My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Goblin Giant P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Goblin Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Goblin Barrel
Giant Snowball
Bomber Goblin Gang Goblin Barrel
Zap
Bomber Goblin Gang Goblin Barrel Goblin Giant
Barbarian Barrel
Bomber Knight Goblin Gang Goblin Barrel
The Log
Bomber Goblin Gang Goblin Barrel
Earthquake
Bomber Goblin Gang Goblin Barrel
Arrows
Bomber Goblin Gang Goblin Barrel
Royal Delivery
Bomber Knight Goblin Gang Goblin Barrel P.E.K.K.A
Fireball
Bomber Goblin Gang Goblin Barrel
Poison
Bomber Goblin Gang
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Arrows Knight Goblin Gang Goblin Barrel Goblin Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Arrows Knight

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Knight Goblin Giant P.E.K.K.A
Zap
Arrows Goblin Giant P.E.K.K.A Bomber Knight
Arrows
Zap P.E.K.K.A Knight Goblin Barrel Goblin Giant
Knight
Goblin Gang Goblin Barrel Bomber Zap Arrows
Goblin Gang
Knight Goblin Barrel Goblin Giant P.E.K.K.A
Goblin Barrel
Knight Goblin Gang Arrows Goblin Giant P.E.K.K.A
Goblin Giant
Zap Bomber Arrows Goblin Gang Goblin Barrel
P.E.K.K.A
Zap Arrows Bomber Goblin Gang Goblin Barrel

Defense Synergies 3 9

Bomber
Knight Zap P.E.K.K.A
Zap
Goblin Giant Bomber Arrows Knight Goblin Gang P.E.K.K.A
Arrows
Zap Knight P.E.K.K.A
Knight
Bomber Goblin Gang Zap Arrows
Goblin Gang
Knight Zap P.E.K.K.A
Goblin Barrel
Goblin Giant
Zap
P.E.K.K.A
Bomber Zap Arrows Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Goblin Giant
P.E.K.K.A Zap Knight Goblin Gang
Goblin Gang P.E.K.K.A Bomber Knight
P.E.K.K.A Knight Goblin Gang
Bomber Arrows P.E.K.K.A
Arrows Goblin Gang Bomber Zap
Zap Arrows Goblin Gang
Zap Arrows Goblin Giant P.E.K.K.A
P.E.K.K.A Goblin Gang
Knight Goblin Gang Bomber
Goblin Gang Bomber Zap Arrows Knight Goblin Giant
Arrows Zap Goblin Gang
P.E.K.K.A Bomber Zap Knight Goblin Gang
Bomber Zap Arrows Goblin Gang P.E.K.K.A
P.E.K.K.A Knight Goblin Gang
Zap Goblin Gang P.E.K.K.A
Bomber Arrows Knight Goblin Gang P.E.K.K.A
Arrows Bomber Zap Knight Goblin Gang
Zap Arrows Bomber Knight
P.E.K.K.A
Bomber Goblin Gang Arrows Knight Goblin Giant P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap P.E.K.K.A
Bomber Zap Arrows Knight Goblin Gang
Goblin Gang P.E.K.K.A Zap Knight Goblin Giant
Goblin Gang P.E.K.K.A Zap Knight Goblin Giant
P.E.K.K.A Knight Goblin Gang Goblin Giant
Arrows Zap Goblin Gang Goblin Giant
Goblin Gang P.E.K.K.A Knight Goblin Giant
P.E.K.K.A Knight Goblin Giant
Zap P.E.K.K.A Knight
P.E.K.K.A Goblin Gang Goblin Giant
P.E.K.K.A Knight
P.E.K.K.A Zap Arrows Goblin Giant
P.E.K.K.A Knight Goblin Gang Goblin Giant
Bomber
Goblin Gang Bomber Zap Knight Goblin Giant P.E.K.K.A
Arrows Bomber Zap P.E.K.K.A
Bomber Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Zap
Arrows Goblin Giant
Arrows Knight
Bomber Zap Arrows
Arrows Zap Goblin Giant
Bomber Arrows
Arrows Zap
Arrows Zap
Goblin Gang
Zap Arrows Knight
Zap Arrows
Knight
Arrows
Zap Arrows
Bomber Zap Arrows
Arrows
Arrows
Bomber
Bomber Zap Arrows
Bomber Zap Arrows
Arrows
Zap Arrows
Zap Arrows Bomber
Arrows Zap
Zap Arrows
Zap Arrows
Zap Arrows
Zap
Bomber Zap Arrows
Zap Arrows
P.E.K.K.A
Arrows
Zap Goblin Gang
Zap Arrows
Arrows
Knight Goblin Gang
Arrows Bomber Zap
Zap Arrows
P.E.K.K.A
Zap Goblin Gang
Zap
Zap Goblin Giant
P.E.K.K.A

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