My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Battle Ram P.E.K.K.A Fisherman Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Phoenix

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Battle Ram Guards Fisherman Phoenix
Giant Snowball
Bomber Battle Ram Guards Fisherman
Zap
Bomber Battle Ram Guards Fisherman
Barbarian Barrel
Bomber Battle Ram Guards
The Log
Bomber Battle Ram Guards Fisherman
Earthquake
Bomber Guards
Arrows
Bomber Guards
Royal Delivery
Bomber Battle Ram Guards P.E.K.K.A Fisherman
Fireball
Bomber Battle Ram Fisherman
Poison
Bomber Guards Fisherman Phoenix
Lightning
Battle Ram Fisherman Phoenix
Rocket
Phoenix

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Guards P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Arrows Guards Fisherman Battle Ram Phoenix P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Arrows Guards

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Battle Ram P.E.K.K.A
Zap
Arrows Battle Ram P.E.K.K.A Bomber Guards Fisherman Phoenix
Arrows
Zap P.E.K.K.A Battle Ram Phoenix
Battle Ram
Zap Bomber Arrows P.E.K.K.A
Guards
Zap
P.E.K.K.A
Zap Arrows Bomber Battle Ram Fisherman
Fisherman
Zap P.E.K.K.A
Phoenix
Zap Arrows

Defense Synergies 1 12

Bomber
Zap Guards P.E.K.K.A Fisherman
Zap
Bomber Arrows Guards P.E.K.K.A Fisherman Phoenix
Arrows
Zap P.E.K.K.A Phoenix
Battle Ram
Guards
Fisherman Bomber Zap
P.E.K.K.A
Bomber Zap Arrows Fisherman
Fisherman
Guards Bomber Zap P.E.K.K.A
Phoenix
Zap Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap
P.E.K.K.A Zap Fisherman Phoenix
P.E.K.K.A Fisherman Bomber
P.E.K.K.A Guards Fisherman Phoenix
Bomber Arrows P.E.K.K.A
Arrows Bomber Zap Guards
Zap Arrows Phoenix
Zap Arrows P.E.K.K.A Phoenix
P.E.K.K.A Fisherman Phoenix
Guards Bomber Fisherman Phoenix
Guards Bomber Zap Arrows Fisherman
Arrows Zap Phoenix
P.E.K.K.A Bomber Zap Guards
Bomber Zap Arrows Guards P.E.K.K.A
P.E.K.K.A Phoenix
Zap P.E.K.K.A Fisherman
Bomber Arrows P.E.K.K.A Fisherman
Arrows Bomber Zap Guards Fisherman
Zap Arrows Bomber Guards Fisherman
P.E.K.K.A Fisherman Phoenix
Bomber Arrows Guards P.E.K.K.A Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap P.E.K.K.A Fisherman
Bomber Zap Arrows Fisherman Phoenix
Guards P.E.K.K.A Zap Fisherman
Guards P.E.K.K.A Zap Fisherman Phoenix
P.E.K.K.A Guards Fisherman Phoenix
Arrows Zap
Guards P.E.K.K.A Phoenix
P.E.K.K.A Fisherman Phoenix
Zap P.E.K.K.A Phoenix
P.E.K.K.A Guards Phoenix
P.E.K.K.A Guards Phoenix
P.E.K.K.A Zap Arrows Guards Phoenix
P.E.K.K.A Guards
Bomber
Guards Phoenix Bomber Zap P.E.K.K.A Fisherman
Arrows Bomber Zap P.E.K.K.A Phoenix
Bomber Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards
Arrows Zap Fisherman
Arrows
Arrows Guards
Bomber Zap Arrows
Arrows Zap
Bomber Arrows
Arrows Zap
Arrows Zap Fisherman
Guards Fisherman
Zap Arrows Fisherman
Zap Arrows
Fisherman
Arrows Fisherman
Zap Arrows Fisherman
Bomber Zap Arrows
Arrows
Arrows
Bomber Fisherman
Bomber Zap Arrows Fisherman
Bomber Zap Arrows
Arrows
Fisherman
Zap Arrows
Zap Arrows Bomber
Fisherman
Arrows Zap Fisherman
Zap Arrows Fisherman
Zap Arrows Fisherman
Zap Arrows
Zap Guards
Bomber Zap Arrows
Zap Arrows
P.E.K.K.A
Arrows
Zap Guards
Zap Arrows
Arrows
Arrows Bomber Zap
Zap Arrows
P.E.K.K.A
Zap Guards
Zap
Zap
P.E.K.K.A

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