My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ram Rider Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber P.E.K.K.A Ram Rider Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Guards Ram Rider
Giant Snowball
Bomber Guards Ram Rider Little Prince
Zap
Bomber Guards Ram Rider Little Prince
Barbarian Barrel
Bomber Guards Little Prince
The Log
Bomber Guards Ram Rider Little Prince
Earthquake
Bomber Guards
Arrows
Bomber Guards Little Prince
Royal Delivery
Bomber Guards P.E.K.K.A Ram Rider Little Prince
Fireball
Bomber Ram Rider Little Prince
Poison
Bomber Guards Little Prince
Lightning
Ram Rider Little Prince
Rocket
Ram Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards P.E.K.K.A Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Arrows Guards Little Prince Ram Rider P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Arrows Guards

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap P.E.K.K.A Ram Rider Mega Knight
Zap
Arrows P.E.K.K.A Ram Rider Bomber Guards Mega Knight Little Prince
Arrows
Zap P.E.K.K.A Ram Rider Mega Knight
Guards
Zap Ram Rider
P.E.K.K.A
Zap Arrows Bomber Ram Rider
Ram Rider
Zap Bomber Arrows Guards P.E.K.K.A Mega Knight
Mega Knight
Bomber Zap Arrows Ram Rider
Little Prince
Zap

Defense Synergies 2 10

Bomber
Zap Guards P.E.K.K.A
Zap
Mega Knight Bomber Arrows Guards P.E.K.K.A Ram Rider Little Prince
Arrows
Mega Knight Zap P.E.K.K.A Little Prince
Guards
Bomber Zap
P.E.K.K.A
Bomber Zap Arrows
Ram Rider
Zap
Mega Knight
Zap Arrows
Little Prince
Zap Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Ram Rider
P.E.K.K.A Zap Ram Rider Mega Knight
P.E.K.K.A Ram Rider Mega Knight Bomber
P.E.K.K.A Guards Ram Rider Mega Knight
Bomber Arrows P.E.K.K.A Mega Knight
Arrows Bomber Zap Guards Mega Knight
Ram Rider Zap Arrows Little Prince
Zap Arrows P.E.K.K.A Ram Rider Mega Knight
P.E.K.K.A
Guards Bomber Mega Knight Little Prince
Guards Bomber Zap Arrows Ram Rider Mega Knight
Arrows Zap Ram Rider
P.E.K.K.A Mega Knight Bomber Zap Guards Ram Rider
Bomber Mega Knight Zap Arrows Guards P.E.K.K.A
P.E.K.K.A Ram Rider Mega Knight
Zap P.E.K.K.A Ram Rider Mega Knight
Mega Knight Bomber Arrows P.E.K.K.A
Arrows Mega Knight Bomber Zap Guards Ram Rider Little Prince
Zap Arrows Bomber Guards Ram Rider Mega Knight Little Prince
P.E.K.K.A Ram Rider
Bomber Mega Knight Arrows Guards P.E.K.K.A Little Prince
P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Zap P.E.K.K.A
Bomber Zap Arrows Mega Knight
Guards P.E.K.K.A Mega Knight Zap Ram Rider
Guards P.E.K.K.A Mega Knight Zap Ram Rider
P.E.K.K.A Guards Ram Rider Mega Knight
Arrows Zap Ram Rider
Guards P.E.K.K.A Ram Rider
P.E.K.K.A Mega Knight
Zap P.E.K.K.A Mega Knight
P.E.K.K.A Guards
P.E.K.K.A Mega Knight Guards
P.E.K.K.A Mega Knight Zap Arrows Guards
P.E.K.K.A Mega Knight Guards Ram Rider
Bomber Mega Knight
Guards Bomber Zap P.E.K.K.A Little Prince
Arrows Mega Knight Bomber Zap P.E.K.K.A
Bomber Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards
Arrows Zap Ram Rider
Arrows
Arrows Guards
Bomber Zap Arrows Mega Knight
Arrows Zap Ram Rider
Bomber Arrows
Arrows Zap Ram Rider
Arrows Zap Ram Rider
Guards
Zap Arrows Ram Rider
Zap Arrows
Arrows
Zap Arrows
Bomber Zap Arrows
Arrows Mega Knight
Arrows
Bomber
Bomber Zap Arrows Mega Knight
Bomber Zap Arrows Mega Knight Little Prince
Mega Knight
Arrows
Zap Arrows
Zap Arrows Bomber Mega Knight Little Prince
Arrows Zap Ram Rider
Zap Arrows Ram Rider Mega Knight
Zap Arrows
Zap Arrows Little Prince
Zap Guards
Bomber Zap Arrows Mega Knight
Zap Arrows
P.E.K.K.A Mega Knight
Arrows
Zap Guards
Zap Arrows Ram Rider
Arrows
Mega Knight
Arrows Bomber Zap
Zap Arrows
P.E.K.K.A Mega Knight
Zap Guards
Zap
Zap Mega Knight Little Prince
P.E.K.K.A
Mega Knight

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