My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Dart Goblin Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Mega Minion Electro Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Dart Goblin Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber Barbarians Mega Minion Dart Goblin
Zap
Bomber Dart Goblin
Barbarian Barrel
Bomber Barbarians Dart Goblin Ice Wizard
The Log
Bomber Barbarians Dart Goblin
Earthquake
Bomber Barbarians
Arrows
Bomber Dart Goblin
Royal Delivery
Bomber Barbarians Mega Minion Dart Goblin Ice Wizard
Fireball
Bomber Barbarians Mega Minion Dart Goblin Ice Wizard
Poison
Bomber Barbarians Mega Minion Dart Goblin Ice Wizard
Lightning
Mega Minion Ice Wizard
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Electro Giant Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows Electro Giant Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Electro Giant Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Dart Goblin Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Arrows Mega Minion Dart Goblin Ice Wizard Barbarians Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Arrows Mega Minion

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap
Zap
Arrows Mega Minion Bomber Dart Goblin Ice Wizard
Arrows
Zap Mega Minion
Barbarians
Mega Minion
Zap Arrows Electro Giant
Dart Goblin
Zap
Electro Giant
Mega Minion
Ice Wizard
Zap

Defense Synergies 1 13

Bomber
Zap Electro Giant
Zap
Mega Minion Bomber Arrows Barbarians Dart Goblin Ice Wizard
Arrows
Zap Barbarians Mega Minion Ice Wizard
Barbarians
Zap Arrows
Mega Minion
Zap Arrows Dart Goblin Ice Wizard
Dart Goblin
Zap Mega Minion Ice Wizard
Electro Giant
Bomber Ice Wizard
Ice Wizard
Zap Arrows Mega Minion Dart Goblin Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Mega Minion Dart Goblin
Barbarians Zap Mega Minion Dart Goblin Ice Wizard
Barbarians Bomber Mega Minion Dart Goblin Ice Wizard
Barbarians Mega Minion Dart Goblin Ice Wizard
Bomber Arrows Barbarians
Arrows Bomber Zap Mega Minion Dart Goblin Ice Wizard
Mega Minion Dart Goblin Zap Arrows Ice Wizard
Zap Arrows Barbarians Dart Goblin Electro Giant
Barbarians Ice Wizard
Bomber Barbarians Dart Goblin Ice Wizard
Barbarians Dart Goblin Ice Wizard Bomber Zap Arrows Mega Minion Electro Giant
Arrows Mega Minion Zap Dart Goblin Ice Wizard
Barbarians Bomber Zap Ice Wizard
Bomber Zap Arrows Barbarians Mega Minion Dart Goblin
Barbarians
Barbarians Zap Electro Giant
Barbarians Bomber Arrows
Arrows Bomber Zap Barbarians Mega Minion Dart Goblin Ice Wizard
Zap Arrows Bomber Barbarians Mega Minion Dart Goblin Ice Wizard
Barbarians Dart Goblin
Bomber Arrows Barbarians Dart Goblin Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Electro Giant
Bomber Zap Arrows Mega Minion
Barbarians Zap
Zap Barbarians
Barbarians
Arrows Electro Giant Zap Dart Goblin Ice Wizard
Barbarians Mega Minion Dart Goblin Ice Wizard
Barbarians
Zap Barbarians Mega Minion
Barbarians Mega Minion Dart Goblin
Barbarians Mega Minion Dart Goblin
Zap Arrows Barbarians Electro Giant
Barbarians
Bomber Barbarians Dart Goblin Electro Giant
Barbarians Electro Giant Bomber Zap Mega Minion Dart Goblin
Arrows Bomber Zap Barbarians Mega Minion Dart Goblin Electro Giant Ice Wizard
Bomber Zap Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin
Arrows Zap Dart Goblin Ice Wizard
Arrows Dart Goblin
Arrows Barbarians Dart Goblin
Bomber Zap Arrows
Arrows Electro Giant Zap Mega Minion Dart Goblin Ice Wizard
Bomber Arrows Dart Goblin
Arrows Zap Dart Goblin Ice Wizard
Arrows Zap Dart Goblin
Zap Arrows Dart Goblin
Zap Arrows Dart Goblin
Dart Goblin
Arrows Dart Goblin
Zap Arrows Dart Goblin
Bomber Zap Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Bomber
Bomber Zap Arrows Mega Minion Dart Goblin
Bomber Zap Arrows Dart Goblin Electro Giant
Arrows
Zap Arrows Barbarians
Zap Arrows Electro Giant Bomber Ice Wizard
Mega Minion
Arrows Zap Dart Goblin Ice Wizard
Zap Arrows
Zap Arrows Dart Goblin
Zap Arrows Dart Goblin Electro Giant Ice Wizard
Zap Mega Minion Dart Goblin Electro Giant
Mega Minion
Bomber Zap Arrows Dart Goblin
Zap Arrows
Arrows
Zap Barbarians Dart Goblin
Zap Arrows Mega Minion Dart Goblin Ice Wizard
Arrows
Mega Minion Dart Goblin
Arrows Bomber Zap Dart Goblin
Zap Arrows Electro Giant
Mega Minion Dart Goblin
Zap Electro Giant Dart Goblin
Zap Dart Goblin
Zap Dart Goblin Electro Giant
Dart Goblin

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