My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Valkyrie Battle Ram Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Valkyrie Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Battle Ram
Giant Snowball
Bomber Battle Ram Witch
Zap
Bomber Battle Ram Witch
Barbarian Barrel
Bomber Knight Valkyrie Battle Ram Witch
The Log
Bomber Mini P.E.K.K.A Battle Ram Witch
Earthquake
Bomber Witch
Arrows
Bomber Witch
Royal Delivery
Bomber Knight Mini P.E.K.K.A Valkyrie Battle Ram Witch
Fireball
Bomber Battle Ram Witch
Poison
Bomber Witch
Lightning
Knight Mini P.E.K.K.A Valkyrie Battle Ram Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Valkyrie Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Knight Fireball Mini P.E.K.K.A Valkyrie Battle Ram Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Knight Fireball

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Knight Mini P.E.K.K.A Valkyrie Battle Ram
Zap
Fireball Battle Ram Bomber Knight Mini P.E.K.K.A Valkyrie Witch
Knight
Battle Ram Bomber Zap Fireball Witch
Fireball
Zap Knight Battle Ram
Mini P.E.K.K.A
Bomber Zap Valkyrie
Valkyrie
Bomber Zap Mini P.E.K.K.A Battle Ram Witch
Battle Ram
Zap Knight Bomber Fireball Valkyrie Witch
Witch
Zap Knight Valkyrie Battle Ram

Defense Synergies 3 14

Bomber
Knight Zap Mini P.E.K.K.A Valkyrie
Zap
Fireball Mini P.E.K.K.A Bomber Knight Valkyrie Witch
Knight
Bomber Zap Fireball Mini P.E.K.K.A Witch
Fireball
Zap Knight Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Zap Bomber Knight Fireball Valkyrie Witch
Valkyrie
Bomber Zap Fireball Mini P.E.K.K.A Witch
Battle Ram
Witch
Zap Knight Mini P.E.K.K.A Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Fireball Valkyrie
Mini P.E.K.K.A Zap Knight Valkyrie Witch
Mini P.E.K.K.A Witch Bomber Knight Valkyrie
Mini P.E.K.K.A Witch Knight Valkyrie
Bomber Fireball Mini P.E.K.K.A Valkyrie
Fireball Bomber Zap Valkyrie
Zap Fireball Witch
Zap Fireball Valkyrie
Mini P.E.K.K.A Witch
Knight Bomber Mini P.E.K.K.A Valkyrie
Valkyrie Witch Bomber Zap Knight Fireball
Zap Fireball Witch
Mini P.E.K.K.A Bomber Zap Knight Fireball Valkyrie Witch
Bomber Fireball Valkyrie Zap Mini P.E.K.K.A Witch
Mini P.E.K.K.A Knight
Zap Fireball Mini P.E.K.K.A
Bomber Knight Fireball Mini P.E.K.K.A Valkyrie Witch
Fireball Valkyrie Bomber Zap Knight Witch
Zap Valkyrie Witch Bomber Knight Fireball
Mini P.E.K.K.A
Bomber Valkyrie Knight Fireball Mini P.E.K.K.A Witch
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie Zap Fireball Witch
Fireball Bomber Zap Knight Mini P.E.K.K.A Valkyrie
Zap Knight Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Valkyrie Zap Knight Fireball
Knight Mini P.E.K.K.A Valkyrie Witch
Fireball Zap Witch
Mini P.E.K.K.A Knight Fireball Valkyrie Witch
Mini P.E.K.K.A Knight Valkyrie
Zap Knight Fireball Mini P.E.K.K.A Valkyrie Witch
Witch
Knight Mini P.E.K.K.A Valkyrie Witch
Zap Fireball Valkyrie
Mini P.E.K.K.A Knight Fireball Valkyrie Witch
Bomber Fireball Valkyrie Witch
Witch Bomber Zap Knight Fireball Mini P.E.K.K.A Valkyrie
Valkyrie Bomber Zap Fireball Mini P.E.K.K.A Witch
Bomber Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Valkyrie
Fireball Zap
Fireball
Knight Fireball Valkyrie
Bomber Fireball Zap Valkyrie
Fireball Zap Witch
Bomber Witch
Fireball Zap
Fireball Zap
Fireball Mini P.E.K.K.A
Zap Knight Fireball Valkyrie
Fireball Zap
Knight Fireball
Fireball
Zap Fireball
Bomber Zap Fireball Witch
Fireball
Fireball
Bomber Mini P.E.K.K.A
Bomber Zap Fireball Mini P.E.K.K.A
Bomber Zap Fireball Valkyrie Witch
Fireball
Fireball
Zap Fireball
Zap Bomber Fireball Valkyrie Witch
Witch
Fireball Zap Witch
Fireball Zap Witch
Fireball Zap
Zap Fireball Witch
Zap Fireball Witch
Fireball Mini P.E.K.K.A
Bomber Zap Fireball
Zap Fireball
Fireball
Zap Fireball Witch
Fireball Zap Witch
Fireball
Fireball Knight Mini P.E.K.K.A Valkyrie
Bomber Zap Fireball
Zap Fireball
Zap Fireball Witch
Zap Fireball Witch
Zap Fireball Witch
Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: