My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Baby Dragon Golem Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Night Witch
Giant Snowball
Bomber Baby Dragon Night Witch
Zap
Bomber Night Witch
Barbarian Barrel
Bomber Electro Wizard Night Witch
The Log
Bomber Mini P.E.K.K.A
Earthquake
Bomber
Arrows
Bomber Night Witch
Royal Delivery
Bomber Mini P.E.K.K.A Baby Dragon Electro Wizard Night Witch
Fireball
Bomber Baby Dragon Electro Wizard Night Witch
Poison
Bomber Electro Wizard Night Witch
Lightning
Mini P.E.K.K.A Baby Dragon Electro Wizard Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Baby Dragon Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Fireball Mini P.E.K.K.A Baby Dragon Electro Wizard Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Zap Fireball Mini P.E.K.K.A

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Zap Mini P.E.K.K.A Baby Dragon
Zap
Fireball Electro Wizard Bomber Mini P.E.K.K.A Baby Dragon Golem Night Witch
Fireball
Zap Golem Baby Dragon Electro Wizard
Mini P.E.K.K.A
Bomber Zap Baby Dragon Golem Electro Wizard
Baby Dragon
Golem Bomber Zap Fireball Mini P.E.K.K.A Electro Wizard
Golem
Bomber Fireball Baby Dragon Night Witch Zap Mini P.E.K.K.A Electro Wizard
Electro Wizard
Zap Fireball Mini P.E.K.K.A Baby Dragon Golem
Night Witch
Golem Zap

Defense Synergies 4 9

Bomber
Zap Mini P.E.K.K.A Electro Wizard
Zap
Fireball Mini P.E.K.K.A Electro Wizard Bomber Baby Dragon Night Witch
Fireball
Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Bomber Fireball Baby Dragon
Baby Dragon
Zap Mini P.E.K.K.A
Golem
Electro Wizard
Zap Mini P.E.K.K.A Bomber Fireball Night Witch
Night Witch
Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Fireball Baby Dragon Electro Wizard
Mini P.E.K.K.A Zap Electro Wizard Night Witch
Mini P.E.K.K.A Bomber Electro Wizard Night Witch
Mini P.E.K.K.A Night Witch Electro Wizard
Bomber Fireball Mini P.E.K.K.A
Fireball Bomber Zap Baby Dragon Electro Wizard Night Witch
Electro Wizard Zap Fireball Baby Dragon Night Witch
Zap Fireball Baby Dragon Electro Wizard
Mini P.E.K.K.A Night Witch
Bomber Mini P.E.K.K.A Electro Wizard Night Witch
Electro Wizard Bomber Zap Fireball Baby Dragon Night Witch
Zap Fireball Baby Dragon Electro Wizard Night Witch
Mini P.E.K.K.A Night Witch Bomber Zap Fireball Electro Wizard
Bomber Fireball Zap Mini P.E.K.K.A Baby Dragon Electro Wizard Night Witch
Mini P.E.K.K.A Electro Wizard
Zap Fireball Mini P.E.K.K.A Electro Wizard
Bomber Fireball Mini P.E.K.K.A Electro Wizard Night Witch
Fireball Bomber Zap Baby Dragon Electro Wizard Night Witch
Zap Baby Dragon Bomber Fireball Electro Wizard
Mini P.E.K.K.A Electro Wizard
Bomber Fireball Mini P.E.K.K.A Baby Dragon Electro Wizard Night Witch
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball Electro Wizard
Fireball Electro Wizard Bomber Zap Mini P.E.K.K.A Baby Dragon
Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Zap Fireball Electro Wizard Night Witch
Mini P.E.K.K.A Night Witch
Fireball Zap Baby Dragon Electro Wizard
Mini P.E.K.K.A Fireball Electro Wizard Night Witch
Mini P.E.K.K.A
Zap Electro Wizard Fireball Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A
Zap Fireball Electro Wizard
Mini P.E.K.K.A Fireball Night Witch
Bomber Fireball Baby Dragon
Electro Wizard Bomber Zap Fireball Mini P.E.K.K.A Baby Dragon Night Witch
Bomber Zap Fireball Mini P.E.K.K.A Baby Dragon Electro Wizard
Bomber Zap Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Zap Baby Dragon Electro Wizard
Fireball Baby Dragon
Fireball
Bomber Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Bomber Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap
Fireball Mini P.E.K.K.A Electro Wizard Night Witch
Zap Fireball Electro Wizard
Fireball Zap Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Zap Fireball Baby Dragon
Bomber Zap Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Bomber Mini P.E.K.K.A Night Witch
Bomber Zap Fireball Mini P.E.K.K.A Baby Dragon Electro Wizard
Bomber Zap Fireball Baby Dragon
Fireball Baby Dragon Night Witch
Fireball
Zap Fireball Baby Dragon
Zap Bomber Fireball Baby Dragon
Fireball Zap Baby Dragon Electro Wizard
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Zap Fireball Baby Dragon Electro Wizard Night Witch
Zap Electro Wizard Fireball
Fireball Mini P.E.K.K.A Night Witch
Bomber Zap Fireball Night Witch
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Fireball Night Witch
Fireball Zap Baby Dragon Electro Wizard
Fireball
Fireball Mini P.E.K.K.A Baby Dragon Electro Wizard
Bomber Zap Fireball Baby Dragon
Zap Fireball
Zap Fireball Baby Dragon Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Baby Dragon Electro Wizard
Fireball

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