My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Battle Ram P.E.K.K.A Royal Ghost Fisherman Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Royal Ghost Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Battle Ram Fisherman
Giant Snowball
Bomber Battle Ram Fisherman
Zap
Bomber Battle Ram Fisherman
Barbarian Barrel
Bomber Battle Ram Royal Ghost
The Log
Bomber Battle Ram Fisherman
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Battle Ram P.E.K.K.A Royal Ghost Fisherman
Fireball
Bomber Battle Ram Fisherman
Poison
Bomber Fisherman
Lightning
Battle Ram Fisherman Archer Queen
Rocket
Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram P.E.K.K.A Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Arrows Royal Ghost Fisherman Battle Ram Archer Queen P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Arrows Royal Ghost

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Battle Ram P.E.K.K.A
Zap
Arrows Battle Ram P.E.K.K.A Bomber Royal Ghost Fisherman
Arrows
Zap P.E.K.K.A Battle Ram
Battle Ram
Zap Bomber Arrows P.E.K.K.A Royal Ghost Archer Queen
P.E.K.K.A
Zap Arrows Bomber Battle Ram Fisherman Archer Queen
Royal Ghost
Zap Battle Ram Fisherman
Fisherman
Zap P.E.K.K.A Royal Ghost
Archer Queen
Battle Ram P.E.K.K.A

Defense Synergies 0 11

Bomber
Zap P.E.K.K.A Royal Ghost Fisherman
Zap
Bomber Arrows P.E.K.K.A Royal Ghost Fisherman Archer Queen
Arrows
Zap P.E.K.K.A
Battle Ram
P.E.K.K.A
Bomber Zap Arrows Fisherman
Royal Ghost
Bomber Zap
Fisherman
Bomber Zap P.E.K.K.A
Archer Queen
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap
P.E.K.K.A Zap Fisherman
P.E.K.K.A Fisherman Bomber
P.E.K.K.A Fisherman
Bomber Arrows P.E.K.K.A
Arrows Bomber Zap Royal Ghost
Zap Arrows
Zap Arrows P.E.K.K.A
P.E.K.K.A Fisherman Archer Queen
Bomber Royal Ghost Fisherman
Bomber Zap Arrows Royal Ghost Fisherman
Arrows Zap
P.E.K.K.A Bomber Zap
Bomber Zap Arrows P.E.K.K.A Royal Ghost
P.E.K.K.A
Zap P.E.K.K.A Fisherman
Bomber Arrows P.E.K.K.A Fisherman
Arrows Bomber Zap Royal Ghost Fisherman
Zap Arrows Bomber Royal Ghost Fisherman
P.E.K.K.A Fisherman
Bomber Royal Ghost Arrows P.E.K.K.A Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Royal Ghost Fisherman
Bomber Zap Arrows Royal Ghost Fisherman
P.E.K.K.A Zap Fisherman
P.E.K.K.A Zap Fisherman
P.E.K.K.A Fisherman
Arrows Zap
P.E.K.K.A
P.E.K.K.A Fisherman
Zap P.E.K.K.A
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Zap Arrows Archer Queen
P.E.K.K.A
Bomber
Bomber Zap P.E.K.K.A Fisherman Archer Queen
Arrows Bomber Zap P.E.K.K.A Royal Ghost Archer Queen
Bomber Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Ghost
Arrows Zap Royal Ghost Fisherman
Arrows
Arrows
Bomber Zap Arrows
Arrows Zap
Bomber Arrows
Arrows Zap
Arrows Zap Fisherman
Fisherman
Zap Arrows Fisherman
Zap Arrows Archer Queen
Fisherman
Arrows Fisherman
Zap Arrows Fisherman
Bomber Zap Arrows
Arrows
Arrows
Bomber Fisherman
Bomber Zap Arrows Fisherman
Bomber Zap Arrows
Arrows
Fisherman
Zap Arrows
Zap Arrows Bomber
Fisherman
Arrows Zap Royal Ghost Fisherman
Zap Arrows Fisherman
Zap Arrows Fisherman
Zap Arrows
Zap
Bomber Zap Arrows
Zap Arrows
P.E.K.K.A
Arrows
Zap
Zap Arrows Archer Queen
Arrows
Arrows Bomber Zap
Zap Arrows Archer Queen
P.E.K.K.A Archer Queen
Zap Archer Queen
Zap Archer Queen
Zap Royal Ghost Archer Queen
P.E.K.K.A

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