro Wizard Archers Skeleton Army
Zap Archers Baby Dragon Electro Wizard
Mini P.E.K.K.A Baby Dragon Electro Wizard
Bomber Zap Baby Dragon Skeleton King
Zap
Zap Baby Dragon Electro Wizard Skeleton King
Zap Electro Wizard
Zap Baby Dragon Electro Wizard

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