My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Cannon Cart P.E.K.K.A Ram Rider Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Cannon Cart P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Cannon Cart Ram Rider
Giant Snowball
Bomber Ram Rider
Zap
Bomber Cannon Cart Ram Rider
Barbarian Barrel
Bomber Cannon Cart
The Log
Bomber Cannon Cart Ram Rider
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Cannon Cart P.E.K.K.A Ram Rider
Fireball
Bomber Cannon Cart Ram Rider
Poison
Bomber
Lightning
Cannon Cart Ram Rider Goblinstein
Rocket
Cannon Cart Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Arrows Cannon Cart Ram Rider Goblinstein Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Zap Arrows Cannon Cart

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Cannon Cart P.E.K.K.A Ram Rider
Zap
Arrows Cannon Cart P.E.K.K.A Ram Rider Bomber
Arrows
Zap P.E.K.K.A Cannon Cart Lightning Ram Rider
Cannon Cart
Zap Bomber Arrows Lightning Ram Rider
Lightning
Ram Rider Arrows Cannon Cart
P.E.K.K.A
Zap Arrows Goblinstein Bomber Ram Rider
Ram Rider
Zap Lightning Bomber Arrows Cannon Cart P.E.K.K.A Goblinstein
Goblinstein
P.E.K.K.A Ram Rider

Defense Synergies 1 9

Bomber
Zap P.E.K.K.A
Zap
Bomber Arrows Cannon Cart P.E.K.K.A Ram Rider
Arrows
Zap Cannon Cart Lightning P.E.K.K.A
Cannon Cart
Zap Arrows
Lightning
Arrows
P.E.K.K.A
Goblinstein Bomber Zap Arrows
Ram Rider
Zap
Goblinstein
P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Lightning Bomber Zap Ram Rider
P.E.K.K.A Zap Cannon Cart Ram Rider
P.E.K.K.A Ram Rider Bomber Cannon Cart Lightning
P.E.K.K.A Cannon Cart Ram Rider
Lightning Bomber Arrows P.E.K.K.A
Arrows Bomber Zap Cannon Cart
Lightning Ram Rider Zap Arrows
Lightning Zap Arrows Cannon Cart P.E.K.K.A Ram Rider
P.E.K.K.A
Bomber Cannon Cart
Bomber Zap Arrows Cannon Cart Ram Rider
Arrows Zap Ram Rider
P.E.K.K.A Bomber Zap Cannon Cart Lightning Ram Rider
Bomber Zap Arrows Cannon Cart P.E.K.K.A
P.E.K.K.A Cannon Cart Ram Rider
Zap Lightning P.E.K.K.A Ram Rider Goblinstein
Bomber Arrows Cannon Cart P.E.K.K.A
Arrows Bomber Zap Cannon Cart Ram Rider
Zap Arrows Bomber Cannon Cart Ram Rider
P.E.K.K.A Cannon Cart Ram Rider
Bomber Arrows Cannon Cart P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Cannon Cart P.E.K.K.A
Bomber Zap Arrows Cannon Cart Lightning
P.E.K.K.A Zap Cannon Cart Lightning Ram Rider
Lightning P.E.K.K.A Zap Cannon Cart Ram Rider
P.E.K.K.A Cannon Cart Ram Rider
Arrows Goblinstein Zap Ram Rider
P.E.K.K.A Cannon Cart Lightning Ram Rider
P.E.K.K.A Cannon Cart
Zap Lightning P.E.K.K.A Goblinstein Cannon Cart
P.E.K.K.A
P.E.K.K.A Cannon Cart
Lightning P.E.K.K.A Zap Arrows
Cannon Cart Lightning P.E.K.K.A Ram Rider
Bomber Cannon Cart
Bomber Zap Cannon Cart Lightning P.E.K.K.A Goblinstein
Arrows Bomber Zap Cannon Cart P.E.K.K.A
Bomber Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows Zap Ram Rider
Lightning Arrows Cannon Cart
Cannon Cart Lightning Arrows
Bomber Zap Arrows Goblinstein
Arrows Goblinstein Zap Ram Rider
Bomber Arrows
Arrows Zap Lightning Ram Rider
Arrows Zap Lightning Ram Rider
Lightning
Lightning Zap Arrows Cannon Cart Ram Rider
Lightning Zap Arrows
Lightning Cannon Cart
Lightning Arrows Cannon Cart
Lightning Zap Arrows Cannon Cart
Lightning Bomber Zap Arrows Cannon Cart
Lightning Arrows Cannon Cart
Lightning Arrows
Bomber Lightning
Lightning Bomber Zap Arrows
Lightning Bomber Zap Arrows
Lightning
Lightning Arrows
Lightning
Lightning Zap Arrows Cannon Cart
Zap Arrows Bomber Goblinstein
Arrows Zap Lightning Ram Rider
Lightning Zap Arrows Ram Rider
Lightning Zap Arrows
Lightning Zap Arrows
Zap Lightning Goblinstein
Lightning
Lightning Bomber Zap Arrows
Zap Lightning Arrows
P.E.K.K.A
Arrows Lightning
Zap Lightning Cannon Cart Goblinstein
Lightning Zap Arrows Ram Rider
Arrows
Lightning Cannon Cart
Arrows Bomber Zap Lightning
Lightning Zap Arrows
Cannon Cart P.E.K.K.A
Zap Lightning
Zap Lightning
Lightning Zap Cannon Cart
Cannon Cart P.E.K.K.A
Lightning

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