My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Prince Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Prince Inferno Dragon
Giant Snowball
Bomber Hog Rider Inferno Dragon
Zap
Bomber Prince Inferno Dragon
Barbarian Barrel
Bomber Electro Wizard
The Log
Bomber Hog Rider Prince
Earthquake
Bomber Hog Rider
Arrows
Bomber
Royal Delivery
Bomber Hog Rider Prince Electro Wizard Inferno Dragon
Fireball
Bomber Hog Rider Electro Wizard Inferno Dragon
Poison
Bomber Electro Wizard
Lightning
Prince Electro Wizard Inferno Dragon
Rocket
Hog Rider Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Prince Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Arrows Hog Rider Electro Wizard Inferno Dragon Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Arrows Hog Rider

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Hog Rider Prince Mega Knight
Zap
Arrows Hog Rider Prince Electro Wizard Bomber Mega Knight
Arrows
Zap Hog Rider Prince Mega Knight
Hog Rider
Zap Arrows Bomber Prince Electro Wizard Mega Knight
Prince
Zap Mega Knight Bomber Arrows Hog Rider Electro Wizard
Electro Wizard
Zap Hog Rider Prince Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Prince Inferno Dragon Bomber Zap Arrows Hog Rider Electro Wizard

Defense Synergies 3 10

Bomber
Zap Electro Wizard
Zap
Electro Wizard Mega Knight Bomber Arrows Prince Inferno Dragon
Arrows
Mega Knight Zap Prince
Hog Rider
Prince
Zap Arrows Electro Wizard
Electro Wizard
Zap Bomber Prince Inferno Dragon Mega Knight
Inferno Dragon
Zap Electro Wizard Mega Knight
Mega Knight
Zap Arrows Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Electro Wizard
Inferno Dragon Bomber Zap Prince Electro Wizard Mega Knight
Prince Mega Knight Bomber Electro Wizard Inferno Dragon
Prince Inferno Dragon Bomber Electro Wizard Mega Knight
Bomber Arrows Prince Mega Knight
Arrows Bomber Zap Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Zap Arrows
Zap Arrows Electro Wizard Mega Knight
Inferno Dragon Prince
Bomber Prince Electro Wizard Mega Knight
Electro Wizard Bomber Zap Arrows Mega Knight
Arrows Inferno Dragon Zap Electro Wizard
Prince Mega Knight Bomber Zap Electro Wizard
Bomber Mega Knight Zap Arrows Prince Electro Wizard
Inferno Dragon Prince Electro Wizard Mega Knight
Zap Prince Electro Wizard Inferno Dragon Mega Knight
Mega Knight Bomber Arrows Prince Electro Wizard
Arrows Mega Knight Bomber Zap Prince Electro Wizard
Zap Arrows Bomber Electro Wizard Inferno Dragon Mega Knight
Prince Electro Wizard Inferno Dragon
Bomber Mega Knight Arrows Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Prince Electro Wizard
Electro Wizard Bomber Zap Arrows Prince Inferno Dragon Mega Knight
Mega Knight Zap Prince Electro Wizard
Prince Mega Knight Zap Electro Wizard
Prince Inferno Dragon Mega Knight
Arrows Zap Electro Wizard
Prince Electro Wizard
Mega Knight Prince Inferno Dragon
Zap Electro Wizard Mega Knight Prince Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Prince
Mega Knight Zap Arrows Prince Electro Wizard
Prince Mega Knight
Bomber Mega Knight
Electro Wizard Bomber Zap Prince Inferno Dragon
Arrows Mega Knight Bomber Zap Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Electro Wizard
Arrows
Arrows Prince
Bomber Zap Arrows Mega Knight
Arrows Zap
Bomber Arrows
Arrows Zap
Arrows Zap
Prince Electro Wizard
Zap Arrows Prince Electro Wizard
Zap Arrows
Arrows
Zap Arrows Prince
Bomber Zap Arrows
Arrows Mega Knight
Arrows
Bomber
Bomber Zap Arrows Prince Electro Wizard Mega Knight
Bomber Zap Arrows Mega Knight
Prince Mega Knight
Arrows
Prince
Zap Arrows
Zap Arrows Bomber Mega Knight
Inferno Dragon
Arrows Zap Electro Wizard
Zap Arrows Prince Mega Knight
Zap Arrows
Zap Arrows Electro Wizard
Zap Electro Wizard
Bomber Zap Arrows Mega Knight
Zap Arrows Electro Wizard
Prince Mega Knight
Arrows
Zap Electro Wizard Prince
Zap Arrows Electro Wizard
Arrows
Prince Electro Wizard Mega Knight
Arrows Bomber Zap
Zap Arrows
Prince Mega Knight
Zap Electro Wizard
Zap Electro Wizard
Zap Prince Electro Wizard Mega Knight

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