My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bandit Inferno Dragon Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Bandit Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Bandit Inferno Dragon Ram Rider
Giant Snowball
Bomber Goblin Gang Inferno Dragon Ram Rider
Zap
Bomber Goblin Gang Bandit Inferno Dragon Ram Rider
Barbarian Barrel
Bomber Goblin Gang Bandit
The Log
Bomber Goblin Gang Bandit Ram Rider
Earthquake
Bomber Goblin Gang
Arrows
Bomber Goblin Gang
Royal Delivery
Bomber Goblin Gang Bandit Inferno Dragon Ram Rider
Fireball
Bomber Goblin Gang Bandit Inferno Dragon Ram Rider
Poison
Bomber Goblin Gang
Lightning
Bandit Inferno Dragon Ram Rider
Rocket
Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Arrows Goblin Gang Bandit Inferno Dragon Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Arrows Goblin Gang

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Bandit Ram Rider Mega Knight
Zap
Arrows Ram Rider Bomber Bandit Mega Knight
Arrows
Zap Bandit Ram Rider Mega Knight
Goblin Gang
Bandit
Bandit
Bomber Zap Arrows Goblin Gang Ram Rider Mega Knight
Inferno Dragon
Mega Knight
Ram Rider
Zap Bomber Arrows Bandit Mega Knight
Mega Knight
Inferno Dragon Bomber Zap Arrows Bandit Ram Rider

Defense Synergies 2 13

Bomber
Zap Bandit
Zap
Mega Knight Bomber Arrows Goblin Gang Bandit Inferno Dragon Ram Rider
Arrows
Mega Knight Zap Bandit
Goblin Gang
Zap Bandit Inferno Dragon
Bandit
Bomber Zap Arrows Goblin Gang Ram Rider Mega Knight
Inferno Dragon
Zap Goblin Gang Mega Knight
Ram Rider
Zap Bandit
Mega Knight
Zap Arrows Bandit Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Ram Rider
Inferno Dragon Zap Goblin Gang Bandit Ram Rider Mega Knight
Goblin Gang Ram Rider Mega Knight Bomber Bandit Inferno Dragon
Inferno Dragon Goblin Gang Bandit Ram Rider Mega Knight
Bomber Arrows Mega Knight
Arrows Goblin Gang Bomber Zap Bandit Mega Knight
Inferno Dragon Ram Rider Zap Arrows Goblin Gang
Zap Arrows Bandit Ram Rider Mega Knight
Inferno Dragon Goblin Gang
Goblin Gang Bomber Bandit Mega Knight
Goblin Gang Bomber Zap Arrows Bandit Ram Rider Mega Knight
Arrows Inferno Dragon Zap Goblin Gang Ram Rider
Mega Knight Bomber Zap Goblin Gang Bandit Ram Rider
Bomber Mega Knight Zap Arrows Goblin Gang
Inferno Dragon Goblin Gang Bandit Ram Rider Mega Knight
Zap Goblin Gang Bandit Inferno Dragon Ram Rider Mega Knight
Mega Knight Bomber Arrows Goblin Gang
Arrows Mega Knight Bomber Zap Goblin Gang Bandit Ram Rider
Zap Arrows Bomber Bandit Inferno Dragon Ram Rider Mega Knight
Inferno Dragon Ram Rider
Bomber Goblin Gang Mega Knight Arrows Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Bandit
Bandit Bomber Zap Arrows Goblin Gang Inferno Dragon Mega Knight
Goblin Gang Bandit Mega Knight Zap Ram Rider
Goblin Gang Mega Knight Zap Bandit Ram Rider
Goblin Gang Bandit Inferno Dragon Ram Rider Mega Knight
Arrows Zap Goblin Gang Ram Rider
Goblin Gang Bandit Ram Rider
Mega Knight Inferno Dragon
Zap Mega Knight Bandit Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight
Mega Knight Zap Arrows
Mega Knight Goblin Gang Bandit Ram Rider
Bomber Mega Knight
Goblin Gang Bomber Zap Inferno Dragon
Arrows Mega Knight Bomber Zap Inferno Dragon
Bomber Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Bandit
Arrows Zap Bandit Ram Rider
Arrows Bandit
Arrows
Bomber Zap Arrows Mega Knight
Arrows Zap Ram Rider
Bomber Arrows
Arrows Zap Ram Rider
Arrows Zap Bandit Ram Rider
Goblin Gang
Zap Arrows Bandit Ram Rider
Zap Arrows
Bandit
Arrows Bandit
Zap Arrows
Bomber Zap Arrows Bandit
Arrows Bandit Mega Knight
Arrows
Bomber
Bomber Zap Arrows Bandit Mega Knight
Bomber Zap Arrows Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Bomber Mega Knight
Inferno Dragon
Arrows Zap Bandit Ram Rider
Zap Arrows Bandit Ram Rider Mega Knight
Zap Arrows Bandit
Zap Arrows
Zap
Bomber Zap Arrows Bandit Mega Knight
Zap Arrows
Mega Knight
Arrows
Zap Goblin Gang Bandit
Zap Arrows Ram Rider
Arrows
Goblin Gang Mega Knight
Arrows Bomber Zap
Zap Arrows
Mega Knight
Zap Goblin Gang
Zap
Zap Bandit Mega Knight
Inferno Dragon
Mega Knight

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