My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Royal Giant Valkyrie Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Hog Rider
Giant Snowball
Bomber Hog Rider Witch
Zap
Bomber Royal Giant Witch
Barbarian Barrel
Bomber Knight Valkyrie Witch Electro Wizard
The Log
Bomber Royal Giant Hog Rider Witch
Earthquake
Bomber Hog Rider Witch
Arrows
Bomber Witch
Royal Delivery
Bomber Knight Valkyrie Hog Rider Witch Electro Wizard
Fireball
Bomber Hog Rider Witch Electro Wizard
Poison
Bomber Witch Electro Wizard
Lightning
Knight Valkyrie Witch Electro Wizard
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Knight Valkyrie Hog Rider Electro Wizard Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Knight Valkyrie

Attack Synergies 5 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Zap Knight Valkyrie Hog Rider
Zap
Hog Rider Electro Wizard Bomber Knight Royal Giant Valkyrie Witch
Knight
Hog Rider Bomber Zap Witch Electro Wizard
Royal Giant
Bomber Zap Hog Rider Witch Electro Wizard
Valkyrie
Hog Rider Bomber Zap Witch Electro Wizard
Hog Rider
Zap Knight Valkyrie Bomber Royal Giant Witch Electro Wizard
Witch
Zap Knight Royal Giant Valkyrie Hog Rider
Electro Wizard
Zap Knight Royal Giant Valkyrie Hog Rider

Defense Synergies 3 10

Bomber
Knight Zap Valkyrie Electro Wizard
Zap
Electro Wizard Bomber Knight Valkyrie Witch
Knight
Bomber Electro Wizard Zap Witch
Royal Giant
Valkyrie
Bomber Zap Witch Electro Wizard
Hog Rider
Witch
Zap Knight Valkyrie Electro Wizard
Electro Wizard
Zap Knight Bomber Valkyrie Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Valkyrie Electro Wizard
Bomber Zap Knight Valkyrie Witch Electro Wizard
Witch Bomber Knight Valkyrie Electro Wizard
Witch Bomber Knight Valkyrie Electro Wizard
Bomber Valkyrie
Bomber Zap Valkyrie Electro Wizard
Electro Wizard Zap Witch
Zap Valkyrie Electro Wizard
Witch
Knight Bomber Valkyrie Electro Wizard
Valkyrie Witch Electro Wizard Bomber Zap Knight
Zap Witch Electro Wizard
Bomber Zap Knight Valkyrie Witch Electro Wizard
Bomber Valkyrie Zap Witch Electro Wizard
Knight Electro Wizard
Zap Electro Wizard
Bomber Knight Valkyrie Witch Electro Wizard
Bomber Zap Knight Valkyrie Witch Electro Wizard
Zap Valkyrie Witch Bomber Knight Electro Wizard
Electro Wizard
Bomber Valkyrie Knight Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Zap Witch Electro Wizard
Electro Wizard Bomber Zap Knight Valkyrie
Zap Knight Valkyrie Witch Electro Wizard
Valkyrie Zap Knight Electro Wizard
Knight Valkyrie Witch
Zap Witch Electro Wizard
Knight Valkyrie Witch Electro Wizard
Knight Valkyrie
Zap Electro Wizard Knight Valkyrie Witch
Witch
Knight Valkyrie Witch
Zap Valkyrie Electro Wizard
Knight Valkyrie Witch
Bomber Valkyrie Witch
Witch Electro Wizard Bomber Zap Knight Valkyrie
Valkyrie Bomber Zap Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie
Zap Electro Wizard
Knight Valkyrie
Bomber Zap Valkyrie
Zap Witch
Bomber Witch
Zap
Zap
Electro Wizard
Zap Knight Valkyrie Electro Wizard
Zap
Knight
Zap
Bomber Zap Witch
Bomber
Bomber Zap Electro Wizard
Bomber Zap Valkyrie Witch
Zap
Zap Bomber Valkyrie Witch
Witch
Zap Witch Electro Wizard
Zap Witch
Zap
Zap Witch Electro Wizard
Zap Electro Wizard Witch
Bomber Zap
Zap Electro Wizard
Zap Electro Wizard Witch
Zap Witch Electro Wizard
Knight Valkyrie Electro Wizard
Bomber Zap
Zap
Zap Witch Electro Wizard
Zap Witch Electro Wizard
Zap Witch Electro Wizard

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