My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Skeleton Army
Giant Snowball
Bomber Hog Rider Skeleton Army Witch
Zap
Bomber Skeleton Army Witch
Barbarian Barrel
Bomber Skeleton Army Witch
The Log
Bomber Mini P.E.K.K.A Hog Rider Skeleton Army Witch
Earthquake
Bomber Hog Rider Skeleton Army Witch
Arrows
Bomber Skeleton Army Witch
Royal Delivery
Bomber Mini P.E.K.K.A Hog Rider Skeleton Army Witch P.E.K.K.A
Fireball
Bomber Hog Rider Skeleton Army Witch
Poison
Bomber Skeleton Army Witch
Lightning
Mini P.E.K.K.A Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap The Log Skeleton Army Mini P.E.K.K.A Hog Rider Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap The Log Skeleton Army

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Mini P.E.K.K.A Hog Rider P.E.K.K.A
Zap
Hog Rider P.E.K.K.A Bomber Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A
Bomber Zap Hog Rider The Log
Hog Rider
Zap The Log Bomber Mini P.E.K.K.A Witch
Skeleton Army
Witch
Zap Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Bomber Witch The Log
The Log
Hog Rider Zap Mini P.E.K.K.A P.E.K.K.A

Defense Synergies 3 12

Bomber
Zap Mini P.E.K.K.A P.E.K.K.A The Log
Zap
Mini P.E.K.K.A Bomber Skeleton Army Witch P.E.K.K.A The Log
Mini P.E.K.K.A
Zap The Log Bomber Skeleton Army Witch
Hog Rider
Skeleton Army
Zap Mini P.E.K.K.A The Log
Witch
Zap Mini P.E.K.K.A The Log
P.E.K.K.A
The Log Bomber Zap
The Log
Mini P.E.K.K.A P.E.K.K.A Bomber Zap Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap The Log
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Bomber Zap Witch The Log
Mini P.E.K.K.A Skeleton Army Witch P.E.K.K.A Bomber
Mini P.E.K.K.A Skeleton Army Witch P.E.K.K.A Bomber
Bomber Mini P.E.K.K.A Skeleton Army P.E.K.K.A The Log
Skeleton Army The Log Bomber Zap
Zap Witch
Zap P.E.K.K.A The Log
Mini P.E.K.K.A Witch P.E.K.K.A Skeleton Army
Skeleton Army Bomber Mini P.E.K.K.A
Skeleton Army Witch Bomber Zap The Log
Zap Witch
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Bomber Zap Witch The Log
Bomber Skeleton Army Zap Mini P.E.K.K.A Witch P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Skeleton Army Zap Mini P.E.K.K.A P.E.K.K.A The Log
Bomber Mini P.E.K.K.A Skeleton Army Witch P.E.K.K.A
Bomber Zap Skeleton Army Witch The Log
Zap Witch The Log Bomber
Mini P.E.K.K.A P.E.K.K.A
Bomber Skeleton Army Mini P.E.K.K.A Witch P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap Witch P.E.K.K.A
Bomber Zap Mini P.E.K.K.A The Log
Skeleton Army P.E.K.K.A Zap Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Zap The Log
P.E.K.K.A Mini P.E.K.K.A Skeleton Army Witch
Zap Witch
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Witch
Mini P.E.K.K.A P.E.K.K.A Skeleton Army
Zap P.E.K.K.A Mini P.E.K.K.A Skeleton Army Witch The Log
Witch P.E.K.K.A Skeleton Army
P.E.K.K.A Mini P.E.K.K.A Witch
Skeleton Army P.E.K.K.A Zap The Log
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Witch
Bomber Skeleton Army Witch
Skeleton Army Witch Bomber Zap Mini P.E.K.K.A P.E.K.K.A The Log
Bomber Zap Mini P.E.K.K.A Witch P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
The Log
Bomber Zap The Log
Zap Witch
Bomber Witch The Log
The Log Zap
The Log Zap
Mini P.E.K.K.A
Zap The Log
Zap
The Log
Zap The Log
Bomber Zap Witch The Log
The Log
Bomber Mini P.E.K.K.A
Bomber Zap Mini P.E.K.K.A The Log
Bomber Zap Witch The Log
The Log
The Log
Zap The Log
Zap The Log Bomber Witch
Witch
The Log Zap Witch
Zap Witch The Log
Zap The Log
Zap Witch
Zap Witch
Mini P.E.K.K.A
Bomber Zap The Log
Zap
P.E.K.K.A
The Log
Zap Skeleton Army Witch
Zap Witch
The Log
Mini P.E.K.K.A
The Log Bomber Zap
Zap
P.E.K.K.A
Zap Witch The Log
Zap Witch
Zap Witch The Log

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