My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Elixir Golem Goblin Demolisher

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Elixir Golem Goblin Demolisher
Giant Snowball
Bomber Goblin Gang Dart Goblin
Zap
Bomber Goblin Gang Firecracker Dart Goblin
Barbarian Barrel
Bomber Goblin Gang Firecracker Dart Goblin Elixir Golem
The Log
Bomber Goblin Gang Firecracker Dart Goblin Elixir Golem Goblin Demolisher
Earthquake
Bomber Goblin Gang Firecracker Elixir Golem
Arrows
Bomber Goblin Gang Firecracker Dart Goblin
Royal Delivery
Bomber Goblin Gang Firecracker Dart Goblin Elixir Golem Goblin Demolisher
Fireball
Bomber Goblin Gang Firecracker Dart Goblin Elixir Golem
Poison
Bomber Goblin Gang Firecracker Dart Goblin Elixir Golem
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Firecracker Goblin Demolisher Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Goblin Demolisher Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Goblin Gang Firecracker Dart Goblin Elixir Golem Tornado Goblin Demolisher

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Goblin Gang Firecracker

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Elixir Golem
Zap
Firecracker Tornado Bomber Dart Goblin Elixir Golem
Goblin Gang
Firecracker Dart Goblin Elixir Golem
Firecracker
Zap Elixir Golem Goblin Gang Dart Goblin Tornado
Dart Goblin
Zap Goblin Gang Firecracker Elixir Golem
Elixir Golem
Firecracker Bomber Zap Goblin Gang Dart Goblin Tornado
Goblin Demolisher
Tornado
Zap Firecracker Elixir Golem

Defense Synergies 0 11

Bomber
Zap Tornado
Zap
Bomber Goblin Gang Firecracker Dart Goblin Tornado
Goblin Gang
Zap Firecracker Dart Goblin
Firecracker
Zap Goblin Gang Dart Goblin Tornado
Dart Goblin
Zap Goblin Gang Firecracker Tornado
Elixir Golem
Goblin Demolisher
Tornado
Bomber Zap Firecracker Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Firecracker Dart Goblin
Bomber Zap Goblin Gang Firecracker Dart Goblin
Goblin Gang Tornado Bomber Dart Goblin
Bomber Goblin Gang Firecracker Dart Goblin
Bomber Firecracker Tornado
Goblin Gang Tornado Bomber Zap Firecracker Dart Goblin
Dart Goblin Tornado Zap Goblin Gang Firecracker
Zap Dart Goblin
Goblin Gang Tornado
Goblin Gang Tornado Bomber Firecracker Dart Goblin
Goblin Gang Dart Goblin Bomber Zap Firecracker Tornado
Zap Goblin Gang Firecracker Dart Goblin Tornado
Bomber Zap Goblin Gang
Bomber Zap Goblin Gang Firecracker Dart Goblin Tornado
Goblin Gang
Tornado Zap Goblin Gang
Bomber Goblin Gang Firecracker Tornado
Bomber Zap Goblin Gang Firecracker Dart Goblin Tornado
Zap Tornado Bomber Firecracker Dart Goblin
Dart Goblin Tornado
Bomber Goblin Gang Firecracker Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap
Bomber Zap Goblin Gang Firecracker
Goblin Gang Zap
Goblin Gang Zap Tornado
Goblin Gang
Firecracker Zap Goblin Gang Dart Goblin Tornado
Goblin Gang Dart Goblin
Zap Firecracker Tornado
Goblin Gang Dart Goblin
Dart Goblin
Zap Tornado
Goblin Gang
Bomber Firecracker Dart Goblin
Goblin Gang Bomber Zap Firecracker Dart Goblin Tornado
Bomber Zap Firecracker Dart Goblin

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin
Firecracker Zap Dart Goblin Tornado
Dart Goblin
Firecracker Dart Goblin
Bomber Zap Firecracker
Firecracker Zap Dart Goblin Tornado
Bomber Firecracker Dart Goblin Tornado
Zap Firecracker Dart Goblin Tornado
Zap Firecracker Dart Goblin Tornado
Goblin Gang Tornado
Firecracker Zap Dart Goblin Tornado
Zap Firecracker Dart Goblin Tornado
Firecracker Dart Goblin
Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Bomber Zap Firecracker Dart Goblin
Firecracker Dart Goblin
Tornado
Bomber
Bomber Zap Firecracker Dart Goblin
Bomber Zap Firecracker Dart Goblin Tornado
Tornado
Tornado
Zap
Zap Firecracker Tornado Bomber
Firecracker Zap Dart Goblin Tornado
Zap Tornado
Zap Firecracker Dart Goblin Tornado
Zap Firecracker Dart Goblin Tornado
Zap Firecracker Dart Goblin
Bomber Zap Dart Goblin
Zap Firecracker
Firecracker
Zap Goblin Gang Dart Goblin
Zap Firecracker Dart Goblin Tornado
Goblin Gang Firecracker Dart Goblin
Bomber Zap Firecracker Dart Goblin
Zap Tornado
Firecracker Dart Goblin
Zap Goblin Gang Firecracker Dart Goblin Tornado
Firecracker Zap Dart Goblin Tornado
Zap Firecracker Dart Goblin Tornado

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