My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Skeleton Army Prince
Giant Snowball
Bomber Skeleton Army
Zap
Bomber Royal Giant Inferno Tower Skeleton Army Prince
Barbarian Barrel
Bomber Inferno Tower Skeleton Army
The Log
Bomber Royal Giant Skeleton Army Prince
Earthquake
Bomber Inferno Tower Skeleton Army
Arrows
Bomber Skeleton Army
Royal Delivery
Bomber Skeleton Army Prince
Fireball
Bomber Inferno Tower Skeleton Army
Poison
Bomber Inferno Tower Skeleton Army
Lightning
Inferno Tower Prince
Rocket
Inferno Tower Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Skeleton Army Freeze Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Arrows Skeleton Army Freeze Inferno Tower Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Arrows Skeleton Army

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Zap Prince
Zap
Arrows Prince Bomber Royal Giant Freeze
Arrows
Zap Royal Giant Freeze Prince
Royal Giant
Bomber Arrows Zap
Inferno Tower
Skeleton Army
Freeze
Zap Arrows
Prince
Zap Bomber Arrows

Defense Synergies 1 10

Bomber
Zap
Zap
Bomber Arrows Inferno Tower Skeleton Army Prince
Arrows
Zap Inferno Tower Prince
Royal Giant
Inferno Tower
Skeleton Army Zap Arrows Prince
Skeleton Army
Inferno Tower Zap Freeze Prince
Freeze
Skeleton Army
Prince
Zap Arrows Inferno Tower Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Inferno Tower
Inferno Tower Skeleton Army Zap Prince
Inferno Tower Skeleton Army Prince Bomber Freeze
Inferno Tower Skeleton Army Prince
Bomber Arrows Skeleton Army Prince
Arrows Skeleton Army Freeze Bomber Zap
Inferno Tower Zap Arrows Freeze
Zap Arrows Inferno Tower
Inferno Tower Skeleton Army Prince
Skeleton Army Bomber Inferno Tower Prince
Skeleton Army Bomber Zap Arrows Freeze
Arrows Inferno Tower Zap
Inferno Tower Skeleton Army Prince Bomber Zap Freeze
Bomber Skeleton Army Zap Arrows Freeze Prince
Inferno Tower Skeleton Army Prince
Inferno Tower Skeleton Army Zap Freeze Prince
Bomber Arrows Inferno Tower Skeleton Army Prince
Arrows Bomber Zap Skeleton Army Prince
Zap Arrows Freeze Bomber
Inferno Tower Prince
Bomber Skeleton Army Arrows Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Inferno Tower Prince
Bomber Zap Arrows Prince
Skeleton Army Zap Inferno Tower Prince
Skeleton Army Prince Zap Inferno Tower
Inferno Tower Skeleton Army Prince
Arrows Zap Freeze
Skeleton Army Prince Inferno Tower
Inferno Tower Skeleton Army Prince
Zap Freeze Inferno Tower Skeleton Army Prince
Inferno Tower Skeleton Army
Inferno Tower Prince
Skeleton Army Zap Arrows Prince
Skeleton Army Prince Inferno Tower
Bomber Skeleton Army
Inferno Tower Skeleton Army Bomber Zap Freeze Prince
Arrows Bomber Zap Inferno Tower Freeze
Bomber Zap Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows Zap
Arrows
Arrows Freeze Prince
Bomber Zap Arrows
Arrows Zap Freeze
Bomber Arrows
Arrows Zap Freeze
Arrows Zap
Prince
Zap Arrows Prince
Zap Arrows
Arrows Freeze
Zap Arrows Prince
Bomber Zap Arrows
Arrows
Arrows Freeze
Bomber
Bomber Zap Arrows Prince
Bomber Zap Arrows
Prince
Arrows
Prince
Zap Arrows
Zap Arrows Freeze Bomber
Arrows Zap
Zap Arrows Prince
Zap Arrows
Zap Arrows
Zap Freeze
Bomber Zap Arrows
Zap Arrows Freeze
Prince
Arrows
Zap Skeleton Army Freeze Prince
Zap Arrows
Freeze
Arrows
Prince
Arrows Bomber Zap
Zap Arrows
Prince
Zap Freeze
Zap
Zap Freeze Prince
Prince

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