My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Mega Minion Executioner P.E.K.K.A Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber Mega Minion
Zap
Bomber
Barbarian Barrel
Bomber Executioner Royal Ghost Electro Wizard
The Log
Bomber
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Mega Minion Executioner P.E.K.K.A Royal Ghost Electro Wizard
Fireball
Bomber Mega Minion Executioner Electro Wizard
Poison
Bomber Mega Minion Executioner Electro Wizard
Lightning
Mega Minion Executioner Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Executioner The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Executioner P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap The Log Mega Minion Royal Ghost Electro Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap The Log Mega Minion

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap P.E.K.K.A
Zap
Mega Minion P.E.K.K.A Electro Wizard Bomber Executioner The Log Royal Ghost
Mega Minion
Zap
Executioner
Zap P.E.K.K.A The Log
P.E.K.K.A
Zap Electro Wizard Bomber Executioner The Log
The Log
Zap Executioner P.E.K.K.A
Royal Ghost
Zap Electro Wizard
Electro Wizard
Zap P.E.K.K.A Royal Ghost

Defense Synergies 3 16

Bomber
Zap P.E.K.K.A The Log Royal Ghost Electro Wizard
Zap
Mega Minion Electro Wizard Bomber Executioner P.E.K.K.A The Log Royal Ghost
Mega Minion
Zap The Log Electro Wizard
Executioner
Zap The Log
P.E.K.K.A
The Log Bomber Zap Electro Wizard
The Log
P.E.K.K.A Bomber Zap Mega Minion Executioner Royal Ghost Electro Wizard
Royal Ghost
Bomber Zap The Log Electro Wizard
Electro Wizard
Zap Bomber Mega Minion P.E.K.K.A The Log Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Mega Minion Executioner The Log Electro Wizard
P.E.K.K.A Zap Mega Minion Executioner The Log Electro Wizard
P.E.K.K.A Bomber Mega Minion Executioner Electro Wizard
P.E.K.K.A Mega Minion Electro Wizard
Bomber P.E.K.K.A The Log
The Log Bomber Zap Mega Minion Executioner Royal Ghost Electro Wizard
Mega Minion Electro Wizard Zap Executioner
Zap P.E.K.K.A The Log Electro Wizard
P.E.K.K.A
Bomber Royal Ghost Electro Wizard
Executioner Electro Wizard Bomber Zap Mega Minion The Log Royal Ghost
Mega Minion Executioner Zap Electro Wizard
P.E.K.K.A Bomber Zap The Log Electro Wizard
Bomber Executioner Zap Mega Minion P.E.K.K.A The Log Royal Ghost Electro Wizard
P.E.K.K.A Electro Wizard
Zap P.E.K.K.A The Log Electro Wizard
Bomber Executioner P.E.K.K.A Electro Wizard
Bomber Zap Mega Minion Executioner The Log Royal Ghost Electro Wizard
Zap Executioner The Log Bomber Mega Minion Royal Ghost Electro Wizard
P.E.K.K.A Electro Wizard
Bomber Royal Ghost Executioner P.E.K.K.A The Log Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Royal Ghost Electro Wizard
Electro Wizard Bomber Zap Mega Minion Executioner The Log Royal Ghost
P.E.K.K.A Zap The Log Electro Wizard
P.E.K.K.A Zap The Log Electro Wizard
P.E.K.K.A Executioner
Executioner Zap Electro Wizard
P.E.K.K.A Mega Minion Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Mega Minion The Log
P.E.K.K.A Mega Minion
P.E.K.K.A Mega Minion
P.E.K.K.A Zap The Log Electro Wizard
P.E.K.K.A Executioner
Bomber Executioner
Electro Wizard Bomber Zap Mega Minion Executioner P.E.K.K.A The Log
Executioner Bomber Zap Mega Minion P.E.K.K.A The Log Royal Ghost Electro Wizard
Bomber Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Royal Ghost
Zap Executioner The Log Royal Ghost Electro Wizard
The Log
The Log
Bomber Executioner Zap The Log
Executioner Zap Mega Minion
Bomber Executioner The Log
The Log Zap Executioner
The Log Zap
Electro Wizard
Zap The Log Electro Wizard
Zap Executioner
Executioner The Log
Zap The Log
Bomber Zap Executioner The Log
Executioner The Log
Bomber
Bomber Zap Mega Minion Executioner The Log Electro Wizard
Bomber Zap The Log
The Log
The Log
Zap The Log
Zap The Log Bomber Executioner
Mega Minion
The Log Zap Executioner Royal Ghost Electro Wizard
Zap The Log
Zap The Log
Zap Executioner Electro Wizard
Zap Electro Wizard Mega Minion
Mega Minion
Bomber Zap The Log
Zap Electro Wizard
P.E.K.K.A
The Log
Zap Electro Wizard
Zap Mega Minion Executioner Electro Wizard
The Log
Mega Minion Executioner Electro Wizard
The Log Bomber Zap Executioner
Zap
Mega Minion Executioner P.E.K.K.A
Zap The Log Electro Wizard
Zap Executioner Electro Wizard
Zap Executioner The Log Royal Ghost Electro Wizard
P.E.K.K.A

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