My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Good

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Valkyrie Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Guards
Giant Snowball
Bomber Guards
Zap
Bomber Firecracker Guards
Barbarian Barrel
Bomber Firecracker Valkyrie Guards
The Log
Bomber Firecracker Guards
Earthquake
Bomber Firecracker Guards
Arrows
Bomber Firecracker Guards
Royal Delivery
Bomber Firecracker Valkyrie Guards Bowler
Fireball
Bomber Firecracker Bowler
Poison
Bomber Firecracker Guards
Lightning
Valkyrie Bowler
Rocket
Valkyrie Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Firecracker Fireball Valkyrie Freeze Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Freeze Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Firecracker Guards Fireball Valkyrie Freeze Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Firecracker Guards

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Valkyrie
Zap
Firecracker Fireball Bomber Valkyrie Guards Freeze Bowler
Firecracker
Zap Valkyrie Bowler
Fireball
Zap Freeze
Valkyrie
Bomber Zap Firecracker
Guards
Zap
Freeze
Zap Fireball
Bowler
Zap Firecracker

Defense Synergies 2 12

Bomber
Zap Valkyrie Guards
Zap
Fireball Bomber Firecracker Valkyrie Guards Bowler
Firecracker
Valkyrie Zap Guards
Fireball
Zap Valkyrie Freeze
Valkyrie
Firecracker Bomber Zap Fireball Freeze Bowler
Guards
Bomber Zap Firecracker
Freeze
Fireball Valkyrie
Bowler
Zap Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Bomber Zap Firecracker Fireball Valkyrie
Bomber Zap Firecracker Valkyrie
Bowler Bomber Valkyrie Freeze
Bomber Firecracker Valkyrie Guards Bowler
Bomber Firecracker Fireball Valkyrie Bowler
Fireball Freeze Bowler Bomber Zap Firecracker Valkyrie Guards
Zap Firecracker Fireball Freeze
Bowler Zap Fireball Valkyrie
Guards Bomber Firecracker Valkyrie Bowler
Valkyrie Guards Bomber Zap Firecracker Fireball Freeze Bowler
Zap Firecracker Fireball
Bowler Bomber Zap Fireball Valkyrie Guards Freeze
Bomber Fireball Valkyrie Bowler Zap Firecracker Guards Freeze
Zap Fireball Freeze Bowler
Bomber Firecracker Fireball Valkyrie Bowler
Fireball Bomber Zap Firecracker Valkyrie Guards Bowler
Zap Valkyrie Freeze Bomber Firecracker Fireball Guards Bowler
Bomber Valkyrie Bowler Firecracker Fireball Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Zap Fireball Bowler
Fireball Bomber Zap Firecracker Valkyrie Bowler
Guards Zap Valkyrie Bowler
Valkyrie Guards Bowler Zap Fireball
Valkyrie Guards Bowler
Firecracker Fireball Zap Freeze
Guards Fireball Valkyrie Bowler
Valkyrie
Zap Freeze Firecracker Fireball Valkyrie
Guards
Valkyrie Guards Bowler
Zap Fireball Valkyrie Guards Bowler
Bowler Fireball Valkyrie Guards
Bomber Firecracker Fireball Valkyrie Bowler
Guards Bomber Zap Firecracker Fireball Valkyrie Freeze Bowler
Valkyrie Bowler Bomber Zap Firecracker Fireball Freeze
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Valkyrie Guards Freeze
Firecracker Fireball Zap Bowler
Fireball
Firecracker Fireball Valkyrie Guards Freeze
Bomber Fireball Zap Firecracker Valkyrie Bowler
Firecracker Fireball Zap Freeze
Bomber Firecracker Bowler
Fireball Zap Firecracker Freeze Bowler
Fireball Zap Firecracker
Fireball Guards Bowler
Firecracker Zap Fireball Valkyrie Bowler
Fireball Zap Firecracker
Firecracker Fireball Bowler
Firecracker Fireball Freeze
Zap Firecracker Fireball
Bomber Zap Firecracker Fireball Bowler
Firecracker Fireball Bowler
Fireball Freeze
Bomber
Bomber Zap Firecracker Fireball Bowler
Bomber Zap Firecracker Fireball Valkyrie Bowler
Fireball Bowler
Fireball
Bowler
Zap Fireball
Zap Firecracker Freeze Bomber Fireball Valkyrie Bowler
Firecracker Fireball Zap Bowler
Fireball Zap Bowler
Fireball Zap Firecracker
Zap Firecracker Fireball
Zap Firecracker Fireball Guards Freeze
Fireball Bowler
Bomber Zap Fireball
Zap Firecracker Fireball Freeze
Firecracker Fireball Bowler
Zap Fireball Guards Freeze
Fireball Zap Firecracker
Freeze
Fireball
Fireball Firecracker Valkyrie Bowler
Bomber Zap Firecracker Fireball Bowler
Zap Fireball
Firecracker
Zap Firecracker Fireball Guards Freeze Bowler
Firecracker Zap Fireball
Zap Firecracker Fireball Freeze Bowler

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