My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Barrel Bandit
Giant Snowball
Bomber Dart Goblin Goblin Barrel
Zap
Bomber Dart Goblin Goblin Barrel Bandit
Barbarian Barrel
Bomber Dart Goblin Goblin Barrel Bandit Electro Wizard
The Log
Bomber Dart Goblin Goblin Barrel Bandit
Earthquake
Bomber Goblin Barrel
Arrows
Bomber Dart Goblin Goblin Barrel
Royal Delivery
Bomber Dart Goblin Goblin Barrel P.E.K.K.A Bandit Electro Wizard
Fireball
Bomber Dart Goblin Goblin Barrel Bandit Electro Wizard
Poison
Bomber Dart Goblin Electro Wizard
Lightning
Bandit Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap The Log Dart Goblin Goblin Barrel Bandit Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap The Log Dart Goblin

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap P.E.K.K.A Bandit
Zap
P.E.K.K.A Electro Wizard Bomber Dart Goblin The Log Bandit
Dart Goblin
Goblin Barrel Zap P.E.K.K.A The Log Bandit
Goblin Barrel
Dart Goblin P.E.K.K.A Bandit
P.E.K.K.A
Zap Electro Wizard Bomber Dart Goblin Goblin Barrel The Log
The Log
Zap Dart Goblin P.E.K.K.A Bandit
Bandit
Bomber Zap Dart Goblin Goblin Barrel The Log Electro Wizard
Electro Wizard
Zap P.E.K.K.A Bandit

Defense Synergies 2 17

Bomber
Zap P.E.K.K.A The Log Bandit Electro Wizard
Zap
Electro Wizard Bomber Dart Goblin P.E.K.K.A The Log Bandit
Dart Goblin
Zap P.E.K.K.A The Log Bandit Electro Wizard
Goblin Barrel
P.E.K.K.A
The Log Bomber Zap Dart Goblin Electro Wizard
The Log
P.E.K.K.A Bomber Zap Dart Goblin Bandit Electro Wizard
Bandit
Bomber Zap Dart Goblin The Log Electro Wizard
Electro Wizard
Zap Bomber Dart Goblin P.E.K.K.A The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Dart Goblin The Log Electro Wizard
P.E.K.K.A Zap Dart Goblin The Log Bandit Electro Wizard
P.E.K.K.A Bomber Dart Goblin Bandit Electro Wizard
P.E.K.K.A Dart Goblin Bandit Electro Wizard
Bomber P.E.K.K.A The Log
The Log Bomber Zap Dart Goblin Bandit Electro Wizard
Dart Goblin Electro Wizard Zap
Zap Dart Goblin P.E.K.K.A The Log Bandit Electro Wizard
P.E.K.K.A
Bomber Dart Goblin Bandit Electro Wizard
Dart Goblin Electro Wizard Bomber Zap The Log Bandit
Zap Dart Goblin Electro Wizard
P.E.K.K.A Bomber Zap The Log Bandit Electro Wizard
Bomber Zap Dart Goblin P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Zap P.E.K.K.A The Log Bandit Electro Wizard
Bomber P.E.K.K.A Electro Wizard
Bomber Zap Dart Goblin The Log Bandit Electro Wizard
Zap The Log Bomber Dart Goblin Bandit Electro Wizard
P.E.K.K.A Dart Goblin Electro Wizard
Bomber Dart Goblin P.E.K.K.A The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Bomber Zap The Log
P.E.K.K.A Bandit Zap The Log Electro Wizard
P.E.K.K.A Zap The Log Bandit Electro Wizard
P.E.K.K.A Bandit
Zap Dart Goblin Electro Wizard
P.E.K.K.A Dart Goblin Bandit Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard The Log Bandit
P.E.K.K.A Dart Goblin
P.E.K.K.A Dart Goblin
P.E.K.K.A Zap The Log Electro Wizard
P.E.K.K.A Bandit
Bomber Dart Goblin
Electro Wizard Bomber Zap Dart Goblin P.E.K.K.A The Log
Bomber Zap Dart Goblin P.E.K.K.A The Log Electro Wizard
Bomber Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log Bandit
Zap Dart Goblin The Log Bandit Electro Wizard
Dart Goblin The Log Bandit
Dart Goblin The Log
Bomber Zap The Log
Zap Dart Goblin
Bomber Dart Goblin The Log
The Log Zap Dart Goblin
The Log Zap Dart Goblin Bandit
Electro Wizard
Zap Dart Goblin The Log Bandit Electro Wizard
Zap Dart Goblin
Dart Goblin The Log Bandit
Dart Goblin Bandit
Zap Dart Goblin The Log
Bomber Zap Dart Goblin The Log Bandit
Dart Goblin The Log Bandit
Bomber
Bomber Zap Dart Goblin The Log Bandit Electro Wizard
Bomber Zap Dart Goblin The Log
The Log
The Log
Zap The Log
Zap The Log Bomber
The Log Zap Dart Goblin Bandit Electro Wizard
Zap The Log Bandit
Zap Dart Goblin The Log Bandit
Zap Dart Goblin Electro Wizard
Zap Electro Wizard Dart Goblin
Bomber Zap Dart Goblin The Log Bandit
Zap Electro Wizard
P.E.K.K.A
The Log
Zap Electro Wizard Dart Goblin Bandit
Zap Dart Goblin Electro Wizard
The Log
Dart Goblin Electro Wizard
The Log Bomber Zap Dart Goblin
Zap
Dart Goblin P.E.K.K.A
Zap Dart Goblin The Log Electro Wizard
Zap Dart Goblin Electro Wizard
Zap Dart Goblin The Log Bandit Electro Wizard
P.E.K.K.A
Dart Goblin

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