My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Elixir Golem P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elixir Golem Skeleton Army Inferno Dragon
Giant Snowball
Bomber Skeleton Army Inferno Dragon
Zap
Bomber Firecracker Skeleton Army Inferno Dragon
Barbarian Barrel
Bomber Firecracker Elixir Golem Skeleton Army
The Log
Bomber Firecracker Elixir Golem Skeleton Army
Earthquake
Bomber Firecracker Elixir Golem Skeleton Army
Arrows
Bomber Firecracker Skeleton Army
Royal Delivery
Bomber Firecracker Elixir Golem Skeleton Army P.E.K.K.A Inferno Dragon
Fireball
Bomber Firecracker Elixir Golem Skeleton Army Inferno Dragon
Poison
Bomber Firecracker Elixir Golem Skeleton Army
Lightning
Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Firecracker Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Skeleton Army Poison P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Firecracker Elixir Golem Skeleton Army Poison Inferno Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Firecracker Elixir Golem

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Elixir Golem P.E.K.K.A
Zap
Firecracker P.E.K.K.A Bomber Elixir Golem Poison
Firecracker
Zap Elixir Golem P.E.K.K.A Inferno Dragon
Elixir Golem
Firecracker Poison Bomber Zap Inferno Dragon
Skeleton Army
Poison
Elixir Golem P.E.K.K.A Zap
P.E.K.K.A
Zap Poison Bomber Firecracker
Inferno Dragon
Firecracker Elixir Golem

Defense Synergies 0 10

Bomber
Zap P.E.K.K.A
Zap
Bomber Firecracker Skeleton Army Poison P.E.K.K.A Inferno Dragon
Firecracker
Zap Skeleton Army P.E.K.K.A
Elixir Golem
Skeleton Army
Zap Firecracker Inferno Dragon
Poison
Zap
P.E.K.K.A
Bomber Zap Firecracker
Inferno Dragon
Zap Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Firecracker
Skeleton Army P.E.K.K.A Inferno Dragon Zap Firecracker
Skeleton Army P.E.K.K.A Bomber Inferno Dragon
Skeleton Army P.E.K.K.A Inferno Dragon Firecracker
Bomber Firecracker Skeleton Army Poison P.E.K.K.A
Skeleton Army Bomber Zap Firecracker
Inferno Dragon Zap Firecracker Poison
Zap Poison P.E.K.K.A
P.E.K.K.A Inferno Dragon Skeleton Army
Skeleton Army Bomber Firecracker
Skeleton Army Poison Bomber Zap Firecracker
Inferno Dragon Zap Firecracker Poison
Skeleton Army P.E.K.K.A Bomber Zap
Bomber Skeleton Army Zap Firecracker Poison P.E.K.K.A
Skeleton Army P.E.K.K.A Inferno Dragon
Skeleton Army Zap P.E.K.K.A Inferno Dragon
Bomber Firecracker Skeleton Army Poison P.E.K.K.A
Bomber Zap Firecracker Skeleton Army
Zap Poison Bomber Firecracker Inferno Dragon
P.E.K.K.A Inferno Dragon
Bomber Skeleton Army Firecracker Poison P.E.K.K.A
P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap P.E.K.K.A
Poison Bomber Zap Firecracker Inferno Dragon
Skeleton Army P.E.K.K.A Zap
Skeleton Army P.E.K.K.A Zap
P.E.K.K.A Skeleton Army Inferno Dragon
Firecracker Poison Zap
Skeleton Army P.E.K.K.A
P.E.K.K.A Skeleton Army Inferno Dragon
Zap P.E.K.K.A Firecracker Skeleton Army Poison Inferno Dragon
P.E.K.K.A Skeleton Army Inferno Dragon
P.E.K.K.A Inferno Dragon
Skeleton Army P.E.K.K.A Zap Poison
Skeleton Army P.E.K.K.A
Bomber Firecracker Skeleton Army
Skeleton Army Bomber Zap Firecracker Poison P.E.K.K.A Inferno Dragon
Poison Bomber Zap Firecracker P.E.K.K.A Inferno Dragon
Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker
Firecracker Poison Zap
Poison
Firecracker Poison
Bomber Poison Zap Firecracker
Firecracker Poison Zap
Bomber Firecracker Poison
Poison Zap Firecracker
Poison Zap Firecracker
Poison
Firecracker Poison Zap
Poison Zap Firecracker
Poison Firecracker
Firecracker Poison
Zap Firecracker Poison
Bomber Zap Firecracker Poison
Firecracker Poison
Poison
Bomber
Bomber Zap Firecracker Poison
Bomber Zap Firecracker Poison
Poison
Poison
Zap Poison
Zap Firecracker Poison Bomber
Inferno Dragon
Firecracker Poison Zap
Zap Poison
Poison Zap Firecracker
Poison Zap Firecracker
Zap Firecracker Poison
Poison Bomber Zap
Zap Firecracker Poison
P.E.K.K.A
Firecracker Poison
Zap Skeleton Army
Poison Zap Firecracker
Poison Firecracker
Bomber Zap Firecracker Poison
Zap Poison
Firecracker P.E.K.K.A
Zap Firecracker Poison
Firecracker Zap Poison
Poison Zap Firecracker
P.E.K.K.A Inferno Dragon
Firecracker

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