My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Electro Dragon Golem Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Night Witch
Giant Snowball
Bomber Electro Dragon Lumberjack Night Witch
Zap
Bomber Night Witch
Barbarian Barrel
Bomber Lumberjack Night Witch
The Log
Bomber Lumberjack
Earthquake
Bomber
Arrows
Bomber Night Witch
Royal Delivery
Bomber Battle Healer Electro Dragon Lumberjack Night Witch
Fireball
Bomber Battle Healer Electro Dragon Lumberjack Night Witch
Poison
Bomber Battle Healer Electro Dragon Night Witch
Lightning
Battle Healer Electro Dragon Lumberjack Night Witch
Rocket
Battle Healer Electro Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Tornado Golem Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Tornado Battle Healer Lumberjack Night Witch Electro Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Tornado Battle Healer

Attack Synergies 5 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Zap Battle Healer Lumberjack
Zap
Tornado Bomber Battle Healer Electro Dragon Golem Lumberjack Night Witch
Battle Healer
Electro Dragon Bomber Zap Tornado Golem Lumberjack Night Witch
Tornado
Zap Battle Healer Electro Dragon Golem Night Witch
Electro Dragon
Battle Healer Golem Zap Tornado
Golem
Bomber Electro Dragon Night Witch Zap Battle Healer Tornado Lumberjack
Lumberjack
Bomber Zap Battle Healer Golem Night Witch
Night Witch
Golem Zap Battle Healer Tornado Lumberjack

Defense Synergies 1 12

Bomber
Zap Tornado
Zap
Bomber Battle Healer Tornado Electro Dragon Lumberjack Night Witch
Battle Healer
Electro Dragon Zap Tornado Lumberjack Night Witch
Tornado
Bomber Zap Battle Healer Electro Dragon
Electro Dragon
Battle Healer Zap Tornado Lumberjack
Golem
Lumberjack
Zap Battle Healer Electro Dragon
Night Witch
Zap Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Electro Dragon
Lumberjack Zap Battle Healer Electro Dragon Night Witch
Tornado Lumberjack Bomber Electro Dragon Night Witch
Lumberjack Night Witch Electro Dragon
Bomber Battle Healer Tornado Lumberjack
Tornado Bomber Zap Electro Dragon Lumberjack Night Witch
Tornado Zap Electro Dragon Night Witch
Zap Battle Healer Electro Dragon
Tornado Lumberjack Night Witch
Tornado Bomber Battle Healer Lumberjack Night Witch
Bomber Zap Tornado Electro Dragon Lumberjack Night Witch
Zap Tornado Electro Dragon Night Witch
Lumberjack Night Witch Bomber Zap Battle Healer Electro Dragon
Bomber Zap Tornado Electro Dragon Lumberjack Night Witch
Lumberjack
Tornado Zap Lumberjack
Bomber Tornado Electro Dragon Lumberjack Night Witch
Bomber Zap Battle Healer Tornado Electro Dragon Lumberjack Night Witch
Zap Tornado Bomber Battle Healer Electro Dragon Lumberjack
Tornado Lumberjack
Bomber Battle Healer Electro Dragon Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Battle Healer
Bomber Zap Battle Healer Electro Dragon Lumberjack
Lumberjack Zap Battle Healer Electro Dragon
Lumberjack Zap Battle Healer Tornado Night Witch
Battle Healer Lumberjack Night Witch
Zap Tornado Electro Dragon
Battle Healer Lumberjack Night Witch
Battle Healer Lumberjack
Zap Electro Dragon Tornado
Electro Dragon Lumberjack
Zap Tornado
Lumberjack Night Witch
Bomber Electro Dragon
Electro Dragon Bomber Zap Battle Healer Tornado Lumberjack Night Witch
Bomber Zap Battle Healer Electro Dragon
Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon
Zap Tornado Electro Dragon
Electro Dragon
Bomber Zap
Zap Tornado Electro Dragon
Bomber Tornado
Zap Tornado Electro Dragon
Zap Tornado Electro Dragon
Tornado Electro Dragon Lumberjack Night Witch
Zap Tornado Electro Dragon
Zap Tornado Electro Dragon
Electro Dragon
Zap
Bomber Zap Electro Dragon
Electro Dragon
Tornado
Bomber Night Witch
Bomber Zap Electro Dragon
Bomber Zap Tornado Electro Dragon
Night Witch
Tornado
Tornado
Zap Electro Dragon
Zap Tornado Bomber Electro Dragon
Zap Tornado Electro Dragon
Zap Tornado Electro Dragon
Zap Tornado
Zap Tornado Electro Dragon Night Witch
Zap Electro Dragon
Night Witch
Bomber Zap Electro Dragon Night Witch
Zap Electro Dragon
Zap Electro Dragon Night Witch
Zap Tornado Electro Dragon
Electro Dragon Lumberjack
Bomber Zap Electro Dragon
Zap Tornado
Electro Dragon
Zap Electro Dragon Tornado
Zap Tornado Electro Dragon
Electro Dragon Zap Tornado
Electro Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: