My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Golem Phoenix Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Golem Phoenix Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians Phoenix
Giant Snowball
Bomber Lumberjack
Zap
Bomber
Barbarian Barrel
Bomber Elite Barbarians Magic Archer Lumberjack
The Log
Bomber Elite Barbarians Lumberjack
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Elite Barbarians Magic Archer Lumberjack
Fireball
Bomber Elite Barbarians Magic Archer Lumberjack
Poison
Bomber Phoenix Magic Archer
Lightning
Elite Barbarians Phoenix Magic Archer Lumberjack
Rocket
Elite Barbarians Phoenix Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Arrows Phoenix Magic Archer Lumberjack Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Arrows Phoenix

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Zap Elite Barbarians Lumberjack
Zap
Arrows Elite Barbarians Bomber Golem Phoenix Magic Archer Lumberjack
Arrows
Zap Elite Barbarians Golem Phoenix Lumberjack
Elite Barbarians
Zap Arrows Bomber Lumberjack
Golem
Bomber Arrows Zap Magic Archer Lumberjack
Phoenix
Zap Arrows
Magic Archer
Zap Golem Lumberjack
Lumberjack
Bomber Zap Arrows Elite Barbarians Golem Magic Archer

Defense Synergies 0 9

Bomber
Zap
Zap
Bomber Arrows Elite Barbarians Phoenix Magic Archer Lumberjack
Arrows
Zap Phoenix Lumberjack
Elite Barbarians
Zap
Golem
Phoenix
Zap Arrows
Magic Archer
Zap Lumberjack
Lumberjack
Zap Arrows Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Magic Archer
Elite Barbarians Lumberjack Zap Phoenix
Lumberjack Bomber Elite Barbarians
Elite Barbarians Lumberjack Phoenix
Bomber Arrows Elite Barbarians Lumberjack
Arrows Bomber Zap Magic Archer Lumberjack
Zap Arrows Phoenix Magic Archer
Zap Arrows Phoenix Magic Archer
Elite Barbarians Phoenix Lumberjack
Elite Barbarians Bomber Phoenix Lumberjack
Bomber Zap Arrows Magic Archer Lumberjack
Arrows Zap Phoenix Magic Archer
Lumberjack Bomber Zap Elite Barbarians
Bomber Zap Arrows Magic Archer Lumberjack
Elite Barbarians Phoenix Lumberjack
Zap Elite Barbarians Lumberjack
Bomber Arrows Elite Barbarians Lumberjack
Arrows Bomber Zap Elite Barbarians Magic Archer Lumberjack
Zap Arrows Bomber Magic Archer Lumberjack
Elite Barbarians Phoenix Lumberjack
Bomber Arrows Elite Barbarians Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Elite Barbarians
Bomber Zap Arrows Elite Barbarians Phoenix Magic Archer Lumberjack
Lumberjack Zap Elite Barbarians
Lumberjack Zap Elite Barbarians Phoenix
Elite Barbarians Phoenix Lumberjack
Arrows Zap Magic Archer
Elite Barbarians Phoenix Lumberjack
Elite Barbarians Phoenix Lumberjack
Zap Elite Barbarians Phoenix Magic Archer
Phoenix
Elite Barbarians Phoenix Lumberjack
Zap Arrows Elite Barbarians Phoenix
Elite Barbarians Lumberjack
Bomber Magic Archer
Elite Barbarians Phoenix Bomber Zap Magic Archer Lumberjack
Arrows Bomber Zap Elite Barbarians Phoenix Magic Archer
Bomber Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows
Arrows Zap Magic Archer
Arrows Magic Archer
Arrows
Bomber Zap Arrows Magic Archer
Arrows Zap Magic Archer
Bomber Arrows Magic Archer
Arrows Zap Magic Archer
Arrows Zap
Elite Barbarians Lumberjack
Zap Arrows Magic Archer
Zap Arrows Magic Archer
Elite Barbarians Magic Archer
Arrows Magic Archer
Zap Arrows Elite Barbarians Magic Archer
Bomber Zap Arrows Magic Archer
Magic Archer Arrows
Arrows
Bomber
Bomber Zap Arrows Magic Archer
Bomber Zap Arrows Magic Archer
Magic Archer
Arrows
Zap Arrows
Zap Arrows Bomber Magic Archer
Arrows Zap Magic Archer
Zap Arrows Magic Archer
Zap Arrows Magic Archer
Elite Barbarians Zap Arrows Magic Archer
Zap
Elite Barbarians
Bomber Zap Arrows Magic Archer
Zap Arrows Magic Archer
Arrows Magic Archer
Zap Magic Archer
Zap Arrows Magic Archer
Arrows
Magic Archer Lumberjack
Arrows Bomber Zap Magic Archer
Zap Arrows
Elite Barbarians
Zap Elite Barbarians Magic Archer
Zap Magic Archer
Zap Magic Archer

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