My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Zappies Goblin Hut Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Zappies Goblin Hut Witch Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Royal Giant
Giant Snowball
Bomber Minion Horde Zappies Goblin Hut Witch
Zap
Bomber Minion Horde Royal Giant Zappies Goblin Hut Witch
Barbarian Barrel
Bomber Zappies Goblin Hut Witch Magic Archer
The Log
Bomber Royal Giant Zappies Goblin Hut Witch
Earthquake
Bomber Zappies Goblin Hut Witch
Arrows
Bomber Minion Horde Zappies Goblin Hut Witch
Royal Delivery
Bomber Minion Horde Zappies Goblin Hut Witch Magic Archer
Fireball
Bomber Minion Horde Zappies Goblin Hut Witch Magic Archer
Poison
Bomber Minion Horde Zappies Goblin Hut Witch Magic Archer
Lightning
Goblin Hut Witch Magic Archer
Rocket
Minion Horde Goblin Hut Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Magic Archer

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Zappies Magic Archer Minion Horde Goblin Hut Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Zap Zappies Magic Archer

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Zap
Zap
Bomber Minion Horde Royal Giant Zappies Goblin Hut Witch Magic Archer
Minion Horde
Zap Royal Giant
Royal Giant
Bomber Zap Minion Horde Zappies Goblin Hut Witch Magic Archer
Zappies
Zap Royal Giant Goblin Hut
Goblin Hut
Zap Royal Giant Zappies Magic Archer
Witch
Zap Royal Giant
Magic Archer
Zap Royal Giant Goblin Hut

Defense Synergies 0 6

Bomber
Zap
Zap
Bomber Minion Horde Zappies Goblin Hut Witch Magic Archer
Minion Horde
Zap
Royal Giant
Zappies
Zap
Goblin Hut
Zap
Witch
Zap
Magic Archer
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Minion Horde Zappies Goblin Hut Magic Archer
Minion Horde Zap Zappies Goblin Hut Witch
Minion Horde Goblin Hut Witch Bomber Zappies
Minion Horde Goblin Hut Witch Zappies
Bomber
Bomber Zap Zappies Magic Archer
Minion Horde Zap Zappies Goblin Hut Witch Magic Archer
Zap Magic Archer
Minion Horde Zappies Witch Goblin Hut
Bomber Minion Horde Zappies
Minion Horde Witch Bomber Zap Zappies Goblin Hut Magic Archer
Minion Horde Zap Zappies Goblin Hut Witch Magic Archer
Minion Horde Goblin Hut Bomber Zap Zappies Witch
Bomber Zap Minion Horde Zappies Goblin Hut Witch Magic Archer
Minion Horde Zappies Goblin Hut
Minion Horde Zap Zappies Goblin Hut
Minion Horde Bomber Zappies Goblin Hut Witch
Bomber Zap Minion Horde Zappies Goblin Hut Witch Magic Archer
Zap Witch Bomber Zappies Goblin Hut Magic Archer
Zappies Goblin Hut
Bomber Minion Horde Zappies Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Zappies Goblin Hut Witch
Bomber Zap Magic Archer
Zappies Zap Minion Horde Goblin Hut Witch
Zap Minion Horde Zappies
Minion Horde Zappies Goblin Hut Witch
Zap Minion Horde Zappies Goblin Hut Witch Magic Archer
Minion Horde Zappies Goblin Hut Witch
Minion Horde Zappies
Zap Minion Horde Zappies Goblin Hut Witch Magic Archer
Witch Minion Horde Zappies Goblin Hut
Minion Horde Zappies Goblin Hut Witch
Zap
Minion Horde Zappies Witch
Bomber Minion Horde Zappies Witch Magic Archer
Zappies Goblin Hut Witch Bomber Zap Minion Horde Magic Archer
Bomber Zap Minion Horde Zappies Goblin Hut Witch Magic Archer
Bomber Zap Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Minion Horde
Zap Magic Archer
Minion Horde Goblin Hut Magic Archer
Bomber Zap Minion Horde Magic Archer
Zap Minion Horde Witch Magic Archer
Bomber Minion Horde Witch Magic Archer
Zap Magic Archer
Zap
Minion Horde
Zap Minion Horde Magic Archer
Zap Magic Archer
Goblin Hut Magic Archer
Minion Horde Magic Archer
Zap Goblin Hut Magic Archer
Bomber Zap Minion Horde Goblin Hut Witch Magic Archer
Magic Archer Minion Horde Goblin Hut
Bomber Minion Horde
Bomber Zap Magic Archer
Bomber Zap Witch Magic Archer
Minion Horde Magic Archer
Zap Minion Horde
Zap Bomber Witch Magic Archer
Minion Horde Witch
Zap Witch Magic Archer
Zap Witch Magic Archer
Zap Magic Archer
Zap Minion Horde Witch Magic Archer
Zap Minion Horde Zappies Goblin Hut Witch
Minion Horde
Bomber Zap Minion Horde Magic Archer
Zap Minion Horde Zappies Magic Archer
Minion Horde
Magic Archer
Zap Minion Horde Zappies Goblin Hut Witch Magic Archer
Zap Zappies Witch Magic Archer
Minion Horde Magic Archer
Bomber Zap Magic Archer
Zap
Minion Horde
Zap Minion Horde Zappies Witch Magic Archer
Zap Zappies Witch Magic Archer
Zap Witch Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: