My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Battle Ram Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Battle Ram Hog Rider
Giant Snowball
Bomber Cannon Musketeer Battle Ram Hog Rider
Zap
Bomber Cannon Battle Ram
Barbarian Barrel
Bomber Cannon Musketeer Battle Ram Wizard
The Log
Bomber Cannon Mini P.E.K.K.A Musketeer Battle Ram Hog Rider
Earthquake
Bomber Cannon Hog Rider
Arrows
Bomber
Royal Delivery
Bomber Mini P.E.K.K.A Musketeer Battle Ram Hog Rider Wizard
Fireball
Bomber Cannon Musketeer Battle Ram Hog Rider Wizard
Poison
Bomber Cannon Musketeer Wizard
Lightning
Cannon Mini P.E.K.K.A Musketeer Battle Ram Wizard
Rocket
Musketeer Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Cannon Mini P.E.K.K.A Musketeer Battle Ram Hog Rider Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Cannon Mini P.E.K.K.A

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Mini P.E.K.K.A Battle Ram Hog Rider
Zap
Battle Ram Hog Rider Bomber Mini P.E.K.K.A Musketeer
Cannon
Mini P.E.K.K.A
Bomber Zap Musketeer Hog Rider Wizard
Musketeer
Hog Rider Zap Mini P.E.K.K.A Battle Ram
Battle Ram
Zap Bomber Musketeer
Hog Rider
Zap Musketeer Bomber Mini P.E.K.K.A Wizard
Wizard
Mini P.E.K.K.A Hog Rider

Defense Synergies 3 8

Bomber
Zap Cannon Mini P.E.K.K.A
Zap
Cannon Mini P.E.K.K.A Bomber Musketeer
Cannon
Zap Musketeer Bomber Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Zap Bomber Cannon Musketeer Wizard
Musketeer
Cannon Zap Mini P.E.K.K.A
Battle Ram
Hog Rider
Wizard
Cannon Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Cannon Musketeer Wizard
Mini P.E.K.K.A Zap Cannon Musketeer
Cannon Mini P.E.K.K.A Bomber Musketeer
Cannon Mini P.E.K.K.A Musketeer
Bomber Mini P.E.K.K.A
Bomber Zap Cannon Musketeer
Musketeer Zap Cannon Wizard
Zap Cannon Musketeer
Cannon Mini P.E.K.K.A Musketeer
Bomber Cannon Mini P.E.K.K.A Musketeer
Bomber Zap Cannon Musketeer Wizard
Musketeer Zap Wizard
Cannon Mini P.E.K.K.A Bomber Zap Musketeer Wizard
Bomber Wizard Zap Cannon Mini P.E.K.K.A
Mini P.E.K.K.A Cannon
Zap Cannon Mini P.E.K.K.A
Wizard Bomber Cannon Mini P.E.K.K.A Musketeer
Cannon Bomber Zap Musketeer Wizard
Zap Wizard Bomber Cannon Musketeer
Mini P.E.K.K.A Cannon Musketeer
Bomber Wizard Cannon Mini P.E.K.K.A Musketeer
Cannon Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap
Bomber Zap Mini P.E.K.K.A Musketeer Wizard
Zap Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Zap Musketeer
Cannon Mini P.E.K.K.A Musketeer
Wizard Zap Musketeer
Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
Zap Mini P.E.K.K.A
Cannon Musketeer
Mini P.E.K.K.A Musketeer
Zap
Mini P.E.K.K.A Cannon Wizard
Wizard Bomber Cannon Musketeer
Bomber Zap Mini P.E.K.K.A Musketeer
Bomber Zap Cannon Mini P.E.K.K.A Musketeer Wizard
Bomber Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Zap Musketeer
Musketeer
Bomber Wizard Zap
Wizard Zap Musketeer
Bomber Musketeer Wizard
Zap Wizard
Zap Wizard
Mini P.E.K.K.A Musketeer
Zap Musketeer Wizard
Zap Musketeer Wizard
Musketeer
Musketeer
Zap Musketeer
Bomber Zap Musketeer Wizard
Musketeer Wizard
Bomber Mini P.E.K.K.A
Bomber Zap Mini P.E.K.K.A Musketeer Wizard
Bomber Zap Wizard
Musketeer
Wizard
Musketeer
Zap Musketeer
Zap Bomber Wizard
Zap Musketeer Wizard
Zap Musketeer Wizard
Zap Musketeer
Zap Musketeer Wizard
Zap Musketeer Wizard
Mini P.E.K.K.A
Bomber Zap Musketeer Wizard
Zap
Wizard
Zap Musketeer
Zap Musketeer Wizard
Mini P.E.K.K.A Musketeer Wizard
Bomber Zap Musketeer Wizard
Zap
Musketeer
Zap Musketeer
Zap Musketeer
Zap Musketeer
Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: