My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Witch Princess Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Flying Machine Witch Princess Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Princess Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Flying Machine Wall Breakers Princess Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Wall Breakers Ram Rider
Giant Snowball
Bomber Flying Machine Wall Breakers Witch Princess Ram Rider
Zap
Bomber Flying Machine Wall Breakers Witch Princess Ram Rider
Barbarian Barrel
Bomber Knight Wall Breakers Witch Princess
The Log
Bomber Wall Breakers Witch Princess Ram Rider
Earthquake
Bomber Witch
Arrows
Bomber Flying Machine Wall Breakers Witch Princess
Royal Delivery
Bomber Knight Flying Machine Wall Breakers Witch Princess Ram Rider
Fireball
Bomber Flying Machine Wall Breakers Witch Princess Ram Rider
Poison
Bomber Flying Machine Witch Princess
Lightning
Knight Witch Ram Rider
Rocket
Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Wall Breakers Knight Princess Flying Machine Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap Wall Breakers Knight

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Knight Ram Rider
Zap
Ram Rider Bomber Knight Flying Machine Wall Breakers Witch Princess
Knight
Wall Breakers Princess Bomber Zap Flying Machine Witch Ram Rider
Flying Machine
Zap Knight Ram Rider
Wall Breakers
Knight Zap Princess
Witch
Zap Knight Ram Rider
Princess
Knight Zap Wall Breakers
Ram Rider
Zap Bomber Knight Flying Machine Witch

Defense Synergies 2 8

Bomber
Knight Zap
Zap
Bomber Knight Flying Machine Witch Princess Ram Rider
Knight
Bomber Princess Zap Flying Machine Witch
Flying Machine
Zap Knight
Wall Breakers
Witch
Zap Knight
Princess
Knight Zap
Ram Rider
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Flying Machine Ram Rider
Zap Knight Flying Machine Witch Ram Rider
Witch Ram Rider Bomber Knight
Witch Knight Ram Rider
Bomber Princess
Bomber Zap Flying Machine
Ram Rider Zap Flying Machine Witch Princess
Zap Flying Machine Ram Rider
Witch Princess
Knight Bomber
Witch Bomber Zap Knight Flying Machine Princess Ram Rider
Zap Flying Machine Witch Princess Ram Rider
Bomber Zap Knight Flying Machine Witch Ram Rider
Bomber Zap Witch Princess
Knight Ram Rider
Zap Ram Rider
Bomber Knight Witch
Bomber Zap Knight Flying Machine Witch Ram Rider
Zap Witch Bomber Knight Flying Machine Princess Ram Rider
Ram Rider
Bomber Knight Flying Machine Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Witch
Bomber Zap Knight Flying Machine
Zap Knight Witch Ram Rider
Zap Knight Ram Rider
Knight Witch Ram Rider
Zap Flying Machine Witch Princess Ram Rider
Knight Flying Machine Witch Ram Rider
Knight
Zap Knight Flying Machine Witch
Witch
Knight Flying Machine Witch
Zap
Knight Witch Ram Rider
Bomber Flying Machine Witch Princess
Witch Bomber Zap Knight Flying Machine
Bomber Zap Flying Machine Witch Princess
Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Flying Machine
Zap Flying Machine Princess Ram Rider
Flying Machine
Knight Flying Machine
Bomber Zap
Zap Flying Machine Witch Princess Ram Rider
Bomber Flying Machine Witch Princess
Zap Flying Machine Princess Ram Rider
Zap Flying Machine Ram Rider
Zap Knight Flying Machine Princess Ram Rider
Zap Flying Machine Princess
Flying Machine Knight Princess
Flying Machine Princess
Princess Zap Flying Machine
Bomber Zap Flying Machine Witch Princess
Flying Machine Princess
Bomber
Bomber Zap Flying Machine Princess
Bomber Zap Flying Machine Witch Princess
Princess
Zap Flying Machine
Zap Bomber Witch Princess
Witch
Zap Flying Machine Witch Princess Ram Rider
Zap Flying Machine Witch Princess Ram Rider
Zap
Zap Flying Machine Witch Princess
Zap Flying Machine Witch
Bomber Zap
Zap Princess
Princess
Zap Flying Machine Witch Princess
Zap Flying Machine Witch Princess Ram Rider
Knight Flying Machine Princess
Bomber Zap Flying Machine Princess
Zap
Flying Machine
Zap Flying Machine Witch Princess
Zap Flying Machine Witch Princess
Zap Flying Machine Witch Princess

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