My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Goblin Giant P.E.K.K.A Ice Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Guards
Giant Snowball
Bomber Guards
Zap
Bomber Guards Goblin Giant
Barbarian Barrel
Bomber Guards Ice Wizard
The Log
Bomber Guards
Earthquake
Bomber Guards
Arrows
Bomber Guards
Royal Delivery
Bomber Guards P.E.K.K.A Ice Wizard
Fireball
Bomber Ice Wizard
Poison
Bomber Guards Ice Wizard
Lightning
Ice Wizard Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap The Log Guards Ice Wizard Goblinstein Goblin Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap The Log Guards

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Goblin Giant P.E.K.K.A
Zap
Goblin Giant P.E.K.K.A Bomber Guards The Log Ice Wizard
Guards
Zap The Log
Goblin Giant
Zap Bomber The Log Ice Wizard Goblinstein
P.E.K.K.A
Zap Goblinstein Bomber The Log Ice Wizard
The Log
Zap Guards Goblin Giant P.E.K.K.A
Ice Wizard
Zap Goblin Giant P.E.K.K.A
Goblinstein
P.E.K.K.A Goblin Giant

Defense Synergies 3 13

Bomber
Zap Guards P.E.K.K.A The Log
Zap
Goblin Giant Bomber Guards P.E.K.K.A The Log Ice Wizard
Guards
Bomber Zap The Log Ice Wizard
Goblin Giant
Zap The Log
P.E.K.K.A
The Log Goblinstein Bomber Zap Ice Wizard
The Log
P.E.K.K.A Bomber Zap Guards Goblin Giant Ice Wizard
Ice Wizard
Zap Guards P.E.K.K.A The Log
Goblinstein
P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Goblin Giant The Log
P.E.K.K.A Zap The Log Ice Wizard
P.E.K.K.A Bomber Ice Wizard
P.E.K.K.A Guards Ice Wizard
Bomber P.E.K.K.A The Log
The Log Bomber Zap Guards Ice Wizard
Zap Ice Wizard
Zap Goblin Giant P.E.K.K.A The Log
P.E.K.K.A Ice Wizard
Guards Bomber Ice Wizard
Guards Ice Wizard Bomber Zap Goblin Giant The Log
Zap Ice Wizard
P.E.K.K.A Bomber Zap Guards The Log Ice Wizard
Bomber Zap Guards P.E.K.K.A The Log
P.E.K.K.A
Zap P.E.K.K.A The Log Goblinstein
Bomber P.E.K.K.A
Bomber Zap Guards The Log Ice Wizard
Zap The Log Bomber Guards Ice Wizard
P.E.K.K.A
Bomber Guards Goblin Giant P.E.K.K.A The Log
P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap P.E.K.K.A
Bomber Zap The Log
Guards P.E.K.K.A Zap Goblin Giant The Log
Guards P.E.K.K.A Zap Goblin Giant The Log
P.E.K.K.A Guards Goblin Giant
Goblinstein Zap Goblin Giant Ice Wizard
Guards P.E.K.K.A Goblin Giant Ice Wizard
P.E.K.K.A Goblin Giant
Zap P.E.K.K.A Goblinstein The Log
P.E.K.K.A Guards Goblin Giant
P.E.K.K.A Guards
P.E.K.K.A Zap Guards Goblin Giant The Log
P.E.K.K.A Guards Goblin Giant
Bomber
Guards Bomber Zap Goblin Giant P.E.K.K.A The Log Goblinstein
Bomber Zap P.E.K.K.A The Log Ice Wizard
Bomber Zap Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards The Log
Zap The Log Ice Wizard
Goblin Giant The Log
Guards The Log
Bomber Zap The Log Goblinstein
Goblinstein Zap Goblin Giant Ice Wizard
Bomber The Log
The Log Zap Ice Wizard
The Log Zap
Guards
Zap The Log
Zap
The Log
Zap The Log
Bomber Zap The Log
The Log
Bomber
Bomber Zap The Log
Bomber Zap The Log
The Log
The Log
Zap The Log
Zap The Log Bomber Ice Wizard Goblinstein
The Log Zap Ice Wizard
Zap The Log
Zap The Log
Zap Ice Wizard
Zap Guards Goblinstein
Bomber Zap The Log
Zap
P.E.K.K.A
The Log
Zap Guards Goblinstein
Zap Ice Wizard
The Log
The Log Bomber Zap
Zap
P.E.K.K.A
Zap Guards The Log
Zap
Zap Goblin Giant The Log
P.E.K.K.A

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