My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Hunter Ice Wizard Royal Ghost Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Ram Rider
Giant Snowball
Bomber Ram Rider
Zap
Bomber Ram Rider
Barbarian Barrel
Bomber Hunter Ice Wizard Royal Ghost
The Log
Bomber Hunter Ram Rider
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Hunter Ice Wizard Royal Ghost Ram Rider
Fireball
Bomber Hunter Ice Wizard Ram Rider
Poison
Bomber Hunter Ice Wizard
Lightning
Hunter Ice Wizard Ram Rider
Rocket
Hunter Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Hunter Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Hunter The Log Ice Wizard Royal Ghost Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap The Log Ice Wizard Royal Ghost Hunter Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap The Log Ice Wizard

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Ram Rider Mega Knight
Zap
Ram Rider Bomber Hunter The Log Ice Wizard Royal Ghost Mega Knight
Hunter
Zap Ram Rider Mega Knight
The Log
Zap Ram Rider Mega Knight
Ice Wizard
Zap Ram Rider
Royal Ghost
Zap Ram Rider Mega Knight
Ram Rider
Zap Bomber Hunter The Log Ice Wizard Royal Ghost Mega Knight
Mega Knight
Bomber Zap Hunter The Log Royal Ghost Ram Rider

Defense Synergies 1 18

Bomber
Zap The Log Royal Ghost
Zap
Mega Knight Bomber Hunter The Log Ice Wizard Royal Ghost Ram Rider
Hunter
Zap The Log Ice Wizard Ram Rider Mega Knight
The Log
Bomber Zap Hunter Ice Wizard Royal Ghost Ram Rider Mega Knight
Ice Wizard
Zap Hunter The Log Mega Knight
Royal Ghost
Bomber Zap The Log Mega Knight
Ram Rider
Zap Hunter The Log
Mega Knight
Zap Hunter The Log Ice Wizard Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap The Log Ram Rider
Hunter Zap The Log Ice Wizard Ram Rider Mega Knight
Hunter Ram Rider Mega Knight Bomber Ice Wizard
Hunter Ice Wizard Ram Rider Mega Knight
Bomber The Log Mega Knight
The Log Bomber Zap Hunter Ice Wizard Royal Ghost Mega Knight
Hunter Ram Rider Zap Ice Wizard
Zap The Log Ram Rider Mega Knight
Hunter Ice Wizard
Bomber Hunter Ice Wizard Royal Ghost Mega Knight
Ice Wizard Bomber Zap Hunter The Log Royal Ghost Ram Rider Mega Knight
Hunter Zap Ice Wizard Ram Rider
Hunter Mega Knight Bomber Zap The Log Ice Wizard Ram Rider
Bomber Mega Knight Zap Hunter The Log Royal Ghost
Hunter Ram Rider Mega Knight
Zap Hunter The Log Ram Rider Mega Knight
Mega Knight Bomber Hunter
Mega Knight Bomber Zap Hunter The Log Ice Wizard Royal Ghost Ram Rider
Zap Hunter The Log Bomber Ice Wizard Royal Ghost Ram Rider Mega Knight
Hunter Ram Rider
Bomber Royal Ghost Mega Knight Hunter The Log
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Royal Ghost
Bomber Zap Hunter The Log Royal Ghost Mega Knight
Mega Knight Zap Hunter The Log Ram Rider
Hunter Mega Knight Zap The Log Ram Rider
Hunter Ram Rider Mega Knight
Zap Hunter Ice Wizard Ram Rider
Hunter Ice Wizard Ram Rider
Mega Knight Hunter
Zap Mega Knight The Log
Mega Knight Hunter
Mega Knight Zap The Log
Mega Knight Hunter Ram Rider
Bomber Mega Knight
Bomber Zap Hunter The Log
Mega Knight Bomber Zap Hunter The Log Ice Wizard Royal Ghost
Bomber Zap Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Royal Ghost
Zap The Log Ice Wizard Royal Ghost Ram Rider
The Log
The Log
Bomber Zap The Log Mega Knight
Zap Hunter Ice Wizard Ram Rider
Bomber The Log
The Log Zap Hunter Ice Wizard Ram Rider
The Log Zap Ram Rider
Zap The Log Ram Rider
Zap
Hunter The Log
Zap The Log
Bomber Zap Hunter The Log
The Log Mega Knight
Bomber
Bomber Zap Hunter The Log Mega Knight
Bomber Zap The Log Mega Knight
The Log Mega Knight
The Log
Zap The Log
Zap The Log Bomber Hunter Ice Wizard Mega Knight
The Log Zap Hunter Ice Wizard Royal Ghost Ram Rider
Zap The Log Ram Rider Mega Knight
Zap The Log
Zap Hunter Ice Wizard
Zap
Bomber Zap Hunter The Log Mega Knight
Zap
Mega Knight
The Log
Zap
Zap Hunter Ice Wizard Ram Rider
The Log
Hunter Mega Knight
The Log Bomber Zap
Zap
Mega Knight
Zap The Log
Zap
Zap The Log Royal Ghost Mega Knight
Mega Knight

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