My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Valkyrie Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider
Giant Snowball
Bomber Musketeer Hog Rider
Zap
Bomber
Barbarian Barrel
Bomber Musketeer Valkyrie Electro Wizard
The Log
Bomber Musketeer Hog Rider
Earthquake
Bomber Hog Rider
Arrows
Bomber
Royal Delivery
Bomber Musketeer Valkyrie Hog Rider Electro Wizard
Fireball
Bomber Musketeer Hog Rider Electro Wizard
Poison
Bomber Musketeer Electro Wizard
Lightning
Musketeer Valkyrie Electro Wizard
Rocket
Musketeer Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Arrows Musketeer Valkyrie Hog Rider Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Arrows Musketeer

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Valkyrie Hog Rider Mega Knight
Zap
Arrows Hog Rider Electro Wizard Bomber Musketeer Valkyrie Mega Knight
Arrows
Zap Hog Rider Mega Knight
Musketeer
Valkyrie Hog Rider Zap Mega Knight
Valkyrie
Musketeer Hog Rider Bomber Zap Electro Wizard
Hog Rider
Zap Arrows Musketeer Valkyrie Bomber Electro Wizard Mega Knight
Electro Wizard
Zap Valkyrie Hog Rider Mega Knight
Mega Knight
Bomber Zap Arrows Musketeer Hog Rider Electro Wizard

Defense Synergies 4 11

Bomber
Zap Valkyrie Electro Wizard
Zap
Electro Wizard Mega Knight Bomber Arrows Musketeer Valkyrie
Arrows
Mega Knight Zap Valkyrie
Musketeer
Valkyrie Zap Electro Wizard Mega Knight
Valkyrie
Musketeer Bomber Zap Arrows Electro Wizard
Hog Rider
Electro Wizard
Zap Bomber Musketeer Valkyrie Mega Knight
Mega Knight
Zap Arrows Musketeer Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Musketeer Valkyrie Electro Wizard
Zap Musketeer Valkyrie Electro Wizard Mega Knight
Mega Knight Bomber Musketeer Valkyrie Electro Wizard
Musketeer Valkyrie Electro Wizard Mega Knight
Bomber Arrows Valkyrie Mega Knight
Arrows Bomber Zap Musketeer Valkyrie Electro Wizard Mega Knight
Musketeer Electro Wizard Zap Arrows
Zap Arrows Musketeer Valkyrie Electro Wizard Mega Knight
Musketeer
Bomber Musketeer Valkyrie Electro Wizard Mega Knight
Valkyrie Electro Wizard Bomber Zap Arrows Musketeer Mega Knight
Arrows Musketeer Zap Electro Wizard
Mega Knight Bomber Zap Musketeer Valkyrie Electro Wizard
Bomber Valkyrie Mega Knight Zap Arrows Electro Wizard
Electro Wizard Mega Knight
Zap Electro Wizard Mega Knight
Mega Knight Bomber Arrows Musketeer Valkyrie Electro Wizard
Arrows Mega Knight Bomber Zap Musketeer Valkyrie Electro Wizard
Zap Arrows Valkyrie Bomber Musketeer Electro Wizard Mega Knight
Musketeer Electro Wizard
Bomber Valkyrie Mega Knight Arrows Musketeer Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Zap Electro Wizard
Electro Wizard Bomber Zap Arrows Musketeer Valkyrie Mega Knight
Mega Knight Zap Musketeer Valkyrie Electro Wizard
Valkyrie Mega Knight Zap Musketeer Electro Wizard
Musketeer Valkyrie Mega Knight
Arrows Zap Musketeer Electro Wizard
Musketeer Valkyrie Electro Wizard
Mega Knight Valkyrie
Zap Electro Wizard Mega Knight Valkyrie
Musketeer
Mega Knight Musketeer Valkyrie
Mega Knight Zap Arrows Valkyrie Electro Wizard
Mega Knight Valkyrie
Bomber Musketeer Valkyrie Mega Knight
Electro Wizard Bomber Zap Musketeer Valkyrie
Arrows Valkyrie Mega Knight Bomber Zap Musketeer Electro Wizard
Bomber Zap Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie
Arrows Zap Musketeer Electro Wizard
Arrows
Arrows Musketeer Valkyrie
Bomber Zap Arrows Valkyrie Mega Knight
Arrows Zap Musketeer
Bomber Arrows Musketeer
Arrows Zap
Arrows Zap
Musketeer Electro Wizard
Zap Arrows Musketeer Valkyrie Electro Wizard
Zap Arrows Musketeer
Musketeer
Arrows Musketeer
Zap Arrows Musketeer
Bomber Zap Arrows Musketeer
Arrows Musketeer Mega Knight
Arrows
Bomber
Bomber Zap Arrows Musketeer Electro Wizard Mega Knight
Bomber Zap Arrows Valkyrie Mega Knight
Musketeer Mega Knight
Arrows
Musketeer
Zap Arrows Musketeer
Zap Arrows Bomber Valkyrie Mega Knight
Arrows Zap Musketeer Electro Wizard
Zap Arrows Musketeer Mega Knight
Zap Arrows Musketeer
Zap Arrows Musketeer Electro Wizard
Zap Electro Wizard Musketeer
Bomber Zap Arrows Musketeer Mega Knight
Zap Arrows Electro Wizard
Mega Knight
Arrows
Zap Electro Wizard Musketeer
Zap Arrows Musketeer Electro Wizard
Arrows
Musketeer Valkyrie Electro Wizard Mega Knight
Arrows Bomber Zap Musketeer
Zap Arrows
Musketeer Mega Knight
Zap Musketeer Electro Wizard
Zap Musketeer Electro Wizard
Zap Musketeer Electro Wizard Mega Knight
Mega Knight

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