My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Executioner Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Hunter Executioner Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Skeleton Army
Giant Snowball
Bomber Hog Rider Skeleton Army
Zap
Bomber Skeleton Army
Barbarian Barrel
Bomber Skeleton Army Hunter Executioner Magic Archer
The Log
Bomber Hog Rider Skeleton Army Hunter
Earthquake
Bomber Hog Rider Skeleton Army
Arrows
Bomber Skeleton Army
Royal Delivery
Bomber Hog Rider Skeleton Army Hunter Executioner Magic Archer
Fireball
Bomber Hog Rider Skeleton Army Hunter Executioner Magic Archer
Poison
Bomber Skeleton Army Hunter Executioner Magic Archer
Lightning
Hunter Executioner Magic Archer
Rocket
Hog Rider Hunter Executioner Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Hunter Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Hunter Executioner Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Skeleton Army Hog Rider Hunter Magic Archer Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Skeleton Army Hog Rider

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Hog Rider Mega Knight
Zap
Hog Rider Bomber Hunter Executioner Magic Archer Mega Knight
Hog Rider
Zap Bomber Hunter Executioner Magic Archer Mega Knight
Skeleton Army
Hunter
Zap Hog Rider Mega Knight
Executioner
Zap Hog Rider Mega Knight
Magic Archer
Zap Hog Rider Mega Knight
Mega Knight
Bomber Zap Hog Rider Hunter Executioner Magic Archer

Defense Synergies 1 10

Bomber
Zap
Zap
Mega Knight Bomber Skeleton Army Hunter Executioner Magic Archer
Hog Rider
Skeleton Army
Zap Executioner Magic Archer
Hunter
Zap Mega Knight
Executioner
Zap Skeleton Army Mega Knight
Magic Archer
Zap Skeleton Army Mega Knight
Mega Knight
Zap Hunter Executioner Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Executioner Magic Archer
Skeleton Army Hunter Zap Executioner Mega Knight
Skeleton Army Hunter Mega Knight Bomber Executioner
Skeleton Army Hunter Mega Knight
Bomber Skeleton Army Mega Knight
Skeleton Army Bomber Zap Hunter Executioner Magic Archer Mega Knight
Hunter Zap Executioner Magic Archer
Zap Magic Archer Mega Knight
Hunter Skeleton Army
Skeleton Army Bomber Hunter Mega Knight
Skeleton Army Executioner Bomber Zap Hunter Magic Archer Mega Knight
Hunter Executioner Zap Magic Archer
Skeleton Army Hunter Mega Knight Bomber Zap
Bomber Skeleton Army Executioner Mega Knight Zap Hunter Magic Archer
Skeleton Army Hunter Mega Knight
Skeleton Army Zap Hunter Mega Knight
Mega Knight Bomber Skeleton Army Hunter Executioner
Mega Knight Bomber Zap Skeleton Army Hunter Executioner Magic Archer
Zap Hunter Executioner Bomber Magic Archer Mega Knight
Hunter
Bomber Skeleton Army Mega Knight Hunter Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap
Bomber Zap Hunter Executioner Magic Archer Mega Knight
Skeleton Army Mega Knight Zap Hunter
Skeleton Army Hunter Mega Knight Zap
Skeleton Army Hunter Executioner Mega Knight
Executioner Zap Hunter Magic Archer
Skeleton Army Hunter
Mega Knight Skeleton Army Hunter
Zap Mega Knight Skeleton Army Magic Archer
Skeleton Army
Mega Knight Hunter
Skeleton Army Mega Knight Zap
Skeleton Army Mega Knight Hunter Executioner
Bomber Skeleton Army Executioner Magic Archer Mega Knight
Skeleton Army Bomber Zap Hunter Executioner Magic Archer
Executioner Mega Knight Bomber Zap Hunter Magic Archer
Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Zap Executioner Magic Archer
Magic Archer
Bomber Executioner Zap Magic Archer Mega Knight
Executioner Zap Hunter Magic Archer
Bomber Executioner Magic Archer
Zap Hunter Executioner Magic Archer
Zap
Zap Magic Archer
Zap Executioner Magic Archer
Hunter Executioner Magic Archer
Magic Archer
Zap Magic Archer
Bomber Zap Hunter Executioner Magic Archer
Magic Archer Executioner Mega Knight
Bomber
Bomber Zap Hunter Executioner Magic Archer Mega Knight
Bomber Zap Magic Archer Mega Knight
Magic Archer Mega Knight
Zap
Zap Bomber Hunter Executioner Magic Archer Mega Knight
Zap Hunter Executioner Magic Archer
Zap Magic Archer Mega Knight
Zap Magic Archer
Zap Hunter Executioner Magic Archer
Zap
Bomber Zap Hunter Magic Archer Mega Knight
Zap Magic Archer
Mega Knight
Magic Archer
Zap Skeleton Army Magic Archer
Zap Hunter Executioner Magic Archer
Hunter Executioner Magic Archer Mega Knight
Bomber Zap Executioner Magic Archer
Zap
Executioner Mega Knight
Zap Magic Archer
Zap Executioner Magic Archer
Zap Executioner Magic Archer Mega Knight
Mega Knight

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