My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Electro Giant Bandit Inferno Dragon Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant Bandit Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bandit Inferno Dragon Skeleton King
Giant Snowball
Bomber Inferno Dragon Skeleton King
Zap
Bomber Bandit Inferno Dragon Skeleton King
Barbarian Barrel
Bomber Bandit Skeleton King
The Log
Bomber Bandit Skeleton King
Earthquake
Bomber Skeleton King
Arrows
Bomber Skeleton King
Royal Delivery
Bomber Bandit Inferno Dragon Skeleton King
Fireball
Bomber Bandit Inferno Dragon Skeleton King
Poison
Bomber Skeleton King
Lightning
Bandit Inferno Dragon Skeleton King
Rocket
Inferno Dragon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Electro Giant Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Fireball Electro Giant Goblin Machine Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Giant Inferno Dragon Goblin Machine

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Bandit Fireball Inferno Dragon Skeleton King Goblin Machine Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Bandit Fireball

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Bandit
Zap
Fireball Bomber Bandit
Fireball
Zap Skeleton King
Electro Giant
Inferno Dragon
Bandit
Bomber Zap
Inferno Dragon
Electro Giant
Goblin Machine
Skeleton King
Fireball

Defense Synergies 1 8

Bomber
Zap Electro Giant Bandit
Zap
Fireball Bomber Bandit Inferno Dragon
Fireball
Zap Bandit
Electro Giant
Bomber Inferno Dragon
Bandit
Bomber Zap Fireball
Inferno Dragon
Zap Electro Giant Skeleton King
Goblin Machine
Skeleton King
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Fireball
Inferno Dragon Zap Bandit
Bomber Bandit Inferno Dragon
Inferno Dragon Bandit Skeleton King
Bomber Fireball
Fireball Bomber Zap Bandit
Inferno Dragon Zap Fireball
Zap Fireball Electro Giant Bandit
Inferno Dragon Skeleton King
Bomber Bandit
Bomber Zap Fireball Electro Giant Bandit Skeleton King
Inferno Dragon Zap Fireball
Bomber Zap Fireball Bandit
Bomber Fireball Zap Skeleton King
Inferno Dragon Bandit Skeleton King
Zap Fireball Electro Giant Bandit Inferno Dragon
Bomber Fireball
Fireball Bomber Zap Bandit
Zap Bomber Fireball Bandit Inferno Dragon
Inferno Dragon
Bomber Fireball Electro Giant Bandit
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Electro Giant Bandit
Fireball Bandit Bomber Zap Inferno Dragon
Bandit Zap
Zap Fireball Bandit
Bandit Inferno Dragon
Fireball Electro Giant Zap
Fireball Bandit
Inferno Dragon
Zap Fireball Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon
Zap Fireball Electro Giant
Fireball Bandit Skeleton King
Bomber Fireball Electro Giant
Electro Giant Bomber Zap Fireball Inferno Dragon Skeleton King
Bomber Zap Fireball Electro Giant Inferno Dragon Skeleton King
Bomber Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Bandit
Fireball Zap Bandit
Fireball Bandit
Fireball
Bomber Fireball Zap
Fireball Electro Giant Zap Goblin Machine
Bomber
Fireball Zap
Fireball Zap Bandit
Fireball
Zap Fireball Bandit Goblin Machine
Fireball Zap
Fireball Bandit
Fireball Bandit
Zap Fireball
Bomber Zap Fireball Bandit
Fireball Bandit
Fireball
Bomber
Bomber Zap Fireball Bandit Goblin Machine
Bomber Zap Fireball Electro Giant Goblin Machine
Fireball
Fireball
Zap Fireball
Zap Electro Giant Bomber Fireball Goblin Machine
Inferno Dragon
Fireball Zap Bandit
Fireball Zap Bandit
Fireball Zap Bandit
Zap Fireball Electro Giant
Zap Fireball Electro Giant
Fireball
Bomber Zap Fireball Bandit
Zap Fireball
Fireball
Zap Fireball Bandit
Fireball Zap
Fireball
Fireball
Bomber Zap Fireball Skeleton King
Zap Fireball Electro Giant
Zap Electro Giant Fireball Skeleton King
Zap Fireball
Zap Fireball Electro Giant Bandit
Inferno Dragon
Fireball

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