My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Inferno Tower Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Inferno Tower Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Furnace Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill Lightning

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Drill
Giant Snowball
Bomber Furnace Goblin Drill
Zap
Bomber Furnace Inferno Tower Goblin Drill
Barbarian Barrel
Bomber Furnace Inferno Tower Goblin Drill Ice Wizard
The Log
Bomber Furnace Goblin Drill
Earthquake
Bomber Furnace Inferno Tower Goblin Drill
Arrows
Bomber Furnace Goblin Drill
Royal Delivery
Bomber Goblin Drill Ice Wizard
Fireball
Bomber Furnace Inferno Tower Goblin Drill Ice Wizard
Poison
Bomber Furnace Inferno Tower Goblin Drill Ice Wizard
Lightning
Furnace Inferno Tower Ice Wizard
Rocket
Furnace Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Furnace Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows Furnace Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Goblin Drill Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Arrows Ice Wizard Furnace Goblin Drill Inferno Tower Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Arrows Ice Wizard

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Goblin Drill
Zap
Arrows Bomber Furnace Ice Wizard
Arrows
Zap Goblin Drill Lightning
Furnace
Zap
Inferno Tower
Goblin Drill
Bomber Arrows
Lightning
Arrows
Ice Wizard
Zap

Defense Synergies 0 16

Bomber
Zap Goblin Drill
Zap
Bomber Arrows Furnace Inferno Tower Goblin Drill Ice Wizard
Arrows
Zap Furnace Inferno Tower Lightning Ice Wizard
Furnace
Zap Arrows Goblin Drill Ice Wizard
Inferno Tower
Zap Arrows Goblin Drill Ice Wizard
Goblin Drill
Bomber Zap Furnace Inferno Tower Ice Wizard
Lightning
Arrows
Ice Wizard
Zap Arrows Furnace Inferno Tower Goblin Drill

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Bomber Zap Inferno Tower
Inferno Tower Zap Furnace Goblin Drill Ice Wizard
Furnace Inferno Tower Bomber Goblin Drill Lightning Ice Wizard
Inferno Tower Furnace Goblin Drill Ice Wizard
Lightning Bomber Arrows
Arrows Bomber Zap Furnace Ice Wizard
Furnace Inferno Tower Lightning Zap Arrows Ice Wizard
Lightning Zap Arrows Inferno Tower
Inferno Tower Furnace Goblin Drill Ice Wizard
Bomber Inferno Tower Ice Wizard
Ice Wizard Bomber Zap Arrows Furnace Goblin Drill
Arrows Inferno Tower Zap Furnace Ice Wizard
Furnace Inferno Tower Goblin Drill Bomber Zap Lightning Ice Wizard
Bomber Zap Arrows Furnace Goblin Drill
Inferno Tower Furnace Goblin Drill
Inferno Tower Zap Furnace Goblin Drill Lightning
Bomber Arrows Furnace Inferno Tower Goblin Drill
Arrows Bomber Zap Furnace Goblin Drill Ice Wizard
Zap Arrows Furnace Goblin Drill Bomber Ice Wizard
Inferno Tower Goblin Drill
Bomber Arrows Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Furnace Inferno Tower
Bomber Zap Arrows Lightning
Zap Furnace Inferno Tower Lightning
Lightning Zap Inferno Tower
Inferno Tower Goblin Drill
Arrows Furnace Zap Ice Wizard
Furnace Inferno Tower Lightning Ice Wizard
Inferno Tower
Zap Lightning Inferno Tower
Inferno Tower Goblin Drill
Inferno Tower
Lightning Zap Arrows
Lightning Inferno Tower
Bomber Furnace
Inferno Tower Bomber Zap Furnace Goblin Drill Lightning
Arrows Bomber Zap Inferno Tower Ice Wizard
Bomber Zap Arrows Furnace Inferno Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Goblin Drill
Arrows Zap Ice Wizard
Lightning Arrows Goblin Drill
Lightning Arrows
Bomber Zap Arrows Furnace
Arrows Zap Furnace Ice Wizard
Bomber Arrows Furnace
Arrows Zap Lightning Ice Wizard
Arrows Zap Lightning
Lightning
Lightning Zap Arrows
Lightning Zap Arrows
Lightning
Lightning Arrows
Lightning Zap Arrows Furnace
Lightning Bomber Zap Arrows Furnace Goblin Drill
Lightning Arrows Furnace
Lightning Arrows
Bomber Lightning
Lightning Bomber Zap Arrows
Lightning Bomber Zap Arrows
Lightning
Lightning Arrows
Lightning
Lightning Zap Arrows Goblin Drill
Zap Arrows Bomber Furnace Ice Wizard
Arrows Zap Lightning Ice Wizard
Lightning Zap Arrows
Lightning Zap Arrows
Lightning Zap Arrows Furnace Ice Wizard
Zap Lightning
Lightning
Lightning Bomber Zap Arrows
Zap Lightning Arrows
Arrows Lightning
Zap Lightning
Lightning Zap Arrows Ice Wizard
Arrows
Lightning
Arrows Bomber Zap Lightning
Lightning Zap Arrows
Zap Lightning
Zap Lightning
Lightning Zap
Lightning

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