My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Dart Goblin Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Royal Giant Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Royal Giant Elite Barbarians
Giant Snowball
Bomber Archers Dart Goblin
Zap
Bomber Archers Royal Giant Dart Goblin
Barbarian Barrel
Bomber Archers Elite Barbarians Dart Goblin Wizard Electro Wizard
The Log
Bomber Archers Royal Giant Elite Barbarians Dart Goblin
Earthquake
Bomber Archers
Arrows
Bomber Archers Dart Goblin
Royal Delivery
Bomber Archers Elite Barbarians Dart Goblin Wizard Electro Wizard
Fireball
Bomber Archers Elite Barbarians Dart Goblin Wizard Electro Wizard
Poison
Bomber Archers Dart Goblin Wizard Electro Wizard
Lightning
Elite Barbarians Wizard Electro Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Wizard

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Archers Dart Goblin Electro Wizard Wizard Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Archers Dart Goblin

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Zap Elite Barbarians
Zap
Elite Barbarians Electro Wizard Bomber Archers Royal Giant Dart Goblin
Archers
Zap Royal Giant Elite Barbarians
Royal Giant
Bomber Dart Goblin Zap Archers Elite Barbarians Wizard Electro Wizard
Elite Barbarians
Zap Bomber Archers Royal Giant Dart Goblin Wizard
Dart Goblin
Royal Giant Zap Elite Barbarians
Wizard
Royal Giant Elite Barbarians
Electro Wizard
Zap Royal Giant

Defense Synergies 1 11

Bomber
Zap Electro Wizard
Zap
Electro Wizard Bomber Archers Elite Barbarians Dart Goblin
Archers
Zap Dart Goblin Electro Wizard
Royal Giant
Elite Barbarians
Zap Dart Goblin Wizard
Dart Goblin
Zap Archers Elite Barbarians Electro Wizard
Wizard
Elite Barbarians Electro Wizard
Electro Wizard
Zap Bomber Archers Dart Goblin Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Dart Goblin Wizard Electro Wizard
Elite Barbarians Bomber Zap Dart Goblin Electro Wizard
Bomber Archers Elite Barbarians Dart Goblin Electro Wizard
Elite Barbarians Bomber Dart Goblin Electro Wizard
Bomber Elite Barbarians
Bomber Zap Archers Dart Goblin Electro Wizard
Dart Goblin Electro Wizard Zap Archers Wizard
Zap Dart Goblin Electro Wizard
Elite Barbarians
Elite Barbarians Bomber Archers Dart Goblin Electro Wizard
Archers Dart Goblin Electro Wizard Bomber Zap Wizard
Zap Archers Dart Goblin Wizard Electro Wizard
Bomber Zap Elite Barbarians Wizard Electro Wizard
Bomber Wizard Zap Dart Goblin Electro Wizard
Elite Barbarians Electro Wizard
Zap Elite Barbarians Electro Wizard
Wizard Bomber Elite Barbarians Electro Wizard
Bomber Zap Archers Elite Barbarians Dart Goblin Wizard Electro Wizard
Zap Wizard Bomber Archers Dart Goblin Electro Wizard
Elite Barbarians Dart Goblin Electro Wizard
Bomber Wizard Archers Elite Barbarians Dart Goblin Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Elite Barbarians Electro Wizard
Electro Wizard Bomber Zap Archers Elite Barbarians Wizard
Zap Elite Barbarians Electro Wizard
Zap Elite Barbarians Electro Wizard
Elite Barbarians
Wizard Zap Archers Dart Goblin Electro Wizard
Archers Elite Barbarians Dart Goblin Electro Wizard
Elite Barbarians
Zap Electro Wizard Elite Barbarians
Dart Goblin
Elite Barbarians Dart Goblin
Zap Elite Barbarians Electro Wizard
Elite Barbarians Wizard
Wizard Bomber Archers Dart Goblin
Elite Barbarians Electro Wizard Bomber Zap Archers Dart Goblin
Bomber Zap Archers Elite Barbarians Dart Goblin Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Zap Dart Goblin Electro Wizard
Dart Goblin
Dart Goblin
Bomber Wizard Zap
Wizard Zap Dart Goblin
Bomber Archers Dart Goblin Wizard
Zap Dart Goblin Wizard
Zap Dart Goblin Wizard
Elite Barbarians Electro Wizard
Zap Dart Goblin Wizard Electro Wizard
Zap Archers Dart Goblin Wizard
Elite Barbarians Dart Goblin
Dart Goblin
Zap Elite Barbarians Dart Goblin
Bomber Zap Dart Goblin Wizard
Dart Goblin Wizard
Bomber
Bomber Zap Archers Dart Goblin Wizard Electro Wizard
Bomber Zap Dart Goblin Wizard
Wizard
Zap
Zap Bomber Wizard
Zap Dart Goblin Wizard Electro Wizard
Zap Wizard
Zap Dart Goblin
Elite Barbarians Zap Archers Dart Goblin Wizard Electro Wizard
Zap Electro Wizard Dart Goblin Wizard
Elite Barbarians
Bomber Zap Dart Goblin Wizard
Zap Electro Wizard
Wizard
Zap Electro Wizard Archers Dart Goblin
Zap Archers Dart Goblin Wizard Electro Wizard
Dart Goblin Wizard Electro Wizard
Bomber Zap Dart Goblin Wizard
Zap
Elite Barbarians Dart Goblin
Zap Elite Barbarians Dart Goblin Electro Wizard
Zap Dart Goblin Electro Wizard
Zap Dart Goblin Electro Wizard

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