My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Balloon Princess Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Balloon Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Balloon
Giant Snowball
Bomber Goblin Gang Balloon Princess
Zap
Bomber Goblin Gang Balloon Princess
Barbarian Barrel
Bomber Goblin Gang Princess Electro Wizard
The Log
Bomber Goblin Gang Princess
Earthquake
Bomber Goblin Gang
Arrows
Bomber Goblin Gang Princess
Royal Delivery
Bomber Goblin Gang Balloon Princess Electro Wizard
Fireball
Bomber Goblin Gang Balloon Princess Electro Wizard
Poison
Bomber Goblin Gang Balloon Princess Electro Wizard
Lightning
Balloon Electro Wizard
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Zap Goblin Gang Princess Electro Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bomber Zap Goblin Gang

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Mega Knight
Zap
Mirror Balloon Electro Wizard Bomber Princess Mega Knight
Goblin Gang
Mirror Balloon Princess
Mirror
Zap Goblin Gang Balloon Princess
Balloon
Zap Goblin Gang Mirror Princess Electro Wizard Mega Knight
Princess
Zap Goblin Gang Mirror Balloon Mega Knight
Electro Wizard
Zap Balloon Mega Knight
Mega Knight
Bomber Zap Balloon Princess Electro Wizard

Defense Synergies 3 12

Bomber
Zap Electro Wizard
Zap
Mirror Electro Wizard Mega Knight Bomber Goblin Gang Princess
Goblin Gang
Zap Mirror Princess Electro Wizard
Mirror
Zap Goblin Gang Princess Electro Wizard Mega Knight
Balloon
Princess
Zap Goblin Gang Mirror Mega Knight
Electro Wizard
Zap Bomber Goblin Gang Mirror Mega Knight
Mega Knight
Zap Mirror Princess Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Electro Wizard
Zap Goblin Gang Electro Wizard Mega Knight
Goblin Gang Mega Knight Bomber Electro Wizard
Goblin Gang Electro Wizard Mega Knight
Bomber Princess Mega Knight
Goblin Gang Bomber Zap Electro Wizard Mega Knight
Electro Wizard Zap Goblin Gang Princess
Zap Electro Wizard Mega Knight
Goblin Gang Princess
Goblin Gang Bomber Electro Wizard Mega Knight
Goblin Gang Electro Wizard Bomber Zap Princess Mega Knight
Zap Goblin Gang Princess Electro Wizard
Mega Knight Bomber Zap Goblin Gang Electro Wizard
Bomber Mega Knight Zap Goblin Gang Princess Electro Wizard
Goblin Gang Electro Wizard Mega Knight
Zap Goblin Gang Electro Wizard Mega Knight
Mega Knight Bomber Goblin Gang Electro Wizard
Mega Knight Bomber Zap Goblin Gang Electro Wizard
Zap Bomber Princess Electro Wizard Mega Knight
Electro Wizard
Bomber Goblin Gang Mega Knight Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Electro Wizard
Electro Wizard Bomber Zap Goblin Gang Mega Knight
Goblin Gang Mega Knight Zap Electro Wizard
Goblin Gang Mega Knight Zap Electro Wizard
Goblin Gang Mega Knight
Zap Goblin Gang Princess Electro Wizard
Goblin Gang Electro Wizard
Mega Knight
Zap Electro Wizard Mega Knight
Goblin Gang
Mega Knight
Mega Knight Zap Electro Wizard
Mega Knight Goblin Gang
Bomber Princess Mega Knight
Goblin Gang Electro Wizard Bomber Zap
Mega Knight Bomber Zap Princess Electro Wizard
Bomber Zap Electro Wizard
Mega Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Zap Princess Electro Wizard
Bomber Zap Mega Knight
Zap Princess
Bomber Princess
Zap Princess
Zap
Goblin Gang Electro Wizard
Zap Princess Electro Wizard
Zap Princess
Princess
Princess
Princess Zap
Bomber Zap Princess
Princess Mega Knight
Bomber
Bomber Zap Princess Electro Wizard Mega Knight
Bomber Zap Princess Mega Knight
Mega Knight
Princess
Zap
Zap Bomber Princess Mega Knight
Zap Princess Electro Wizard
Zap Princess Mega Knight
Zap
Zap Princess Electro Wizard
Zap Electro Wizard
Bomber Zap Mega Knight
Zap Princess Electro Wizard
Mega Knight
Princess
Zap Electro Wizard Goblin Gang Princess
Zap Princess Electro Wizard
Goblin Gang Princess Electro Wizard Mega Knight
Bomber Zap Princess
Zap
Mega Knight
Zap Goblin Gang Princess Electro Wizard
Zap Princess Electro Wizard
Zap Princess Electro Wizard Mega Knight
Mega Knight

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