My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Goblin Hut Wizard Three Musketeers Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Furnace Goblin Hut Wizard Three Musketeers Baby Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Three Musketeers
Giant Snowball
Bomber Furnace Goblin Hut Three Musketeers Baby Dragon
Zap
Bomber Furnace Goblin Hut Three Musketeers
Barbarian Barrel
Bomber Furnace Goblin Hut Wizard Three Musketeers
The Log
Bomber Furnace Goblin Hut Three Musketeers
Earthquake
Bomber Furnace Goblin Hut
Arrows
Bomber Furnace Goblin Hut
Royal Delivery
Bomber Goblin Hut Wizard Three Musketeers Baby Dragon
Fireball
Bomber Furnace Goblin Hut Wizard Three Musketeers Baby Dragon
Poison
Bomber Furnace Goblin Hut Wizard Three Musketeers
Lightning
Furnace Goblin Hut Wizard Three Musketeers Baby Dragon
Rocket
Furnace Goblin Hut Wizard Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Furnace Wizard Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Furnace Baby Dragon Goblin Hut Wizard Mega Knight Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Zap Furnace Baby Dragon

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Baby Dragon Mega Knight
Zap
Bomber Furnace Goblin Hut Three Musketeers Baby Dragon Mega Knight
Furnace
Zap Goblin Hut Baby Dragon
Goblin Hut
Zap Furnace Three Musketeers Baby Dragon Mega Knight
Wizard
Mega Knight
Three Musketeers
Zap Goblin Hut
Baby Dragon
Bomber Zap Furnace Goblin Hut Mega Knight
Mega Knight
Bomber Zap Goblin Hut Wizard Baby Dragon

Defense Synergies 1 11

Bomber
Zap
Zap
Mega Knight Bomber Furnace Goblin Hut Three Musketeers Baby Dragon
Furnace
Zap Goblin Hut Baby Dragon
Goblin Hut
Zap Furnace Wizard Baby Dragon
Wizard
Goblin Hut Mega Knight
Three Musketeers
Zap
Baby Dragon
Zap Furnace Goblin Hut Mega Knight
Mega Knight
Zap Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Goblin Hut Wizard Baby Dragon
Bomber Zap Furnace Goblin Hut Three Musketeers Mega Knight
Furnace Goblin Hut Three Musketeers Mega Knight Bomber
Goblin Hut Three Musketeers Bomber Furnace Mega Knight
Bomber Mega Knight
Bomber Zap Furnace Baby Dragon Mega Knight
Furnace Three Musketeers Zap Goblin Hut Wizard Baby Dragon
Zap Baby Dragon Mega Knight
Three Musketeers Furnace Goblin Hut
Bomber Mega Knight
Bomber Zap Furnace Goblin Hut Wizard Baby Dragon Mega Knight
Three Musketeers Zap Furnace Goblin Hut Wizard Baby Dragon
Furnace Goblin Hut Mega Knight Bomber Zap Wizard Three Musketeers
Bomber Wizard Three Musketeers Mega Knight Zap Furnace Goblin Hut Baby Dragon
Furnace Goblin Hut Three Musketeers Mega Knight
Zap Furnace Goblin Hut Three Musketeers Mega Knight
Wizard Three Musketeers Mega Knight Bomber Furnace Goblin Hut
Mega Knight Bomber Zap Furnace Goblin Hut Wizard Three Musketeers Baby Dragon
Zap Furnace Wizard Baby Dragon Bomber Goblin Hut Mega Knight
Goblin Hut Three Musketeers
Bomber Wizard Mega Knight Furnace Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Furnace Goblin Hut
Bomber Zap Wizard Baby Dragon Mega Knight
Mega Knight Zap Furnace Goblin Hut
Mega Knight Zap
Goblin Hut Three Musketeers Mega Knight
Furnace Wizard Zap Goblin Hut Three Musketeers Baby Dragon
Furnace Goblin Hut
Mega Knight
Zap Mega Knight Goblin Hut Baby Dragon
Goblin Hut Three Musketeers
Mega Knight Goblin Hut
Mega Knight Zap
Mega Knight Wizard Three Musketeers
Wizard Bomber Furnace Three Musketeers Baby Dragon Mega Knight
Goblin Hut Bomber Zap Furnace Three Musketeers Baby Dragon
Mega Knight Bomber Zap Goblin Hut Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Baby Dragon
Goblin Hut Baby Dragon
Bomber Wizard Zap Furnace Baby Dragon Mega Knight
Wizard Zap Furnace Baby Dragon
Bomber Furnace Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap Wizard
Three Musketeers
Zap Wizard
Zap Wizard Baby Dragon
Goblin Hut Three Musketeers Baby Dragon
Baby Dragon
Zap Furnace Goblin Hut Baby Dragon
Bomber Zap Furnace Goblin Hut Wizard Three Musketeers Baby Dragon
Furnace Goblin Hut Wizard Three Musketeers Baby Dragon Mega Knight
Three Musketeers
Bomber
Bomber Zap Wizard Three Musketeers Baby Dragon Mega Knight
Bomber Zap Wizard Baby Dragon Mega Knight
Baby Dragon Mega Knight
Wizard
Zap Baby Dragon
Zap Bomber Furnace Wizard Baby Dragon Mega Knight
Zap Wizard Baby Dragon
Zap Wizard Baby Dragon Mega Knight
Zap Baby Dragon
Zap Furnace Wizard Baby Dragon
Zap Goblin Hut Wizard
Bomber Zap Wizard Mega Knight
Zap
Mega Knight
Wizard
Zap Goblin Hut
Zap Wizard Three Musketeers Baby Dragon
Wizard Three Musketeers Baby Dragon Mega Knight
Bomber Zap Wizard Baby Dragon
Zap
Three Musketeers Mega Knight
Zap Baby Dragon
Zap
Zap Baby Dragon Mega Knight

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