My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
Great!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Zappies Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians Hog Rider Balloon
Giant Snowball
Bomber Hog Rider Zappies Balloon Lumberjack
Zap
Bomber Zappies Balloon
Barbarian Barrel
Bomber Elite Barbarians Zappies Lumberjack
The Log
Bomber Elite Barbarians Hog Rider Zappies Lumberjack
Earthquake
Bomber Hog Rider Zappies
Arrows
Bomber Zappies
Royal Delivery
Bomber Elite Barbarians Hog Rider Zappies Balloon Lumberjack
Fireball
Bomber Elite Barbarians Hog Rider Zappies Balloon Lumberjack
Poison
Bomber Zappies Balloon
Lightning
Elite Barbarians Balloon Lumberjack
Rocket
Elite Barbarians Hog Rider Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Arrows Hog Rider Zappies Lumberjack Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Arrows Hog Rider

Attack Synergies 8 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Elite Barbarians Hog Rider Lumberjack
Zap
Arrows Elite Barbarians Hog Rider Balloon Bomber Zappies Lumberjack
Arrows
Zap Elite Barbarians Hog Rider Balloon Lumberjack
Elite Barbarians
Zap Arrows Bomber Hog Rider Zappies Lumberjack
Hog Rider
Zap Arrows Bomber Elite Barbarians Zappies Balloon Lumberjack
Zappies
Zap Elite Barbarians Hog Rider Balloon Lumberjack
Balloon
Zap Arrows Lumberjack Hog Rider Zappies
Lumberjack
Balloon Bomber Zap Arrows Elite Barbarians Hog Rider Zappies

Defense Synergies 0 7

Bomber
Zap
Zap
Bomber Arrows Elite Barbarians Zappies Lumberjack
Arrows
Zap Lumberjack
Elite Barbarians
Zap
Hog Rider
Zappies
Zap Lumberjack
Balloon
Lumberjack
Zap Arrows Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Zappies
Elite Barbarians Lumberjack Zap Zappies
Lumberjack Bomber Elite Barbarians Zappies
Elite Barbarians Lumberjack Zappies
Bomber Arrows Elite Barbarians Lumberjack
Arrows Bomber Zap Zappies Lumberjack
Zap Arrows Zappies
Zap Arrows
Zappies Elite Barbarians Lumberjack
Elite Barbarians Bomber Zappies Lumberjack
Bomber Zap Arrows Zappies Lumberjack
Arrows Zap Zappies
Lumberjack Bomber Zap Elite Barbarians Zappies
Bomber Zap Arrows Zappies Lumberjack
Elite Barbarians Zappies Lumberjack
Zap Elite Barbarians Zappies Lumberjack
Bomber Arrows Elite Barbarians Zappies Lumberjack
Arrows Bomber Zap Elite Barbarians Zappies Lumberjack
Zap Arrows Bomber Zappies Lumberjack
Elite Barbarians Zappies Lumberjack
Bomber Arrows Elite Barbarians Zappies Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Elite Barbarians Zappies
Bomber Zap Arrows Elite Barbarians Lumberjack
Zappies Lumberjack Zap Elite Barbarians
Lumberjack Zap Elite Barbarians Zappies
Elite Barbarians Zappies Lumberjack
Arrows Zap Zappies
Elite Barbarians Zappies Lumberjack
Elite Barbarians Zappies Lumberjack
Zap Elite Barbarians Zappies
Zappies
Elite Barbarians Zappies Lumberjack
Zap Arrows Elite Barbarians
Elite Barbarians Zappies Lumberjack
Bomber Zappies
Elite Barbarians Zappies Bomber Zap Lumberjack
Arrows Bomber Zap Elite Barbarians Zappies
Bomber Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows
Arrows
Bomber Zap Arrows
Arrows Zap
Bomber Arrows
Arrows Zap
Arrows Zap
Elite Barbarians Lumberjack
Zap Arrows
Zap Arrows
Elite Barbarians
Arrows
Zap Arrows Elite Barbarians
Bomber Zap Arrows
Arrows
Arrows
Bomber
Bomber Zap Arrows
Bomber Zap Arrows
Arrows
Zap Arrows
Zap Arrows Bomber
Arrows Zap
Zap Arrows
Zap Arrows
Elite Barbarians Zap Arrows
Zap Zappies
Elite Barbarians
Bomber Zap Arrows
Zap Arrows Zappies
Arrows
Zap Zappies
Zap Arrows Zappies
Arrows
Lumberjack
Arrows Bomber Zap
Zap Arrows
Elite Barbarians
Zap Elite Barbarians Zappies
Zap Zappies
Zap

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