My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Mediocre
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Valkyrie Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Wall Breakers Goblin Barrel Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Wall Breakers Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Ram Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Goblin Barrel Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Battle Ram Wall Breakers Goblin Barrel Goblin Drill
Giant Snowball
Bomber Battle Ram Wall Breakers Goblin Barrel Goblin Drill
Zap
Bomber Firecracker Battle Ram Wall Breakers Goblin Barrel Goblin Drill
Barbarian Barrel
Bomber Firecracker Valkyrie Battle Ram Wall Breakers Goblin Barrel Goblin Drill
The Log
Bomber Firecracker Battle Ram Wall Breakers Goblin Barrel Goblin Drill
Earthquake
Bomber Firecracker Goblin Barrel Goblin Drill
Arrows
Bomber Firecracker Wall Breakers Goblin Barrel Goblin Drill
Royal Delivery
Bomber Firecracker Valkyrie Battle Ram Wall Breakers Goblin Barrel Goblin Drill
Fireball
Bomber Firecracker Battle Ram Wall Breakers Goblin Barrel Goblin Drill
Poison
Bomber Firecracker Goblin Drill
Lightning
Valkyrie Battle Ram
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram Goblin Drill

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Wall Breakers Firecracker Goblin Barrel Valkyrie Battle Ram Goblin Drill

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap Wall Breakers Firecracker

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Valkyrie Battle Ram Goblin Drill
Zap
Firecracker Battle Ram Bomber Valkyrie Wall Breakers
Firecracker
Zap Valkyrie Battle Ram Wall Breakers Goblin Barrel Goblin Drill
Valkyrie
Goblin Barrel Bomber Zap Firecracker Battle Ram Wall Breakers
Battle Ram
Zap Bomber Firecracker Valkyrie Wall Breakers Goblin Barrel
Wall Breakers
Goblin Drill Zap Firecracker Valkyrie Battle Ram
Goblin Barrel
Valkyrie Firecracker Battle Ram Goblin Drill
Goblin Drill
Wall Breakers Bomber Firecracker Goblin Barrel

Defense Synergies 1 7

Bomber
Zap Valkyrie Goblin Drill
Zap
Bomber Firecracker Valkyrie Goblin Drill
Firecracker
Valkyrie Zap
Valkyrie
Firecracker Bomber Zap Goblin Drill
Battle Ram
Wall Breakers
Goblin Barrel
Goblin Drill
Bomber Zap Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Firecracker Valkyrie
Bomber Zap Firecracker Valkyrie Goblin Drill
Bomber Valkyrie Goblin Drill
Bomber Firecracker Valkyrie Goblin Drill
Bomber Firecracker Valkyrie
Bomber Zap Firecracker Valkyrie
Zap Firecracker
Zap Valkyrie
Goblin Drill
Bomber Firecracker Valkyrie
Valkyrie Bomber Zap Firecracker Goblin Drill
Zap Firecracker
Goblin Drill Bomber Zap Valkyrie
Bomber Valkyrie Zap Firecracker Goblin Drill
Goblin Drill
Zap Goblin Drill
Bomber Firecracker Valkyrie Goblin Drill
Bomber Zap Firecracker Valkyrie Goblin Drill
Zap Valkyrie Goblin Drill Bomber Firecracker
Goblin Drill
Bomber Valkyrie Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap
Bomber Zap Firecracker Valkyrie
Zap Valkyrie
Valkyrie Zap
Valkyrie Goblin Drill
Firecracker Zap
Valkyrie
Valkyrie
Zap Firecracker Valkyrie
Goblin Drill
Valkyrie
Zap Valkyrie
Valkyrie
Bomber Firecracker Valkyrie
Bomber Zap Firecracker Valkyrie Goblin Drill
Valkyrie Bomber Zap Firecracker

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Goblin Drill
Firecracker Zap
Goblin Drill
Firecracker Valkyrie
Bomber Zap Firecracker Valkyrie
Firecracker Zap
Bomber Firecracker
Zap Firecracker
Zap Firecracker
Firecracker Zap Valkyrie
Zap Firecracker
Firecracker
Firecracker
Zap Firecracker
Bomber Zap Firecracker Goblin Drill
Firecracker
Bomber
Bomber Zap Firecracker
Bomber Zap Firecracker Valkyrie
Zap Goblin Drill
Zap Firecracker Bomber Valkyrie
Firecracker Zap
Zap
Zap Firecracker
Zap Firecracker
Zap Firecracker
Bomber Zap
Zap Firecracker
Firecracker
Zap
Zap Firecracker
Firecracker Valkyrie
Bomber Zap Firecracker
Zap
Firecracker
Zap Firecracker
Firecracker Zap
Zap Firecracker

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