My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Cannon Cart Ice Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Guards Cannon Cart Graveyard
Giant Snowball
Bomber Guards Graveyard
Zap
Bomber Guards Cannon Cart Graveyard
Barbarian Barrel
Bomber Guards Cannon Cart Ice Wizard Graveyard
The Log
Bomber Guards Cannon Cart Graveyard
Earthquake
Bomber Guards Graveyard
Arrows
Bomber Guards Graveyard
Royal Delivery
Bomber Guards Cannon Cart Ice Wizard Graveyard
Fireball
Bomber Cannon Cart Ice Wizard
Poison
Bomber Guards Ice Wizard Graveyard
Lightning
Cannon Cart Ice Wizard Goblinstein
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Arrows Guards Ice Wizard Cannon Cart Graveyard Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Arrows Guards

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Cannon Cart Graveyard
Zap
Arrows Cannon Cart Graveyard Bomber Guards Ice Wizard
Arrows
Zap Graveyard Cannon Cart
Guards
Zap Graveyard
Cannon Cart
Zap Bomber Arrows Graveyard
Ice Wizard
Zap Graveyard
Graveyard
Zap Arrows Bomber Guards Cannon Cart Ice Wizard
Goblinstein

Defense Synergies 0 11

Bomber
Zap Guards
Zap
Bomber Arrows Guards Cannon Cart Ice Wizard
Arrows
Zap Cannon Cart Ice Wizard
Guards
Bomber Zap Cannon Cart Ice Wizard
Cannon Cart
Zap Arrows Guards Ice Wizard
Ice Wizard
Zap Arrows Guards Cannon Cart
Graveyard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Bomber Zap
Zap Cannon Cart Ice Wizard
Bomber Cannon Cart Ice Wizard
Guards Cannon Cart Ice Wizard
Bomber Arrows
Arrows Bomber Zap Guards Cannon Cart Ice Wizard
Zap Arrows Ice Wizard
Zap Arrows Cannon Cart
Ice Wizard
Guards Bomber Cannon Cart Ice Wizard
Guards Ice Wizard Bomber Zap Arrows Cannon Cart
Arrows Zap Ice Wizard
Bomber Zap Guards Cannon Cart Ice Wizard
Bomber Zap Arrows Guards Cannon Cart
Cannon Cart
Zap
Bomber Arrows Cannon Cart
Arrows Bomber Zap Guards Cannon Cart Ice Wizard
Zap Arrows Bomber Guards Cannon Cart Ice Wizard
Cannon Cart
Bomber Arrows Guards Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Cannon Cart
Bomber Zap Arrows Cannon Cart
Guards Zap Cannon Cart
Guards Zap Cannon Cart
Guards Cannon Cart
Arrows Zap Ice Wizard
Guards Cannon Cart Ice Wizard
Cannon Cart
Zap Cannon Cart
Guards
Guards Cannon Cart
Zap Arrows Guards
Cannon Cart Guards
Bomber Cannon Cart
Guards Bomber Zap Cannon Cart
Arrows Bomber Zap Cannon Cart Ice Wizard
Bomber Zap Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards
Arrows Zap Ice Wizard
Arrows Cannon Cart
Cannon Cart Arrows Guards
Bomber Zap Arrows
Arrows Zap Ice Wizard
Bomber Arrows
Arrows Zap Ice Wizard
Arrows Zap
Guards
Zap Arrows Cannon Cart
Zap Arrows
Cannon Cart
Arrows Cannon Cart
Zap Arrows Cannon Cart
Bomber Zap Arrows Cannon Cart
Arrows Cannon Cart
Arrows
Bomber
Bomber Zap Arrows
Bomber Zap Arrows
Arrows
Zap Arrows Cannon Cart
Zap Arrows Bomber Ice Wizard
Arrows Zap Ice Wizard
Zap Arrows
Zap Arrows
Zap Arrows Ice Wizard
Zap Guards
Bomber Zap Arrows
Zap Arrows
Arrows
Zap Guards Cannon Cart
Zap Arrows Ice Wizard
Arrows
Cannon Cart
Arrows Bomber Zap
Zap Arrows
Cannon Cart
Zap Guards
Zap
Zap Cannon Cart
Cannon Cart

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