My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Firecracker Electro Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Electro Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber Barbarians
Zap
Bomber Firecracker
Barbarian Barrel
Bomber Knight Firecracker Barbarians Magic Archer
The Log
Bomber Firecracker Barbarians
Earthquake
Bomber Firecracker Barbarians
Arrows
Bomber Firecracker
Royal Delivery
Bomber Knight Firecracker Barbarians Magic Archer
Fireball
Bomber Firecracker Barbarians Magic Archer
Poison
Bomber Firecracker Barbarians Magic Archer
Lightning
Knight Magic Archer
Rocket
Barbarians Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Poison Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Firecracker Poison Electro Giant Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Poison Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Knight Firecracker Poison Magic Archer Barbarians Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Knight Firecracker

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Knight
Zap
Firecracker Bomber Knight Poison Magic Archer
Knight
Firecracker Bomber Zap Poison Magic Archer
Firecracker
Zap Knight
Barbarians
Poison
Zap Knight
Electro Giant
Magic Archer
Zap Knight

Defense Synergies 3 8

Bomber
Knight Zap Electro Giant
Zap
Bomber Knight Firecracker Barbarians Poison Magic Archer
Knight
Bomber Firecracker Magic Archer Zap Poison
Firecracker
Knight Zap
Barbarians
Zap
Poison
Zap Knight
Electro Giant
Bomber
Magic Archer
Knight Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Firecracker Magic Archer
Barbarians Zap Knight Firecracker
Barbarians Bomber Knight
Barbarians Knight Firecracker
Bomber Firecracker Barbarians Poison
Bomber Zap Firecracker Magic Archer
Zap Firecracker Poison Magic Archer
Zap Barbarians Poison Electro Giant Magic Archer
Barbarians
Knight Bomber Firecracker Barbarians
Barbarians Poison Bomber Zap Knight Firecracker Electro Giant Magic Archer
Zap Firecracker Poison Magic Archer
Barbarians Bomber Zap Knight
Bomber Zap Firecracker Barbarians Poison Magic Archer
Barbarians Knight
Barbarians Zap Electro Giant
Barbarians Bomber Knight Firecracker Poison
Bomber Zap Knight Firecracker Barbarians Magic Archer
Zap Poison Bomber Knight Firecracker Barbarians Magic Archer
Barbarians
Bomber Knight Firecracker Barbarians Poison Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Zap Electro Giant
Poison Bomber Zap Knight Firecracker Magic Archer
Barbarians Zap Knight
Zap Knight Barbarians
Barbarians Knight
Firecracker Poison Electro Giant Zap Magic Archer
Knight Barbarians
Knight Barbarians
Zap Knight Firecracker Barbarians Poison Magic Archer
Barbarians
Knight Barbarians
Zap Barbarians Poison Electro Giant
Barbarians Knight
Bomber Firecracker Barbarians Electro Giant Magic Archer
Barbarians Electro Giant Bomber Zap Knight Firecracker Poison Magic Archer
Poison Bomber Zap Firecracker Barbarians Electro Giant Magic Archer
Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Knight Firecracker
Firecracker Poison Zap Magic Archer
Poison Magic Archer
Knight Firecracker Barbarians Poison
Bomber Poison Zap Firecracker Magic Archer
Firecracker Poison Electro Giant Zap Magic Archer
Bomber Firecracker Poison Magic Archer
Poison Zap Firecracker Magic Archer
Poison Zap Firecracker
Poison
Firecracker Poison Zap Knight Magic Archer
Poison Zap Firecracker Magic Archer
Poison Knight Firecracker Magic Archer
Firecracker Poison Magic Archer
Zap Firecracker Poison Magic Archer
Bomber Zap Firecracker Poison Magic Archer
Magic Archer Firecracker Poison
Poison
Bomber
Bomber Zap Firecracker Poison Magic Archer
Bomber Zap Firecracker Poison Electro Giant Magic Archer
Poison Magic Archer
Poison
Zap Barbarians Poison
Zap Firecracker Poison Electro Giant Bomber Magic Archer
Firecracker Poison Zap Magic Archer
Zap Poison Magic Archer
Poison Zap Firecracker Magic Archer
Poison Zap Firecracker Electro Giant Magic Archer
Zap Firecracker Poison Electro Giant
Poison Bomber Zap Magic Archer
Zap Firecracker Poison Magic Archer
Firecracker Poison Magic Archer
Zap Barbarians Magic Archer
Poison Zap Firecracker Magic Archer
Poison Knight Firecracker Magic Archer
Bomber Zap Firecracker Poison Magic Archer
Zap Poison Electro Giant
Firecracker
Zap Electro Giant Firecracker Poison Magic Archer
Firecracker Zap Poison Magic Archer
Poison Zap Firecracker Electro Giant Magic Archer
Firecracker

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