My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Valkyrie Witch Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider
Giant Snowball
Bomber Hog Rider Witch Lumberjack
Zap
Bomber Firecracker Witch
Barbarian Barrel
Bomber Firecracker Valkyrie Witch Lumberjack
The Log
Bomber Firecracker Hog Rider Witch Lumberjack
Earthquake
Bomber Firecracker Hog Rider Witch
Arrows
Bomber Firecracker Witch
Royal Delivery
Bomber Firecracker Valkyrie Hog Rider Witch Lumberjack
Fireball
Bomber Firecracker Hog Rider Witch Lumberjack
Poison
Bomber Firecracker Witch
Lightning
Valkyrie Witch Lumberjack
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Firecracker Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Firecracker Valkyrie Hog Rider Lumberjack Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Firecracker Valkyrie

Attack Synergies 5 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Valkyrie Hog Rider Lumberjack Mega Knight
Zap
Firecracker Hog Rider Bomber Valkyrie Witch Lumberjack Mega Knight
Firecracker
Zap Hog Rider Valkyrie Lumberjack Mega Knight
Valkyrie
Hog Rider Lumberjack Bomber Zap Firecracker Witch
Hog Rider
Zap Firecracker Valkyrie Bomber Witch Lumberjack Mega Knight
Witch
Zap Valkyrie Hog Rider Lumberjack Mega Knight
Lumberjack
Valkyrie Bomber Zap Firecracker Hog Rider Witch Mega Knight
Mega Knight
Bomber Zap Firecracker Hog Rider Witch Lumberjack

Defense Synergies 2 12

Bomber
Zap Valkyrie
Zap
Mega Knight Bomber Firecracker Valkyrie Witch Lumberjack
Firecracker
Valkyrie Zap Lumberjack Mega Knight
Valkyrie
Firecracker Bomber Zap Witch Lumberjack
Hog Rider
Witch
Zap Valkyrie Lumberjack Mega Knight
Lumberjack
Zap Firecracker Valkyrie Witch
Mega Knight
Zap Firecracker Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Firecracker Valkyrie
Lumberjack Zap Firecracker Valkyrie Witch Mega Knight
Witch Lumberjack Mega Knight Bomber Valkyrie
Witch Lumberjack Firecracker Valkyrie Mega Knight
Bomber Firecracker Valkyrie Lumberjack Mega Knight
Bomber Zap Firecracker Valkyrie Lumberjack Mega Knight
Zap Firecracker Witch
Zap Valkyrie Mega Knight
Witch Lumberjack
Bomber Firecracker Valkyrie Lumberjack Mega Knight
Valkyrie Witch Bomber Zap Firecracker Lumberjack Mega Knight
Zap Firecracker Witch
Lumberjack Mega Knight Bomber Zap Valkyrie Witch
Bomber Valkyrie Mega Knight Zap Firecracker Witch Lumberjack
Lumberjack Mega Knight
Zap Lumberjack Mega Knight
Mega Knight Bomber Firecracker Valkyrie Witch Lumberjack
Valkyrie Mega Knight Bomber Zap Firecracker Witch Lumberjack
Zap Valkyrie Witch Bomber Firecracker Lumberjack Mega Knight
Lumberjack
Bomber Valkyrie Mega Knight Firecracker Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Mega Knight Zap Witch
Bomber Zap Firecracker Valkyrie Lumberjack Mega Knight
Lumberjack Mega Knight Zap Valkyrie Witch
Valkyrie Lumberjack Mega Knight Zap
Valkyrie Witch Lumberjack Mega Knight
Firecracker Zap Witch
Valkyrie Witch Lumberjack
Mega Knight Valkyrie Lumberjack
Zap Mega Knight Firecracker Valkyrie Witch
Witch
Mega Knight Valkyrie Witch Lumberjack
Mega Knight Zap Valkyrie
Mega Knight Valkyrie Witch Lumberjack
Bomber Firecracker Valkyrie Witch Mega Knight
Witch Bomber Zap Firecracker Valkyrie Lumberjack
Valkyrie Mega Knight Bomber Zap Firecracker Witch
Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker Zap
Firecracker Valkyrie
Bomber Zap Firecracker Valkyrie Mega Knight
Firecracker Zap Witch
Bomber Firecracker Witch
Zap Firecracker
Zap Firecracker
Lumberjack
Firecracker Zap Valkyrie
Zap Firecracker
Firecracker
Firecracker
Zap Firecracker
Bomber Zap Firecracker Witch
Firecracker Mega Knight
Bomber
Bomber Zap Firecracker Mega Knight
Bomber Zap Firecracker Valkyrie Witch Mega Knight
Mega Knight
Zap
Zap Firecracker Bomber Valkyrie Witch Mega Knight
Witch
Firecracker Zap Witch
Zap Witch Mega Knight
Zap Firecracker
Zap Firecracker Witch
Zap Firecracker Witch
Bomber Zap Mega Knight
Zap Firecracker
Mega Knight
Firecracker
Zap Witch
Zap Firecracker Witch
Firecracker Valkyrie Lumberjack Mega Knight
Bomber Zap Firecracker
Zap
Firecracker Mega Knight
Zap Firecracker Witch
Firecracker Zap Witch
Zap Firecracker Witch Mega Knight
Firecracker Mega Knight

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