My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Furnace Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Furnace Electro Giant Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber Furnace Little Prince
Zap
Bomber Firecracker Furnace Little Prince
Barbarian Barrel
Bomber Firecracker Furnace Little Prince
The Log
Bomber Firecracker Mini P.E.K.K.A Furnace Little Prince
Earthquake
Bomber Firecracker Furnace
Arrows
Bomber Firecracker Furnace Little Prince
Royal Delivery
Bomber Firecracker Mini P.E.K.K.A Little Prince
Fireball
Bomber Firecracker Furnace Little Prince
Poison
Bomber Firecracker Furnace Little Prince
Lightning
Mini P.E.K.K.A Furnace Little Prince
Rocket
Furnace Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Furnace Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows Firecracker Furnace Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Arrows Firecracker Little Prince Mini P.E.K.K.A Furnace Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Arrows Firecracker

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Mini P.E.K.K.A
Zap
Arrows Firecracker Bomber Mini P.E.K.K.A Furnace Little Prince
Arrows
Zap Mini P.E.K.K.A
Firecracker
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Bomber Zap Arrows Firecracker Furnace Electro Giant Little Prince
Furnace
Zap Mini P.E.K.K.A
Electro Giant
Mini P.E.K.K.A
Little Prince
Zap Mini P.E.K.K.A

Defense Synergies 1 13

Bomber
Zap Mini P.E.K.K.A Electro Giant
Zap
Mini P.E.K.K.A Bomber Arrows Firecracker Furnace Little Prince
Arrows
Zap Mini P.E.K.K.A Furnace Little Prince
Firecracker
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Bomber Arrows Firecracker Furnace Electro Giant
Furnace
Zap Arrows Mini P.E.K.K.A
Electro Giant
Bomber Mini P.E.K.K.A
Little Prince
Zap Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Firecracker
Mini P.E.K.K.A Zap Firecracker Furnace
Mini P.E.K.K.A Furnace Bomber
Mini P.E.K.K.A Firecracker Furnace
Bomber Arrows Firecracker Mini P.E.K.K.A
Arrows Bomber Zap Firecracker Furnace
Furnace Zap Arrows Firecracker Little Prince
Zap Arrows Electro Giant
Mini P.E.K.K.A Furnace
Bomber Firecracker Mini P.E.K.K.A Little Prince
Bomber Zap Arrows Firecracker Furnace Electro Giant
Arrows Zap Firecracker Furnace
Mini P.E.K.K.A Furnace Bomber Zap
Bomber Zap Arrows Firecracker Mini P.E.K.K.A Furnace
Mini P.E.K.K.A Furnace
Zap Mini P.E.K.K.A Furnace Electro Giant
Bomber Arrows Firecracker Mini P.E.K.K.A Furnace
Arrows Bomber Zap Firecracker Furnace Little Prince
Zap Arrows Furnace Bomber Firecracker Little Prince
Mini P.E.K.K.A
Bomber Arrows Firecracker Mini P.E.K.K.A Furnace Electro Giant Little Prince
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Furnace Electro Giant
Bomber Zap Arrows Firecracker Mini P.E.K.K.A
Zap Mini P.E.K.K.A Furnace
Mini P.E.K.K.A Zap
Mini P.E.K.K.A
Arrows Firecracker Furnace Electro Giant Zap
Mini P.E.K.K.A Furnace
Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Arrows Electro Giant
Mini P.E.K.K.A
Bomber Firecracker Furnace Electro Giant
Electro Giant Bomber Zap Firecracker Mini P.E.K.K.A Furnace Little Prince
Arrows Bomber Zap Firecracker Mini P.E.K.K.A Electro Giant
Bomber Zap Arrows Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Zap
Arrows
Arrows Firecracker
Bomber Zap Arrows Firecracker Furnace
Arrows Firecracker Electro Giant Zap Furnace
Bomber Arrows Firecracker Furnace
Arrows Zap Firecracker
Arrows Zap Firecracker
Mini P.E.K.K.A
Firecracker Zap Arrows
Zap Arrows Firecracker
Firecracker
Arrows Firecracker
Zap Arrows Firecracker Furnace
Bomber Zap Arrows Firecracker Furnace
Arrows Firecracker Furnace
Arrows
Bomber Mini P.E.K.K.A
Bomber Zap Arrows Firecracker Mini P.E.K.K.A
Bomber Zap Arrows Firecracker Electro Giant Little Prince
Arrows
Zap Arrows
Zap Arrows Firecracker Electro Giant Bomber Furnace Little Prince
Arrows Firecracker Zap
Zap Arrows
Zap Arrows Firecracker
Zap Arrows Firecracker Furnace Electro Giant Little Prince
Zap Firecracker Electro Giant
Mini P.E.K.K.A
Bomber Zap Arrows
Zap Arrows Firecracker
Arrows Firecracker
Zap
Zap Arrows Firecracker
Arrows
Firecracker Mini P.E.K.K.A
Arrows Bomber Zap Firecracker
Zap Arrows Electro Giant
Firecracker
Zap Electro Giant Firecracker
Firecracker Zap
Zap Firecracker Electro Giant Little Prince
Firecracker

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