My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Recruits Suspicious Bush Musketeer Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Recruits

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Royal Recruits Fisherman
Giant Snowball
Bomber Goblin Gang Royal Recruits Musketeer Fisherman
Zap
Bomber Goblin Gang Fisherman
Barbarian Barrel
Bomber Goblin Gang Royal Recruits Musketeer
The Log
Bomber Goblin Gang Royal Recruits Suspicious Bush Musketeer Fisherman
Earthquake
Bomber Goblin Gang
Arrows
Bomber Goblin Gang Royal Recruits Suspicious Bush
Royal Delivery
Bomber Goblin Gang Royal Recruits Musketeer Fisherman
Fireball
Bomber Goblin Gang Suspicious Bush Musketeer Fisherman
Poison
Bomber Goblin Gang Royal Recruits Suspicious Bush Musketeer Fisherman
Lightning
Musketeer Fisherman
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Suspicious Bush

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Suspicious Bush The Log Goblin Gang Fisherman Musketeer Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bomber Zap Suspicious Bush The Log

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Royal Recruits
Zap
Bomber Royal Recruits Musketeer The Log Fisherman
Goblin Gang
Royal Recruits
Royal Recruits
Bomber Zap Goblin Gang Musketeer
Suspicious Bush
Musketeer
Zap Royal Recruits The Log Fisherman
The Log
Zap Musketeer Fisherman
Fisherman
Zap Musketeer The Log

Defense Synergies 2 14

Bomber
Zap Royal Recruits The Log Fisherman
Zap
Bomber Goblin Gang Musketeer The Log Fisherman
Goblin Gang
Musketeer Zap Royal Recruits The Log Fisherman
Royal Recruits
Bomber Goblin Gang The Log
Suspicious Bush
Musketeer
Goblin Gang The Log Zap Fisherman
The Log
Musketeer Bomber Zap Goblin Gang Royal Recruits Fisherman
Fisherman
Bomber Zap Goblin Gang Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Royal Recruits Musketeer The Log
Zap Goblin Gang Royal Recruits Musketeer The Log Fisherman
Goblin Gang Fisherman Bomber Royal Recruits Musketeer
Royal Recruits Goblin Gang Musketeer Fisherman
Bomber Royal Recruits The Log
Goblin Gang The Log Bomber Zap Musketeer
Musketeer Zap Goblin Gang
Zap Royal Recruits Musketeer The Log
Goblin Gang Royal Recruits Musketeer Fisherman
Goblin Gang Bomber Royal Recruits Musketeer Fisherman
Goblin Gang Bomber Zap Royal Recruits Musketeer The Log Fisherman
Musketeer Zap Goblin Gang
Royal Recruits Bomber Zap Goblin Gang Musketeer The Log
Bomber Zap Goblin Gang Royal Recruits The Log
Royal Recruits Goblin Gang
Zap Goblin Gang Royal Recruits The Log Fisherman
Bomber Goblin Gang Royal Recruits Musketeer Fisherman
Bomber Zap Goblin Gang Royal Recruits Musketeer The Log Fisherman
Zap The Log Bomber Royal Recruits Musketeer Fisherman
Royal Recruits Musketeer Fisherman
Bomber Goblin Gang Royal Recruits Musketeer The Log Fisherman
Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Zap Fisherman
Bomber Zap Goblin Gang Musketeer The Log Fisherman
Goblin Gang Royal Recruits Zap Musketeer The Log Fisherman
Goblin Gang Royal Recruits Zap Musketeer The Log Fisherman
Royal Recruits Goblin Gang Musketeer Fisherman
Zap Goblin Gang Musketeer
Goblin Gang Royal Recruits Musketeer
Royal Recruits Fisherman
Zap Royal Recruits The Log
Royal Recruits Goblin Gang Musketeer
Royal Recruits Musketeer
Royal Recruits Zap The Log
Royal Recruits Goblin Gang
Royal Recruits Bomber Musketeer
Goblin Gang Royal Recruits Bomber Zap Musketeer The Log Fisherman
Bomber Zap Royal Recruits Musketeer The Log
Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Musketeer The Log
Zap Musketeer The Log Fisherman
The Log
Royal Recruits Musketeer The Log
Bomber Zap The Log
Zap Musketeer
Bomber Musketeer The Log
The Log Zap
The Log Zap Fisherman
Goblin Gang Musketeer Fisherman
Zap Royal Recruits Musketeer The Log Fisherman
Zap Musketeer
Musketeer The Log Fisherman
Musketeer Fisherman
Zap Musketeer The Log Fisherman
Bomber Zap Musketeer The Log
Royal Recruits Musketeer The Log
Bomber Fisherman
Bomber Zap Musketeer The Log Fisherman
Bomber Zap The Log
Musketeer The Log
Musketeer The Log Fisherman
Zap Royal Recruits Musketeer The Log
Zap The Log Bomber
Fisherman
The Log Zap Musketeer Fisherman
Zap Musketeer The Log Fisherman
Zap Musketeer The Log Fisherman
Zap Musketeer
Zap Musketeer
Bomber Zap Musketeer The Log
Zap
The Log
Zap Goblin Gang Royal Recruits Musketeer
Zap Musketeer
The Log
Goblin Gang Musketeer
The Log Bomber Zap Musketeer
Zap
Royal Recruits Musketeer
Zap Goblin Gang Royal Recruits Musketeer The Log
Zap Musketeer
Zap Royal Recruits Musketeer The Log
Fisherman

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