My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Firecracker Witch P.E.K.K.A Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber Witch Little Prince
Zap
Bomber Firecracker Witch Little Prince
Barbarian Barrel
Bomber Knight Firecracker Witch Little Prince
The Log
Bomber Firecracker Witch Little Prince
Earthquake
Bomber Firecracker Witch
Arrows
Bomber Firecracker Witch Little Prince
Royal Delivery
Bomber Knight Firecracker Witch P.E.K.K.A Little Prince
Fireball
Bomber Firecracker Witch Little Prince
Poison
Bomber Firecracker Witch Little Prince
Lightning
Knight Witch Little Prince
Rocket
Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap The Log Knight Firecracker Little Prince Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap The Log Knight

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Knight P.E.K.K.A
Zap
Firecracker P.E.K.K.A Bomber Knight Witch The Log Little Prince
Knight
Firecracker Bomber Zap Witch The Log Little Prince
Firecracker
Zap Knight P.E.K.K.A
Witch
Zap Knight P.E.K.K.A
P.E.K.K.A
Zap Bomber Firecracker Witch The Log
The Log
Zap Knight P.E.K.K.A Little Prince
Little Prince
Zap Knight The Log

Defense Synergies 5 14

Bomber
Knight Zap P.E.K.K.A The Log
Zap
Bomber Knight Firecracker Witch P.E.K.K.A The Log Little Prince
Knight
Bomber Firecracker Little Prince Zap Witch The Log
Firecracker
Knight The Log Zap P.E.K.K.A
Witch
Zap Knight The Log
P.E.K.K.A
The Log Bomber Zap Firecracker
The Log
Firecracker P.E.K.K.A Bomber Zap Knight Witch Little Prince
Little Prince
Knight Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Firecracker The Log
P.E.K.K.A Zap Knight Firecracker Witch The Log
Witch P.E.K.K.A Bomber Knight
Witch P.E.K.K.A Knight Firecracker
Bomber Firecracker P.E.K.K.A The Log
The Log Bomber Zap Firecracker
Zap Firecracker Witch Little Prince
Zap P.E.K.K.A The Log
Witch P.E.K.K.A
Knight Bomber Firecracker Little Prince
Witch Bomber Zap Knight Firecracker The Log
Zap Firecracker Witch
P.E.K.K.A Bomber Zap Knight Witch The Log
Bomber Zap Firecracker Witch P.E.K.K.A The Log
P.E.K.K.A Knight
Zap P.E.K.K.A The Log
Bomber Knight Firecracker Witch P.E.K.K.A
Bomber Zap Knight Firecracker Witch The Log Little Prince
Zap Witch The Log Bomber Knight Firecracker Little Prince
P.E.K.K.A
Bomber Knight Firecracker Witch P.E.K.K.A The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Witch P.E.K.K.A
Bomber Zap Knight Firecracker The Log
P.E.K.K.A Zap Knight Witch The Log
P.E.K.K.A Zap Knight The Log
P.E.K.K.A Knight Witch
Firecracker Zap Witch
P.E.K.K.A Knight Witch
P.E.K.K.A Knight
Zap P.E.K.K.A Knight Firecracker Witch The Log
Witch P.E.K.K.A
P.E.K.K.A Knight Witch
P.E.K.K.A Zap The Log
P.E.K.K.A Knight Witch
Bomber Firecracker Witch
Witch Bomber Zap Knight Firecracker P.E.K.K.A The Log Little Prince
Bomber Zap Firecracker Witch P.E.K.K.A The Log
Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker Zap The Log
The Log
Knight Firecracker The Log
Bomber Zap Firecracker The Log
Firecracker Zap Witch
Bomber Firecracker Witch The Log
The Log Zap Firecracker
The Log Zap Firecracker
Firecracker Zap Knight The Log
Zap Firecracker
Knight Firecracker The Log
Firecracker
Zap Firecracker The Log
Bomber Zap Firecracker Witch The Log
Firecracker The Log
Bomber
Bomber Zap Firecracker The Log
Bomber Zap Firecracker Witch The Log Little Prince
The Log
The Log
Zap The Log
Zap Firecracker The Log Bomber Witch Little Prince
Witch
Firecracker The Log Zap Witch
Zap Witch The Log
Zap Firecracker The Log
Zap Firecracker Witch Little Prince
Zap Firecracker Witch
Bomber Zap The Log
Zap Firecracker
P.E.K.K.A
Firecracker The Log
Zap Witch
Zap Firecracker Witch
The Log
Knight Firecracker
The Log Bomber Zap Firecracker
Zap
Firecracker P.E.K.K.A
Zap Firecracker Witch The Log
Firecracker Zap Witch
Zap Firecracker Witch The Log Little Prince
P.E.K.K.A
Firecracker

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