My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Witch Goblin Giant Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Witch Goblin Giant Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Goblin Giant Archer Queen

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Skeleton Army
Giant Snowball
Bomber Goblin Gang Musketeer Skeleton Army Witch
Zap
Bomber Goblin Gang Skeleton Army Witch Goblin Giant
Barbarian Barrel
Bomber Goblin Gang Musketeer Skeleton Army Witch
The Log
Bomber Goblin Gang Musketeer Skeleton Army Witch
Earthquake
Bomber Goblin Gang Skeleton Army Witch
Arrows
Bomber Goblin Gang Skeleton Army Witch
Royal Delivery
Bomber Goblin Gang Musketeer Skeleton Army Witch
Fireball
Bomber Goblin Gang Musketeer Skeleton Army Witch
Poison
Bomber Goblin Gang Musketeer Skeleton Army Witch
Lightning
Musketeer Witch Archer Queen
Rocket
Musketeer Witch Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Goblin Gang Skeleton Army Musketeer Witch Archer Queen Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Goblin Gang Skeleton Army

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Goblin Giant
Zap
Goblin Giant Bomber Musketeer Witch
Goblin Gang
Goblin Giant
Musketeer
Zap Goblin Giant
Skeleton Army
Witch
Zap Goblin Giant
Goblin Giant
Zap Bomber Goblin Gang Musketeer Witch
Archer Queen

Defense Synergies 2 10

Bomber
Zap
Zap
Goblin Giant Bomber Goblin Gang Musketeer Skeleton Army Witch Archer Queen
Goblin Gang
Musketeer Zap Skeleton Army Archer Queen
Musketeer
Goblin Gang Zap Skeleton Army
Skeleton Army
Zap Goblin Gang Musketeer Archer Queen
Witch
Zap
Goblin Giant
Zap
Archer Queen
Zap Goblin Gang Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Musketeer Goblin Giant
Skeleton Army Zap Goblin Gang Musketeer Witch
Goblin Gang Skeleton Army Witch Bomber Musketeer
Skeleton Army Witch Goblin Gang Musketeer
Bomber Skeleton Army
Goblin Gang Skeleton Army Bomber Zap Musketeer
Musketeer Zap Goblin Gang Witch
Zap Musketeer Goblin Giant
Witch Goblin Gang Musketeer Skeleton Army Archer Queen
Goblin Gang Skeleton Army Bomber Musketeer
Goblin Gang Skeleton Army Witch Bomber Zap Musketeer Goblin Giant
Musketeer Zap Goblin Gang Witch
Skeleton Army Bomber Zap Goblin Gang Musketeer Witch
Bomber Skeleton Army Zap Goblin Gang Witch
Skeleton Army Goblin Gang
Skeleton Army Zap Goblin Gang
Bomber Goblin Gang Musketeer Skeleton Army Witch
Bomber Zap Goblin Gang Musketeer Skeleton Army Witch
Zap Witch Bomber Musketeer
Musketeer
Bomber Goblin Gang Skeleton Army Musketeer Witch Goblin Giant
Skeleton Army Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap Witch
Bomber Zap Goblin Gang Musketeer
Goblin Gang Skeleton Army Zap Musketeer Witch Goblin Giant
Goblin Gang Skeleton Army Zap Musketeer Goblin Giant
Goblin Gang Musketeer Skeleton Army Witch Goblin Giant
Zap Goblin Gang Musketeer Witch Goblin Giant
Goblin Gang Skeleton Army Musketeer Witch Goblin Giant
Skeleton Army Goblin Giant
Zap Skeleton Army Witch
Witch Goblin Gang Musketeer Skeleton Army Goblin Giant
Musketeer Witch
Skeleton Army Zap Goblin Giant Archer Queen
Skeleton Army Goblin Gang Witch Goblin Giant
Bomber Musketeer Skeleton Army Witch
Goblin Gang Skeleton Army Witch Bomber Zap Musketeer Goblin Giant Archer Queen
Bomber Zap Musketeer Witch Archer Queen
Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Zap Musketeer
Goblin Giant
Musketeer
Bomber Zap
Zap Musketeer Witch Goblin Giant
Bomber Musketeer Witch
Zap
Zap
Goblin Gang Musketeer
Zap Musketeer
Zap Musketeer Archer Queen
Musketeer
Musketeer
Zap Musketeer
Bomber Zap Musketeer Witch
Musketeer
Bomber
Bomber Zap Musketeer
Bomber Zap Witch
Musketeer
Musketeer
Zap Musketeer
Zap Bomber Witch
Witch
Zap Musketeer Witch
Zap Musketeer Witch
Zap Musketeer
Zap Musketeer Witch
Zap Musketeer Witch
Bomber Zap Musketeer
Zap
Zap Goblin Gang Musketeer Skeleton Army Witch
Zap Musketeer Witch Archer Queen
Goblin Gang Musketeer
Bomber Zap Musketeer
Zap Archer Queen
Musketeer Archer Queen
Zap Goblin Gang Musketeer Witch Archer Queen
Zap Musketeer Witch Archer Queen
Zap Musketeer Witch Goblin Giant Archer Queen

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