My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant P.E.K.K.A Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant
Giant Snowball
Bomber
Zap
Bomber Royal Giant
Barbarian Barrel
Bomber Ice Wizard Electro Wizard
The Log
Bomber Royal Giant Mini P.E.K.K.A
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Mini P.E.K.K.A P.E.K.K.A Ice Wizard Electro Wizard
Fireball
Bomber Ice Wizard Electro Wizard
Poison
Bomber Ice Wizard Electro Wizard
Lightning
Mini P.E.K.K.A Ice Wizard Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Arrows Ice Wizard Mini P.E.K.K.A Electro Wizard Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Arrows Ice Wizard

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Zap Mini P.E.K.K.A P.E.K.K.A
Zap
Arrows P.E.K.K.A Electro Wizard Bomber Royal Giant Mini P.E.K.K.A Ice Wizard
Arrows
Zap Royal Giant P.E.K.K.A Mini P.E.K.K.A
Royal Giant
Bomber Arrows Ice Wizard Zap Electro Wizard
Mini P.E.K.K.A
Bomber Zap Arrows Ice Wizard Electro Wizard
P.E.K.K.A
Zap Arrows Electro Wizard Bomber Ice Wizard
Ice Wizard
Royal Giant Zap Mini P.E.K.K.A P.E.K.K.A
Electro Wizard
Zap P.E.K.K.A Royal Giant Mini P.E.K.K.A

Defense Synergies 3 13

Bomber
Zap Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Zap
Mini P.E.K.K.A Electro Wizard Bomber Arrows P.E.K.K.A Ice Wizard
Arrows
Zap Mini P.E.K.K.A P.E.K.K.A Ice Wizard
Royal Giant
Mini P.E.K.K.A
Zap Electro Wizard Bomber Arrows Ice Wizard
P.E.K.K.A
Bomber Zap Arrows Ice Wizard Electro Wizard
Ice Wizard
Zap Arrows Mini P.E.K.K.A P.E.K.K.A
Electro Wizard
Zap Mini P.E.K.K.A Bomber P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Zap Ice Wizard Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Bomber Ice Wizard Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Ice Wizard Electro Wizard
Bomber Arrows Mini P.E.K.K.A P.E.K.K.A
Arrows Bomber Zap Ice Wizard Electro Wizard
Electro Wizard Zap Arrows Ice Wizard
Zap Arrows P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Ice Wizard
Bomber Mini P.E.K.K.A Ice Wizard Electro Wizard
Ice Wizard Electro Wizard Bomber Zap Arrows
Arrows Zap Ice Wizard Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Bomber Zap Ice Wizard Electro Wizard
Bomber Zap Arrows Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Zap Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Bomber Arrows Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Arrows Bomber Zap Ice Wizard Electro Wizard
Zap Arrows Bomber Ice Wizard Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Bomber Arrows Mini P.E.K.K.A P.E.K.K.A Electro Wizard
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap P.E.K.K.A Electro Wizard
Electro Wizard Bomber Zap Arrows Mini P.E.K.K.A
P.E.K.K.A Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Mini P.E.K.K.A
Arrows Zap Ice Wizard Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Ice Wizard Electro Wizard
Mini P.E.K.K.A P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Mini P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A
P.E.K.K.A Zap Arrows Electro Wizard
Mini P.E.K.K.A P.E.K.K.A
Bomber
Electro Wizard Bomber Zap Mini P.E.K.K.A P.E.K.K.A
Arrows Bomber Zap Mini P.E.K.K.A P.E.K.K.A Ice Wizard Electro Wizard
Bomber Zap Arrows Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Ice Wizard Electro Wizard
Arrows
Arrows
Bomber Zap Arrows
Arrows Zap Ice Wizard
Bomber Arrows
Arrows Zap Ice Wizard
Arrows Zap
Mini P.E.K.K.A Electro Wizard
Zap Arrows Electro Wizard
Zap Arrows
Arrows
Zap Arrows
Bomber Zap Arrows
Arrows
Arrows
Bomber Mini P.E.K.K.A
Bomber Zap Arrows Mini P.E.K.K.A Electro Wizard
Bomber Zap Arrows
Arrows
Zap Arrows
Zap Arrows Bomber Ice Wizard
Arrows Zap Ice Wizard Electro Wizard
Zap Arrows
Zap Arrows
Zap Arrows Ice Wizard Electro Wizard
Zap Electro Wizard
Mini P.E.K.K.A
Bomber Zap Arrows
Zap Arrows Electro Wizard
P.E.K.K.A
Arrows
Zap Electro Wizard
Zap Arrows Ice Wizard Electro Wizard
Arrows
Mini P.E.K.K.A Electro Wizard
Arrows Bomber Zap
Zap Arrows
P.E.K.K.A
Zap Electro Wizard
Zap Electro Wizard
Zap Electro Wizard
P.E.K.K.A

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