My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Furnace Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Furnace Wizard Giant Skeleton Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Skeleton Inferno Dragon
Giant Snowball
Bomber Furnace Inferno Dragon
Zap
Bomber Firecracker Furnace Inferno Dragon
Barbarian Barrel
Bomber Firecracker Furnace Wizard Giant Skeleton
The Log
Bomber Firecracker Furnace Giant Skeleton
Earthquake
Bomber Firecracker Furnace
Arrows
Bomber Firecracker Furnace
Royal Delivery
Bomber Firecracker Wizard Giant Skeleton Inferno Dragon
Fireball
Bomber Firecracker Furnace Wizard Inferno Dragon
Poison
Bomber Firecracker Furnace Wizard
Lightning
Furnace Wizard Inferno Dragon
Rocket
Furnace Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Furnace Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Firecracker Furnace Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Giant Skeleton Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Firecracker Furnace Inferno Dragon Wizard Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Firecracker Furnace

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Giant Skeleton
Zap
Firecracker Bomber Furnace Giant Skeleton
Firecracker
Zap Giant Skeleton Inferno Dragon
Furnace
Zap Giant Skeleton
Wizard
Giant Skeleton
Rocket
Giant Skeleton
Bomber Zap Firecracker Furnace Wizard
Inferno Dragon
Firecracker

Defense Synergies 0 7

Bomber
Zap
Zap
Bomber Firecracker Furnace Giant Skeleton Inferno Dragon
Firecracker
Zap Giant Skeleton
Furnace
Zap
Wizard
Giant Skeleton
Rocket
Giant Skeleton
Zap Firecracker Wizard
Inferno Dragon
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Zap Firecracker Wizard
Inferno Dragon Zap Firecracker Furnace
Furnace Rocket Bomber Giant Skeleton Inferno Dragon
Inferno Dragon Firecracker Furnace
Bomber Firecracker Rocket Giant Skeleton
Bomber Zap Firecracker Furnace
Furnace Rocket Inferno Dragon Zap Firecracker Wizard
Rocket Zap Giant Skeleton
Inferno Dragon Furnace
Bomber Firecracker Giant Skeleton
Bomber Zap Firecracker Furnace Wizard Giant Skeleton
Inferno Dragon Zap Firecracker Furnace Wizard
Furnace Bomber Zap Wizard Rocket Giant Skeleton
Bomber Wizard Rocket Zap Firecracker Furnace
Inferno Dragon Furnace
Rocket Zap Furnace Inferno Dragon
Wizard Bomber Firecracker Furnace
Bomber Zap Firecracker Furnace Wizard
Zap Furnace Wizard Bomber Firecracker Giant Skeleton Inferno Dragon
Inferno Dragon
Bomber Wizard Firecracker Furnace Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Furnace Giant Skeleton
Bomber Zap Firecracker Wizard Rocket Inferno Dragon
Giant Skeleton Zap Furnace Rocket
Rocket Giant Skeleton Zap
Giant Skeleton Inferno Dragon
Firecracker Furnace Wizard Rocket Zap
Rocket Furnace Giant Skeleton
Giant Skeleton Inferno Dragon
Zap Rocket Giant Skeleton Firecracker Inferno Dragon
Inferno Dragon
Inferno Dragon Giant Skeleton
Rocket Zap Giant Skeleton
Rocket Giant Skeleton Wizard
Wizard Bomber Firecracker Furnace
Bomber Zap Firecracker Furnace Rocket Giant Skeleton Inferno Dragon
Bomber Zap Firecracker Wizard Giant Skeleton Inferno Dragon
Bomber Zap Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rocket Giant Skeleton
Firecracker Zap
Rocket Giant Skeleton
Firecracker Rocket Giant Skeleton
Bomber Wizard Rocket Zap Firecracker Furnace
Firecracker Wizard Zap Furnace Rocket
Bomber Firecracker Furnace Wizard
Zap Firecracker Wizard
Zap Firecracker Wizard
Rocket
Firecracker Rocket Zap Wizard
Zap Firecracker Wizard Rocket
Rocket Firecracker
Firecracker Rocket
Zap Firecracker Furnace
Rocket Bomber Zap Firecracker Furnace Wizard
Firecracker Furnace Wizard Rocket
Rocket
Bomber Rocket
Rocket Bomber Zap Firecracker Wizard
Rocket Bomber Zap Firecracker Wizard
Rocket Giant Skeleton
Rocket Wizard
Rocket
Rocket Zap
Zap Firecracker Bomber Furnace Wizard
Inferno Dragon
Firecracker Zap Wizard
Zap Wizard
Rocket Zap Firecracker
Zap Firecracker Furnace Wizard
Zap Rocket Firecracker Wizard
Bomber Zap Wizard Rocket
Zap Rocket Firecracker
Giant Skeleton
Rocket Firecracker Wizard
Zap Rocket
Rocket Zap Firecracker Wizard
Firecracker Wizard Rocket
Bomber Zap Firecracker Wizard
Rocket Zap Giant Skeleton
Firecracker
Zap Firecracker Rocket Giant Skeleton
Firecracker Zap Rocket
Zap Firecracker Rocket Giant Skeleton
Inferno Dragon
Firecracker Wizard Rocket

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