My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Electro Wizard Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Mega Minion Golem Electro Wizard Inferno Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Clone Inferno Dragon Night Witch
Giant Snowball
Bomber Mega Minion Clone Inferno Dragon Night Witch
Zap
Bomber Clone Inferno Dragon Night Witch
Barbarian Barrel
Bomber Clone Electro Wizard Night Witch
The Log
Bomber Clone
Earthquake
Bomber Clone
Arrows
Bomber Clone Night Witch
Royal Delivery
Bomber Mega Minion Clone Electro Wizard Inferno Dragon Night Witch
Fireball
Bomber Mega Minion Clone Electro Wizard Inferno Dragon Night Witch
Poison
Bomber Mega Minion Clone Electro Wizard Night Witch
Lightning
Mega Minion Electro Wizard Inferno Dragon Night Witch
Rocket
Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Clone Golem Inferno Dragon Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Mega Minion Clone Electro Wizard Inferno Dragon Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Mega Minion Clone

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Zap
Zap
Mega Minion Electro Wizard Bomber Golem Night Witch
Mega Minion
Zap Golem
Clone
Golem Night Witch Electro Wizard Inferno Dragon
Golem
Bomber Mega Minion Clone Night Witch Zap Electro Wizard
Electro Wizard
Zap Clone Golem
Inferno Dragon
Clone
Night Witch
Clone Golem Zap

Defense Synergies 2 8

Bomber
Zap Electro Wizard
Zap
Mega Minion Electro Wizard Bomber Inferno Dragon Night Witch
Mega Minion
Zap Electro Wizard Night Witch
Clone
Golem
Electro Wizard
Zap Bomber Mega Minion Inferno Dragon Night Witch
Inferno Dragon
Zap Electro Wizard
Night Witch
Zap Mega Minion Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Mega Minion Electro Wizard
Inferno Dragon Zap Mega Minion Electro Wizard Night Witch
Bomber Mega Minion Electro Wizard Inferno Dragon Night Witch
Inferno Dragon Night Witch Mega Minion Electro Wizard
Bomber
Bomber Zap Mega Minion Electro Wizard Night Witch
Mega Minion Electro Wizard Inferno Dragon Zap Night Witch
Zap Electro Wizard
Inferno Dragon Night Witch
Bomber Electro Wizard Night Witch
Electro Wizard Bomber Zap Mega Minion Night Witch
Mega Minion Inferno Dragon Zap Electro Wizard Night Witch
Night Witch Bomber Zap Electro Wizard
Bomber Zap Mega Minion Electro Wizard Night Witch
Inferno Dragon Electro Wizard
Zap Electro Wizard Inferno Dragon
Bomber Electro Wizard Night Witch
Bomber Zap Mega Minion Electro Wizard Night Witch
Zap Bomber Mega Minion Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Bomber Electro Wizard Night Witch
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Electro Wizard
Electro Wizard Bomber Zap Mega Minion Inferno Dragon
Zap Electro Wizard
Zap Electro Wizard Night Witch
Inferno Dragon Night Witch
Zap Electro Wizard
Mega Minion Electro Wizard Night Witch
Inferno Dragon
Zap Electro Wizard Mega Minion Inferno Dragon
Mega Minion Inferno Dragon
Inferno Dragon Mega Minion
Zap Electro Wizard
Night Witch
Bomber
Electro Wizard Bomber Zap Mega Minion Inferno Dragon Night Witch
Bomber Zap Mega Minion Electro Wizard Inferno Dragon
Bomber Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Electro Wizard
Bomber Zap
Zap Mega Minion
Bomber
Zap
Zap
Electro Wizard Night Witch
Zap Electro Wizard
Zap
Zap
Bomber Zap
Bomber Night Witch
Bomber Zap Mega Minion Electro Wizard
Bomber Zap
Night Witch
Zap
Zap Bomber
Mega Minion Inferno Dragon
Zap Electro Wizard
Zap
Zap
Zap Electro Wizard Night Witch
Zap Electro Wizard Mega Minion
Mega Minion Night Witch
Bomber Zap Night Witch
Zap Electro Wizard
Zap Electro Wizard Night Witch
Zap Mega Minion Electro Wizard
Mega Minion Electro Wizard
Bomber Zap
Zap
Mega Minion
Zap Electro Wizard
Zap Electro Wizard
Zap Electro Wizard
Inferno Dragon

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