My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Bad

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Ice Golem Tombstone Valkyrie Lumberjack Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Valkyrie Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Lumberjack Goblin Machine Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber Tombstone Lumberjack
Zap
Bomber Tombstone
Barbarian Barrel
Bomber Tombstone Valkyrie Lumberjack
The Log
Bomber Tombstone Lumberjack
Earthquake
Bomber Tombstone
Arrows
Bomber Tombstone
Royal Delivery
Bomber Valkyrie Lumberjack
Fireball
Bomber Tombstone Lumberjack
Poison
Bomber Tombstone
Lightning
Ice Golem Tombstone Valkyrie Lumberjack Monk
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Ice Golem Valkyrie Goblin Machine

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Tombstone Valkyrie Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Ice Golem Tombstone Valkyrie Lumberjack Goblin Machine Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap Ice Golem Tombstone

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Ice Golem Valkyrie Lumberjack Monk
Zap
Bomber Ice Golem Valkyrie Lumberjack
Ice Golem
Lumberjack Bomber Zap
Tombstone
Valkyrie
Lumberjack Bomber Zap
Lumberjack
Ice Golem Valkyrie Bomber Zap
Goblin Machine
Monk
Bomber

Defense Synergies 1 10

Bomber
Ice Golem Zap Tombstone Valkyrie
Zap
Bomber Ice Golem Tombstone Valkyrie Lumberjack
Ice Golem
Bomber Zap Lumberjack
Tombstone
Bomber Zap Lumberjack
Valkyrie
Bomber Zap Lumberjack
Lumberjack
Zap Ice Golem Tombstone Valkyrie
Goblin Machine
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Ice Golem Tombstone Valkyrie
Lumberjack Zap Tombstone Valkyrie Monk
Lumberjack Bomber Tombstone Valkyrie
Lumberjack Tombstone Valkyrie Monk
Bomber Tombstone Valkyrie Lumberjack Monk
Bomber Zap Valkyrie Lumberjack
Zap Tombstone
Zap Ice Golem Valkyrie Monk
Tombstone Lumberjack
Bomber Ice Golem Valkyrie Lumberjack
Valkyrie Bomber Zap Ice Golem Tombstone Lumberjack
Zap
Tombstone Lumberjack Bomber Zap Valkyrie
Bomber Valkyrie Zap Tombstone Lumberjack
Tombstone Lumberjack
Monk Zap Lumberjack
Bomber Tombstone Valkyrie Lumberjack
Tombstone Valkyrie Bomber Zap Lumberjack
Zap Valkyrie Bomber Ice Golem Tombstone Lumberjack
Lumberjack
Bomber Valkyrie Lumberjack
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Zap Ice Golem Tombstone
Bomber Zap Ice Golem Valkyrie Lumberjack Monk
Tombstone Lumberjack Zap Ice Golem Valkyrie
Valkyrie Lumberjack Zap Ice Golem Monk
Tombstone Valkyrie Lumberjack
Zap Ice Golem Monk
Ice Golem Tombstone Valkyrie Lumberjack
Valkyrie Lumberjack
Zap Ice Golem Tombstone Valkyrie Monk
Tombstone
Tombstone Valkyrie Lumberjack
Monk Zap Valkyrie
Ice Golem Tombstone Valkyrie Lumberjack
Bomber Valkyrie
Tombstone Bomber Zap Ice Golem Valkyrie Lumberjack Monk
Valkyrie Bomber Zap Ice Golem
Bomber Zap Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Valkyrie Monk
Monk Zap
Ice Golem Valkyrie
Bomber Zap Valkyrie
Zap Ice Golem Goblin Machine Monk
Bomber
Zap Ice Golem
Monk Zap
Lumberjack
Monk Zap Valkyrie Goblin Machine
Monk Zap
Ice Golem
Monk
Zap Ice Golem
Bomber Zap
Monk
Bomber
Bomber Zap Goblin Machine Monk
Bomber Zap Valkyrie Goblin Machine Monk
Monk
Monk
Zap Monk
Zap Ice Golem Bomber Valkyrie Goblin Machine
Zap Monk
Zap Monk
Zap
Zap Ice Golem
Zap
Bomber Zap
Zap Monk
Monk
Zap Tombstone
Zap Monk
Valkyrie Lumberjack
Bomber Zap Ice Golem
Monk Zap
Zap
Zap
Zap Monk
Monk

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