My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Valkyrie Baby Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang
Giant Snowball
Bomber Goblin Gang Musketeer Baby Dragon Lumberjack
Zap
Bomber Goblin Gang
Barbarian Barrel
Bomber Goblin Gang Musketeer Valkyrie Lumberjack
The Log
Bomber Goblin Gang Musketeer Lumberjack
Earthquake
Bomber Goblin Gang
Arrows
Bomber Goblin Gang
Royal Delivery
Bomber Goblin Gang Musketeer Valkyrie Baby Dragon Lumberjack
Fireball
Bomber Goblin Gang Musketeer Baby Dragon Lumberjack
Poison
Bomber Goblin Gang Musketeer
Lightning
Musketeer Valkyrie Baby Dragon Lumberjack
Rocket
Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Zap Goblin Gang Musketeer Valkyrie Baby Dragon Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bomber Zap Goblin Gang

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Valkyrie Baby Dragon Lumberjack
Zap
Mirror Bomber Musketeer Valkyrie Baby Dragon Lumberjack
Goblin Gang
Valkyrie Mirror Baby Dragon
Musketeer
Valkyrie Zap Mirror Baby Dragon Lumberjack
Valkyrie
Musketeer Lumberjack Bomber Zap Goblin Gang Baby Dragon
Mirror
Zap Goblin Gang Musketeer Lumberjack
Baby Dragon
Bomber Zap Goblin Gang Musketeer Valkyrie Lumberjack
Lumberjack
Valkyrie Bomber Zap Musketeer Mirror Baby Dragon

Defense Synergies 4 17

Bomber
Zap Valkyrie
Zap
Mirror Bomber Goblin Gang Musketeer Valkyrie Baby Dragon Lumberjack
Goblin Gang
Musketeer Zap Valkyrie Mirror Lumberjack
Musketeer
Goblin Gang Valkyrie Lumberjack Zap Mirror Baby Dragon
Valkyrie
Musketeer Bomber Zap Goblin Gang Mirror Baby Dragon Lumberjack
Mirror
Zap Goblin Gang Musketeer Valkyrie Lumberjack
Baby Dragon
Zap Musketeer Valkyrie Lumberjack
Lumberjack
Musketeer Zap Goblin Gang Valkyrie Mirror Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Musketeer Valkyrie Baby Dragon
Lumberjack Zap Goblin Gang Musketeer Valkyrie
Goblin Gang Lumberjack Bomber Musketeer Valkyrie
Lumberjack Goblin Gang Musketeer Valkyrie
Bomber Valkyrie Lumberjack
Goblin Gang Bomber Zap Musketeer Valkyrie Baby Dragon Lumberjack
Musketeer Zap Goblin Gang Baby Dragon
Zap Musketeer Valkyrie Baby Dragon
Goblin Gang Musketeer Lumberjack
Goblin Gang Bomber Musketeer Valkyrie Lumberjack
Goblin Gang Valkyrie Bomber Zap Musketeer Baby Dragon Lumberjack
Musketeer Zap Goblin Gang Baby Dragon
Lumberjack Bomber Zap Goblin Gang Musketeer Valkyrie
Bomber Valkyrie Zap Goblin Gang Baby Dragon Lumberjack
Goblin Gang Lumberjack
Zap Goblin Gang Lumberjack
Bomber Goblin Gang Musketeer Valkyrie Lumberjack
Valkyrie Bomber Zap Goblin Gang Musketeer Baby Dragon Lumberjack
Zap Valkyrie Baby Dragon Bomber Musketeer Lumberjack
Musketeer Lumberjack
Bomber Goblin Gang Valkyrie Musketeer Baby Dragon Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Lumberjack Zap
Bomber Zap Goblin Gang Musketeer Valkyrie Baby Dragon Lumberjack
Goblin Gang Lumberjack Zap Musketeer Valkyrie
Goblin Gang Valkyrie Lumberjack Zap Musketeer
Goblin Gang Musketeer Valkyrie Lumberjack
Zap Goblin Gang Musketeer Baby Dragon
Goblin Gang Musketeer Valkyrie Lumberjack
Valkyrie Lumberjack
Zap Valkyrie Baby Dragon
Goblin Gang Musketeer
Musketeer Valkyrie Lumberjack
Zap Valkyrie
Goblin Gang Valkyrie Lumberjack
Bomber Musketeer Valkyrie Baby Dragon
Goblin Gang Bomber Zap Musketeer Valkyrie Baby Dragon Lumberjack
Valkyrie Bomber Zap Musketeer Baby Dragon
Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie Baby Dragon
Zap Musketeer Baby Dragon
Baby Dragon
Musketeer Valkyrie
Bomber Zap Valkyrie Baby Dragon
Zap Musketeer Baby Dragon
Bomber Musketeer Baby Dragon
Zap Baby Dragon
Zap
Goblin Gang Musketeer Lumberjack
Zap Musketeer Valkyrie
Zap Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Bomber Zap Musketeer Baby Dragon
Musketeer Baby Dragon
Bomber
Bomber Zap Musketeer Baby Dragon
Bomber Zap Valkyrie Baby Dragon
Musketeer Baby Dragon
Musketeer
Zap Musketeer Baby Dragon
Zap Bomber Valkyrie Baby Dragon
Zap Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Zap Musketeer
Bomber Zap Musketeer
Zap
Zap Goblin Gang Musketeer
Zap Musketeer Baby Dragon
Goblin Gang Musketeer Valkyrie Baby Dragon Lumberjack
Bomber Zap Musketeer Baby Dragon
Zap
Musketeer
Zap Goblin Gang Musketeer Baby Dragon
Zap Musketeer
Zap Musketeer Baby Dragon

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