My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Mega Minion Goblin Giant P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber Mega Minion
Zap
Bomber Goblin Giant
Barbarian Barrel
Bomber Electro Wizard
The Log
Bomber
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Mega Minion P.E.K.K.A Electro Wizard
Fireball
Bomber Mega Minion Electro Wizard
Poison
Bomber Mega Minion Electro Wizard
Lightning
Mega Minion Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Rage Arrows Mega Minion Electro Wizard Goblin Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap Rage Arrows

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Goblin Giant P.E.K.K.A
Zap
Arrows Mega Minion Goblin Giant P.E.K.K.A Electro Wizard Bomber
Arrows
Zap P.E.K.K.A Mega Minion Goblin Giant
Mega Minion
Zap Goblin Giant Arrows
Rage
Goblin Giant Electro Wizard
Goblin Giant
Zap Mega Minion Bomber Arrows Rage Electro Wizard
P.E.K.K.A
Zap Arrows Electro Wizard Bomber
Electro Wizard
Zap P.E.K.K.A Rage Goblin Giant

Defense Synergies 3 10

Bomber
Zap P.E.K.K.A Electro Wizard
Zap
Mega Minion Goblin Giant Electro Wizard Bomber Arrows P.E.K.K.A
Arrows
Zap Mega Minion P.E.K.K.A
Mega Minion
Zap Arrows Electro Wizard
Rage
Goblin Giant
Zap Electro Wizard
P.E.K.K.A
Bomber Zap Arrows Electro Wizard
Electro Wizard
Zap Bomber Mega Minion Goblin Giant P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Mega Minion Goblin Giant Electro Wizard
P.E.K.K.A Zap Mega Minion Electro Wizard
P.E.K.K.A Bomber Mega Minion Electro Wizard
P.E.K.K.A Mega Minion Electro Wizard
Bomber Arrows P.E.K.K.A
Arrows Bomber Zap Mega Minion Electro Wizard
Mega Minion Electro Wizard Zap Arrows
Zap Arrows Goblin Giant P.E.K.K.A Electro Wizard
P.E.K.K.A
Bomber Electro Wizard
Electro Wizard Bomber Zap Arrows Mega Minion Goblin Giant
Arrows Mega Minion Zap Electro Wizard
P.E.K.K.A Bomber Zap Electro Wizard
Bomber Zap Arrows Mega Minion P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Zap P.E.K.K.A Electro Wizard
Bomber Arrows P.E.K.K.A Electro Wizard
Arrows Bomber Zap Mega Minion Electro Wizard
Zap Arrows Bomber Mega Minion Electro Wizard
P.E.K.K.A Electro Wizard
Bomber Arrows Goblin Giant P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Electro Wizard
Electro Wizard Bomber Zap Arrows Mega Minion
P.E.K.K.A Zap Goblin Giant Electro Wizard
P.E.K.K.A Zap Goblin Giant Electro Wizard
P.E.K.K.A Goblin Giant
Arrows Zap Goblin Giant Electro Wizard
P.E.K.K.A Mega Minion Goblin Giant Electro Wizard
P.E.K.K.A Goblin Giant
Zap P.E.K.K.A Electro Wizard Mega Minion
P.E.K.K.A Mega Minion Goblin Giant
P.E.K.K.A Mega Minion
P.E.K.K.A Zap Arrows Goblin Giant Electro Wizard
P.E.K.K.A Goblin Giant
Bomber
Electro Wizard Bomber Zap Mega Minion Goblin Giant P.E.K.K.A
Arrows Bomber Zap Mega Minion P.E.K.K.A Electro Wizard
Bomber Zap Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Electro Wizard
Arrows Goblin Giant
Arrows
Bomber Zap Arrows
Arrows Zap Mega Minion Goblin Giant
Bomber Arrows
Arrows Zap
Arrows Zap
Electro Wizard
Zap Arrows Electro Wizard
Zap Arrows
Arrows
Zap Arrows
Bomber Zap Arrows
Arrows
Arrows
Bomber
Bomber Zap Arrows Mega Minion Electro Wizard
Bomber Zap Arrows
Arrows
Zap Arrows
Zap Arrows Bomber
Mega Minion
Arrows Zap Electro Wizard
Zap Arrows
Zap Arrows
Zap Arrows Electro Wizard
Zap Electro Wizard Mega Minion
Mega Minion
Bomber Zap Arrows
Zap Arrows Electro Wizard
P.E.K.K.A
Arrows
Zap Electro Wizard
Zap Arrows Mega Minion Electro Wizard
Arrows
Mega Minion Electro Wizard
Arrows Bomber Zap
Zap Arrows
Mega Minion P.E.K.K.A
Zap Electro Wizard
Zap Electro Wizard
Zap Goblin Giant Electro Wizard
P.E.K.K.A

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